object_const_def ; object_event constants const FIGHTINGDOJO_BLACK_BELT const FIGHTINGDOJO_POKE_BALL FightingDojo_MapScripts: db 0 ; scene scripts db 0 ; callbacks FightingDojoBlackBelt: jumptextfaceplayer FightingDojoBlackBeltText FightingDojoSign1: jumptext FightingDojoSign1Text FightingDojoSign2: jumptext FightingDojoSign2Text FightingDojoFocusBand: itemball FOCUS_BAND FightingDojoBlackBeltText: text "Hello!" para "KARATE KING, the" line "FIGHTING DOJO's" para "master, is in a" line "cave in JOHTO for" cont "training." done FightingDojoSign1Text: text "What goes around" line "comes around!" done FightingDojoSign2Text: text "Enemies on every" line "side!" done FightingDojo_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 4, 11, SAFFRON_CITY, 1 warp_event 5, 11, SAFFRON_CITY, 1 db 0 ; coord events db 2 ; bg events bg_event 4, 0, BGEVENT_READ, FightingDojoSign1 bg_event 5, 0, BGEVENT_READ, FightingDojoSign2 db 2 ; object events object_event 4, 4, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FightingDojoBlackBelt, -1 object_event 3, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, FightingDojoFocusBand, EVENT_PICKED_UP_FOCUS_BAND