const_value set 2 const ROUTE31_FISHER const ROUTE31_YOUNGSTER const ROUTE31_BUG_CATCHER const ROUTE31_COOLTRAINER_M const ROUTE31_FRUIT_TREE const ROUTE31_POKE_BALL1 const ROUTE31_POKE_BALL2 Route31_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 1 ; callbacks dbw MAPCALLBACK_NEWMAP, .CheckMomCall .CheckMomCall: checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST iffalse .DoMomCall return .DoMomCall: specialphonecall SPECIALCALL_WORRIED return TrainerBug_catcherWade1: trainer EVENT_BEAT_BUG_CATCHER_WADE, BUG_CATCHER, WADE1, Bug_catcherWade1SeenText, Bug_catcherWade1BeatenText, 0, .Script .Script: writecode VAR_CALLERID, PHONE_BUG_CATCHER_WADE end_if_just_battled opentext checkflag ENGINE_WADE iftrue .WadeRematch checkflag ENGINE_WADE_HAS_ITEM iftrue .WadeItem checkcellnum PHONE_BUG_CATCHER_WADE iftrue .AcceptedNumberSTD checkevent EVENT_WADE_ASKED_FOR_PHONE_NUMBER iftrue .AskAgain writetext Bug_catcherWade1AfterText waitbutton setevent EVENT_WADE_ASKED_FOR_PHONE_NUMBER scall .AskPhoneNumberSTD jump .Continue .AskAgain: scall .AskAgainSTD .Continue: askforphonenumber PHONE_BUG_CATCHER_WADE if_equal $1, .PhoneFullSTD if_equal $2, .DeclinedNumberSTD trainertotext BUG_CATCHER, WADE1, $0 scall .RegisterNumberSTD jump .AcceptedNumberSTD .WadeRematch: scall .RematchSTD winlosstext Bug_catcherWade1BeatenText, 0 copybytetovar wWadeFightCount if_equal 4, .Fight4 if_equal 3, .Fight3 if_equal 2, .Fight2 if_equal 1, .Fight1 if_equal 0, .LoadFight0 .Fight4: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight4 .Fight3: checkevent EVENT_CLEARED_RADIO_TOWER iftrue .LoadFight3 .Fight2: checkflag ENGINE_FLYPOINT_MAHOGANY iftrue .LoadFight2 .Fight1: checkflag ENGINE_FLYPOINT_GOLDENROD iftrue .LoadFight1 .LoadFight0: loadtrainer BUG_CATCHER, WADE1 startbattle reloadmapafterbattle loadvar wWadeFightCount, 1 clearflag ENGINE_WADE end .LoadFight1: loadtrainer BUG_CATCHER, WADE2 startbattle reloadmapafterbattle loadvar wWadeFightCount, 2 clearflag ENGINE_WADE end .LoadFight2: loadtrainer BUG_CATCHER, WADE3 startbattle reloadmapafterbattle loadvar wWadeFightCount, 3 clearflag ENGINE_WADE end .LoadFight3: loadtrainer BUG_CATCHER, WADE4 startbattle reloadmapafterbattle loadvar wWadeFightCount, 4 clearflag ENGINE_WADE end .LoadFight4: loadtrainer BUG_CATCHER, WADE5 startbattle reloadmapafterbattle clearflag ENGINE_WADE end .WadeItem: scall .ItemSTD checkevent EVENT_WADE_HAS_BERRY iftrue .Berry checkevent EVENT_WADE_HAS_PSNCUREBERRY iftrue .Psncureberry checkevent EVENT_WADE_HAS_PRZCUREBERRY iftrue .Przcureberry checkevent EVENT_WADE_HAS_BITTER_BERRY iftrue .BitterBerry .Berry: verbosegiveitem BERRY iffalse .PackFull jump .Done .Psncureberry: verbosegiveitem PSNCUREBERRY iffalse .PackFull jump .Done .Przcureberry: verbosegiveitem PRZCUREBERRY iffalse .PackFull jump .Done .BitterBerry: verbosegiveitem BITTER_BERRY iffalse .PackFull .Done: clearflag ENGINE_WADE_HAS_ITEM jump .AcceptedNumberSTD .PackFull: jump .PackFullSTD .AskPhoneNumberSTD: jumpstd asknumber1m end .AskAgainSTD: jumpstd asknumber2m end .RegisterNumberSTD: jumpstd registerednumberm end .AcceptedNumberSTD: jumpstd numberacceptedm end .DeclinedNumberSTD: jumpstd numberdeclinedm end .PhoneFullSTD: jumpstd phonefullm end .RematchSTD: jumpstd rematchm end .ItemSTD: jumpstd giftm end .PackFullSTD: jumpstd packfullm end Route31MailRecipientScript: faceplayer opentext checkevent EVENT_GOT_TM50_NIGHTMARE iftrue .DescribeNightmare checkevent EVENT_GOT_KENYA iftrue .TryGiveKenya writetext Text_Route31SleepyMan waitbutton closetext end .TryGiveKenya: writetext Text_Route31SleepyManGotMail buttonsound checkpokeitem ReceivedSpearowMailText if_equal $0, .WrongMail if_equal $2, .Refused if_equal $3, .NoMail if_equal $4, .LastMon writetext Text_Route31HandOverMailMon buttonsound writetext Text_Route31ReadingMail buttonsound setevent EVENT_GAVE_KENYA verbosegiveitem TM_NIGHTMARE iffalse .NoRoomForItems setevent EVENT_GOT_TM50_NIGHTMARE .DescribeNightmare: writetext Text_Route31DescribeNightmare waitbutton .NoRoomForItems: closetext end .WrongMail: writetext Text_Route31WrongMail waitbutton closetext end .NoMail: writetext Text_Route31MissingMail waitbutton closetext end .Refused: writetext Text_Route31DeclinedToHandOverMail waitbutton closetext end .LastMon: writetext Text_Route31CantTakeLastMon waitbutton closetext end ReceivedSpearowMailText: db "DARK CAVE leads" next "to another road@" Route31YoungsterScript: jumptextfaceplayer Route31YoungsterText Route31Sign: jumptext Route31SignText DarkCaveSign: jumptext DarkCaveSignText Route31CooltrainerMScript: jumptextfaceplayer Route31CooltrainerMText Route31FruitTree: fruittree FRUITTREE_ROUTE_31 Route31Potion: itemball POTION Route31PokeBall: itemball POKE_BALL Route31CooltrainerMText: text "DARK CAVE…" para "If #MON could" line "light it up, I'd" cont "explore it." done Bug_catcherWade1SeenText: text "I caught a bunch" line "of #MON. Let me" cont "battle with you!" done Bug_catcherWade1BeatenText: text "Awwwww…" done Bug_catcherWade1AfterText: text "You can catch" line "#MON even if" para "you have six with" line "you." para "If you catch one," line "it'll go to your" cont "BOX automatically." done Text_Route31SleepyMan: text "… Hnuurg… Huh?" para "I walked too far" line "today looking for" cont "#MON." para "My feet hurt and" line "I'm sleepy…" para "If I were a wild" line "#MON, I'd be" cont "easy to catch…" para "…Zzzz…" done Text_Route31SleepyManGotMail: text "…Zzzz… Huh?" para "What's that? You" line "have MAIL for me?" done Text_Route31HandOverMailMon: text " handed" line "over the #MON" cont "holding the MAIL." done Text_Route31ReadingMail: text "Let's see…" para "…DARK CAVE leads" line "to another road…" para "That's good to" line "know." para "Thanks for bring-" line "ing this to me." para "My friend's a good" line "guy, and you're" cont "swell too!" para "I'd like to do" line "something good in" cont "return too!" para "I know! I want you" line "to have this!" done Text_Route31DescribeNightmare: text "TM50 is NIGHTMARE." para "It's a wicked move" line "that steadily cuts" para "the HP of a sleep-" line "ing enemy." para "Ooooh…" line "That's scary…" para "I don't want to" line "have bad dreams." done Text_Route31WrongMail: text "This MAIL isn't" line "for me." done Text_Route31MissingMail: text "Why is this #-" line "MON so special?" para "It doesn't have" line "any MAIL." done Text_Route31DeclinedToHandOverMail: text "What? You don't" line "want anything?" done Text_Route31CantTakeLastMon: text "If I take that" line "#MON from you," para "what are you going" line "to use in battle?" done Route31YoungsterText: text "I found a good" line "#MON in DARK" cont "CAVE." para "I'm going to raise" line "it to take on" cont "FALKNER." para "He's the leader of" line "VIOLET CITY's GYM." done Route31SignText: text "ROUTE 31" para "VIOLET CITY -" line "CHERRYGROVE CITY" done DarkCaveSignText: text "DARK CAVE" done Route31_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def $6, $4, 3, ROUTE_31_VIOLET_GATE warp_def $7, $4, 4, ROUTE_31_VIOLET_GATE warp_def $5, $22, 1, DARK_CAVE_VIOLET_ENTRANCE .XYTriggers: db 0 .Signposts: db 2 signpost 5, 7, SIGNPOST_READ, Route31Sign signpost 5, 31, SIGNPOST_READ, DarkCaveSign .PersonEvents: db 7 person_event SPRITE_FISHER, 7, 17, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, Route31MailRecipientScript, -1 person_event SPRITE_YOUNGSTER, 5, 9, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, Route31YoungsterScript, -1 person_event SPRITE_BUG_CATCHER, 13, 21, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_TRAINER, 5, TrainerBug_catcherWade1, -1 person_event SPRITE_COOLTRAINER_M, 8, 33, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, Route31CooltrainerMScript, -1 person_event SPRITE_FRUIT_TREE, 7, 16, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, Route31FruitTree, -1 person_event SPRITE_POKE_BALL, 5, 29, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, Route31Potion, EVENT_ROUTE_31_POTION person_event SPRITE_POKE_BALL, 15, 19, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, Route31PokeBall, EVENT_ROUTE_31_POKE_BALL