BattleAnimFrameData: ; entries correspond to BATTLE_ANIM_FRAMESET_* constants table_width 2, BattleAnimFrameData dw .Frameset_HitBig ; BATTLE_ANIM_FRAMESET_HIT_BIG dw .Frameset_Hit ; BATTLE_ANIM_FRAMESET_HIT dw .Frameset_HitSmall ; BATTLE_ANIM_FRAMESET_HIT_SMALL dw .Frameset_Punch ; BATTLE_ANIM_FRAMESET_PUNCH dw .Frameset_Kick ; BATTLE_ANIM_FRAMESET_KICK dw .Frameset_Palm ; BATTLE_ANIM_FRAMESET_PALM dw .Frameset_Fang ; BATTLE_ANIM_FRAMESET_FANG dw .Frameset_PunchShake ; BATTLE_ANIM_FRAMESET_PUNCH_SHAKE dw .Frameset_BallPoof ; BATTLE_ANIM_FRAMESET_BALL_POOF dw .Frameset_PokeBall1 ; BATTLE_ANIM_FRAMESET_POKE_BALL_1 dw .Frameset_PokeBall2 ; BATTLE_ANIM_FRAMESET_POKE_BALL_2 dw .Frameset_PokeBall3 ; BATTLE_ANIM_FRAMESET_POKE_BALL_3 dw .Frameset_PokeBall4 ; BATTLE_ANIM_FRAMESET_POKE_BALL_4 dw .Frameset_PokeBall5 ; BATTLE_ANIM_FRAMESET_POKE_BALL_5 dw .Frameset_DragonRage ; BATTLE_ANIM_FRAMESET_DRAGON_RAGE dw .Frameset_Flamethrower ; BATTLE_ANIM_FRAMESET_FLAMETHROWER dw .Frameset_Ember ; BATTLE_ANIM_FRAMESET_EMBER dw .Frameset_Burned ; BATTLE_ANIM_FRAMESET_BURNED dw .Frameset_Blizzard ; BATTLE_ANIM_FRAMESET_BLIZZARD dw .Frameset_Ice ; BATTLE_ANIM_FRAMESET_ICE dw .Frameset_IceBeam ; BATTLE_ANIM_FRAMESET_ICE_BEAM dw .Frameset_PowderSnow ; BATTLE_ANIM_FRAMESET_POWDER_SNOW dw .Frameset_RazorLeaf1 ; BATTLE_ANIM_FRAMESET_RAZOR_LEAF_1 dw .Frameset_RazorLeaf2 ; BATTLE_ANIM_FRAMESET_RAZOR_LEAF_2 dw .Frameset_Explosion ; BATTLE_ANIM_FRAMESET_EXPLOSION dw .Frameset_BigRock ; BATTLE_ANIM_FRAMESET_BIG_ROCK dw .Frameset_SmallRock ; BATTLE_ANIM_FRAMESET_SMALL_ROCK dw .Frameset_Strength ; BATTLE_ANIM_FRAMESET_STRENGTH dw .Frameset_SkullCrossbone ; BATTLE_ANIM_FRAMESET_SKULL_CROSSBONE dw .Frameset_Acid ; BATTLE_ANIM_FRAMESET_ACID dw .Frameset_PoisonDropletUnused ; BATTLE_ANIM_FRAMESET_POISON_DROPLET_UNUSED dw .Frameset_SludgeBubble ; BATTLE_ANIM_FRAMESET_SLUDGE_BUBBLE dw .Frameset_SludgeBubbleBurst ; BATTLE_ANIM_FRAMESET_SLUDGE_BUBBLE_BURST dw .Frameset_SmallBubble ; BATTLE_ANIM_FRAMESET_SMALL_BUBBLE dw .Frameset_PulsingBubble ; BATTLE_ANIM_FRAMESET_PULSING_BUBBLE dw .Frameset_Surf ; BATTLE_ANIM_FRAMESET_SURF dw .Frameset_MusicNote1 ; BATTLE_ANIM_FRAMESET_MUSIC_NOTE_1 dw .Frameset_MusicNote2 ; BATTLE_ANIM_FRAMESET_MUSIC_NOTE_2 dw .Frameset_MusicNote3 ; BATTLE_ANIM_FRAMESET_MUSIC_NOTE_3 dw .Frameset_WaterGun1 ; BATTLE_ANIM_FRAMESET_WATER_GUN_1 dw .Frameset_WaterGun2 ; BATTLE_ANIM_FRAMESET_WATER_GUN_2 dw .Frameset_WaterGun3 ; BATTLE_ANIM_FRAMESET_WATER_GUN_3 dw .Frameset_HydroPump ; BATTLE_ANIM_FRAMESET_HYDRO_PUMP dw .Frameset_Powder ; BATTLE_ANIM_FRAMESET_POWDER dw .Frameset_Beam ; BATTLE_ANIM_FRAMESET_BEAM dw .Frameset_BeamTip ; BATTLE_ANIM_FRAMESET_BEAM_TIP dw .Frameset_IceBuildup ; BATTLE_ANIM_FRAMESET_ICE_BUILDUP dw .Frameset_Frozen ; BATTLE_ANIM_FRAMESET_FROZEN dw .Frameset_CirclingSparkle ; BATTLE_ANIM_FRAMESET_CIRCLING_SPARKLE dw .Frameset_ThunderCenter ; BATTLE_ANIM_FRAMESET_THUNDER_CENTER dw .Frameset_ThunderLeft ; BATTLE_ANIM_FRAMESET_THUNDER_LEFT dw .Frameset_ThunderRight ; BATTLE_ANIM_FRAMESET_THUNDER_RIGHT dw .Frameset_ThunderWaveDisable ; BATTLE_ANIM_FRAMESET_THUNDER_WAVE_DISABLE dw .Frameset_ThunderWaveExtra ; BATTLE_ANIM_FRAMESET_THUNDER_WAVE_EXTRA dw .Frameset_ThunderBoltSparks ; BATTLE_ANIM_FRAMESET_THUNDERBOLT_SPARKS dw .Frameset_ThunderBoltCore ; BATTLE_ANIM_FRAMESET_THUNDERBOLT_CORE dw .Frameset_ThunderShockSparks ; BATTLE_ANIM_FRAMESET_THUNDERSHOCK_SPARKS dw .Frameset_ThunderShockCore ; BATTLE_ANIM_FRAMESET_THUNDERSHOCK_CORE dw .Frameset_Clamp ; BATTLE_ANIM_FRAMESET_CLAMP dw .Frameset_ClampFlipped ; BATTLE_ANIM_FRAMESET_CLAMP_FLIPPED dw .Frameset_Bite1 ; BATTLE_ANIM_FRAMESET_BITE_1 dw .Frameset_Bite2 ; BATTLE_ANIM_FRAMESET_BITE_2 dw .Frameset_CutDownLeft ; BATTLE_ANIM_FRAMESET_CUT_DOWN_LEFT dw .Frameset_CutDownRight ; BATTLE_ANIM_FRAMESET_CUT_DOWN_RIGHT dw .Frameset_CutUpRight ; BATTLE_ANIM_FRAMESET_CUT_UP_RIGHT dw .Frameset_CutLongDownLeft ; BATTLE_ANIM_FRAMESET_CUT_LONG_DOWN_LEFT dw .Frameset_CutLongDownRight ; BATTLE_ANIM_FRAMESET_CUT_LONG_DOWN_RIGHT dw .Frameset_ChargeOrb1 ; BATTLE_ANIM_FRAMESET_CHARGE_ORB_1 dw .Frameset_AbsorbCenter ; BATTLE_ANIM_FRAMESET_ABSORB_CENTER dw .Frameset_Gust ; BATTLE_ANIM_FRAMESET_GUST dw .Frameset_VineWhip1 ; BATTLE_ANIM_FRAMESET_VINE_WHIP_1 dw .Frameset_VineWhip2 ; BATTLE_ANIM_FRAMESET_VINE_WHIP_2 dw .Frameset_RazorWind1 ; BATTLE_ANIM_FRAMESET_RAZOR_WIND_1 dw .Frameset_RazorWind2 ; BATTLE_ANIM_FRAMESET_RAZOR_WIND_2 dw .Frameset_SonicboomJP ; BATTLE_ANIM_FRAMESET_SONICBOOM_JP dw .Frameset_Warp ; BATTLE_ANIM_FRAMESET_WARP dw .Frameset_ChargeOrb2 ; BATTLE_ANIM_FRAMESET_CHARGE_ORB_2 dw .Frameset_Egg ; BATTLE_ANIM_FRAMESET_EGG dw .Frameset_EggWobble ; BATTLE_ANIM_FRAMESET_EGG_WOBBLE dw .Frameset_EggCrackedTop ; BATTLE_ANIM_FRAMESET_EGG_CRACKED_TOP dw .Frameset_EggCrackedBottom ; BATTLE_ANIM_FRAMESET_EGG_CRACKED_BOTTOM dw .Frameset_Focus ; BATTLE_ANIM_FRAMESET_FOCUS dw .Frameset_Bind1 ; BATTLE_ANIM_FRAMESET_BIND_1 dw .Frameset_Bind2 ; BATTLE_ANIM_FRAMESET_BIND_2 dw .Frameset_Bind3 ; BATTLE_ANIM_FRAMESET_BIND_3 dw .Frameset_Bind4 ; BATTLE_ANIM_FRAMESET_BIND_4 dw .Frameset_LeechSeed1 ; BATTLE_ANIM_FRAMESET_LEECH_SEED_1 dw .Frameset_LeechSeed2 ; BATTLE_ANIM_FRAMESET_LEECH_SEED_2 dw .Frameset_LeechSeed3 ; BATTLE_ANIM_FRAMESET_LEECH_SEED_3 dw .Frameset_Sound1 ; BATTLE_ANIM_FRAMESET_SOUND_1 dw .Frameset_Sound2 ; BATTLE_ANIM_FRAMESET_SOUND_2 dw .Frameset_Sound3 ; BATTLE_ANIM_FRAMESET_SOUND_3 dw .Frameset_Wave ; BATTLE_ANIM_FRAMESET_WAVE dw .Frameset_ConfuseRay1 ; BATTLE_ANIM_FRAMESET_CONFUSE_RAY_1 dw .Frameset_ConfuseRay2 ; BATTLE_ANIM_FRAMESET_CONFUSE_RAY_2 dw .Frameset_Leer ; BATTLE_ANIM_FRAMESET_LEER dw .Frameset_Reflect ; BATTLE_ANIM_FRAMESET_REFLECT dw .Frameset_Chick1 ; BATTLE_ANIM_FRAMESET_CHICK_1 dw .Frameset_Chick2 ; BATTLE_ANIM_FRAMESET_CHICK_2 dw .Frameset_Amnesia1 ; BATTLE_ANIM_FRAMESET_AMNESIA_1 dw .Frameset_Amnesia2 ; BATTLE_ANIM_FRAMESET_AMNESIA_2 dw .Frameset_Amnesia3 ; BATTLE_ANIM_FRAMESET_AMNESIA_3 dw .Frameset_Asleep ; BATTLE_ANIM_FRAMESET_ASLEEP dw .Frameset_DigSand ; BATTLE_ANIM_FRAMESET_DIG_SAND dw .Frameset_DigPile ; BATTLE_ANIM_FRAMESET_DIG_PILE dw .Frameset_Sand ; BATTLE_ANIM_FRAMESET_SAND dw .Frameset_StringShot1 ; BATTLE_ANIM_FRAMESET_STRING_SHOT_1 dw .Frameset_StringShot2 ; BATTLE_ANIM_FRAMESET_STRING_SHOT_2 dw .Frameset_StringShot3 ; BATTLE_ANIM_FRAMESET_STRING_SHOT_3 dw .Frameset_Paralyzed ; BATTLE_ANIM_FRAMESET_PARALYZED dw .Frameset_ParalyzedFlipped ; BATTLE_ANIM_FRAMESET_PARALYZED_FLIPPED dw .Frameset_Haze ; BATTLE_ANIM_FRAMESET_HAZE dw .Frameset_Mist ; BATTLE_ANIM_FRAMESET_MIST dw .Frameset_Horn ; BATTLE_ANIM_FRAMESET_HORN dw .Frameset_Needle ; BATTLE_ANIM_FRAMESET_NEEDLE dw .Frameset_Flower ; BATTLE_ANIM_FRAMESET_FLOWER dw .Frameset_BarrageBall ; BATTLE_ANIM_FRAMESET_BARRAGE_BALL dw .Frameset_PayDay ; BATTLE_ANIM_FRAMESET_PAY_DAY dw .Frameset_Heart ; BATTLE_ANIM_FRAMESET_HEART dw .Frameset_SpinningBone ; BATTLE_ANIM_FRAMESET_SPINNING_BONE dw .Frameset_Star ; BATTLE_ANIM_FRAMESET_STAR dw .Frameset_Spoon ; BATTLE_ANIM_FRAMESET_SPOON dw .Frameset_Sparkle ; BATTLE_ANIM_FRAMESET_SPARKLE dw .Frameset_SkyAttack ; BATTLE_ANIM_FRAMESET_SKY_ATTACK dw .Frameset_Lick ; BATTLE_ANIM_FRAMESET_LICK dw .Frameset_WithdrawShell ; BATTLE_ANIM_FRAMESET_WITHDRAW_SHELL dw .Frameset_ShrinkingChargeOrb ; BATTLE_ANIM_FRAMESET_SHRINKING_CHARGE_ORB dw .Frameset_Conversion ; BATTLE_ANIM_FRAMESET_CONVERSION dw .Frameset_Sword ; BATTLE_ANIM_FRAMESET_SWORD dw .Frameset_SpeedLine1 ; BATTLE_ANIM_FRAMESET_SPEED_LINE_1 dw .Frameset_SpeedLine2 ; BATTLE_ANIM_FRAMESET_SPEED_LINE_2 dw .Frameset_SpeedLine3 ; BATTLE_ANIM_FRAMESET_SPEED_LINE_3 dw .Frameset_SeismicToss ; BATTLE_ANIM_FRAMESET_SEISMIC_TOSS dw .Frameset_Sharpen ; BATTLE_ANIM_FRAMESET_SHARPEN dw .Frameset_DefenseCurl ; BATTLE_ANIM_FRAMESET_DEFENSE_CURL dw .Frameset_MetronomeHand ; BATTLE_ANIM_FRAMESET_METRONOME_HAND dw .Frameset_Agility ; BATTLE_ANIM_FRAMESET_AGILITY dw .Frameset_Cotton ; BATTLE_ANIM_FRAMESET_COTTON dw .Frameset_MilkBottle ; BATTLE_ANIM_FRAMESET_MILK_BOTTLE dw .Frameset_Spike ; BATTLE_ANIM_FRAMESET_SPIKE dw .Frameset_AngerVein ; BATTLE_ANIM_FRAMESET_ANGER_VEIN dw .Frameset_HealBell ; BATTLE_ANIM_FRAMESET_HEAL_BELL dw .Frameset_BatonPass ; BATTLE_ANIM_FRAMESET_BATON_PASS dw .Frameset_LockOn1 ; BATTLE_ANIM_FRAMESET_LOCK_ON_1 dw .Frameset_LockOn2 ; BATTLE_ANIM_FRAMESET_LOCK_ON_2 dw .Frameset_LockOn3 ; BATTLE_ANIM_FRAMESET_LOCK_ON_3 dw .Frameset_LockOn4 ; BATTLE_ANIM_FRAMESET_LOCK_ON_4 dw .Frameset_MindReader1 ; BATTLE_ANIM_FRAMESET_MIND_READER_1 dw .Frameset_MindReader2 ; BATTLE_ANIM_FRAMESET_MIND_READER_2 dw .Frameset_MindReader3 ; BATTLE_ANIM_FRAMESET_MIND_READER_3 dw .Frameset_MindReader4 ; BATTLE_ANIM_FRAMESET_MIND_READER_4 dw .Frameset_Safeguard ; BATTLE_ANIM_FRAMESET_SAFEGUARD dw .Frameset_MegaphoneUnused ; BATTLE_ANIM_FRAMESET_MEGAPHONE_UNUSED dw .Frameset_ItemBag ; BATTLE_ANIM_FRAMESET_ITEM_BAG dw .Frameset_SpiderWeb ; BATTLE_ANIM_FRAMESET_SPIDER_WEB dw .Frameset_UnusedCake ; BATTLE_ANIM_FRAMESET_UNUSED_CAKE dw .Frameset_Imp ; BATTLE_ANIM_FRAMESET_IMP dw .Frameset_ImpFlipped ; BATTLE_ANIM_FRAMESET_IMP_FLIPPED dw .Frameset_Cherub ; BATTLE_ANIM_FRAMESET_CHERUB dw .Frameset_Pencil ; BATTLE_ANIM_FRAMESET_PENCIL dw .Frameset_EncoreHand ; BATTLE_ANIM_FRAMESET_ENCORE_HAND dw .Frameset_EncoreHandFlipped ; BATTLE_ANIM_FRAMESET_ENCORE_HAND_FLIPPED dw .Frameset_DestinyBond ; BATTLE_ANIM_FRAMESET_DESTINY_BOND dw .Frameset_MorningSun ; BATTLE_ANIM_FRAMESET_MORNING_SUN dw .Frameset_Glimmer ; BATTLE_ANIM_FRAMESET_GLIMMER dw .Frameset_Moonlight ; BATTLE_ANIM_FRAMESET_MOONLIGHT dw .Frameset_CrossChop1 ; BATTLE_ANIM_FRAMESET_CROSS_CHOP_1 dw .Frameset_CrossChop2 ; BATTLE_ANIM_FRAMESET_CROSS_CHOP_2 dw .Frameset_ZapCannon ; BATTLE_ANIM_FRAMESET_ZAP_CANNON dw .Frameset_CurseNail ; BATTLE_ANIM_FRAMESET_CURSE_NAIL dw .Frameset_ForesightShine ; BATTLE_ANIM_FRAMESET_FORESIGHT_SHINE dw .Frameset_RapidSpin ; BATTLE_ANIM_FRAMESET_RAPID_SPIN dw .Frameset_Swagger ; BATTLE_ANIM_FRAMESET_SWAGGER dw .Frameset_MeanLook ; BATTLE_ANIM_FRAMESET_MEAN_LOOK dw .Frameset_UpsideDownPunch ; BATTLE_ANIM_FRAMESET_UPSIDE_DOWN_PUNCH dw .Frameset_GrowingSparkle ; BATTLE_ANIM_FRAMESET_GROWING_SPARKLE dw .Frameset_Rain ; BATTLE_ANIM_FRAMESET_RAIN dw .Frameset_PsychUp ; BATTLE_ANIM_FRAMESET_PSYCH_UP dw .Frameset_SpiralUnused ; BATTLE_ANIM_FRAMESET_SPIRAL_UNUSED dw .Frameset_Aeroblast ; BATTLE_ANIM_FRAMESET_AEROBLAST dw .Frameset_Sandstorm ; BATTLE_ANIM_FRAMESET_SANDSTORM dw .Frameset_EnemyFeet1Row ; BATTLE_ANIM_FRAMESET_ENEMYFEET_1ROW dw .Frameset_PlayerHead1Row ; BATTLE_ANIM_FRAMESET_PLAYERHEAD_1ROW dw .Frameset_EnemyFeet2Row ; BATTLE_ANIM_FRAMESET_ENEMYFEET_2ROW dw .Frameset_PlayerHead2Row ; BATTLE_ANIM_FRAMESET_PLAYERHEAD_2ROW assert_table_length NUM_BATTLE_ANIM_FRAMESETS .Frameset_HitBig: oamframe BATTLE_ANIM_OAMSET_00, 6 oamdelete .Frameset_Hit: oamframe BATTLE_ANIM_OAMSET_01, 6 oamdelete .Frameset_HitSmall: oamframe BATTLE_ANIM_OAMSET_02, 6 oamdelete .Frameset_Punch: oamframe BATTLE_ANIM_OAMSET_03, 6 oamdelete .Frameset_Kick: oamframe BATTLE_ANIM_OAMSET_04, 6 oamdelete .Frameset_Palm: oamframe BATTLE_ANIM_OAMSET_05, 6 oamdelete .Frameset_Fang: oamframe BATTLE_ANIM_OAMSET_06, 6 oamdelete .Frameset_PunchShake: oamframe BATTLE_ANIM_OAMSET_03, 4 oamframe BATTLE_ANIM_OAMSET_01, 1 oamframe BATTLE_ANIM_OAMSET_03, 4 oamframe BATTLE_ANIM_OAMSET_01, 1 oamframe BATTLE_ANIM_OAMSET_03, 4 oamframe BATTLE_ANIM_OAMSET_01, 1 oamframe BATTLE_ANIM_OAMSET_03, 4 oamframe BATTLE_ANIM_OAMSET_01, 1 oamdelete .Frameset_CutDownLeft: oamframe BATTLE_ANIM_OAMSET_4B, 2 oamframe BATTLE_ANIM_OAMSET_4C, 2 oamframe BATTLE_ANIM_OAMSET_4D, 4 oamframe BATTLE_ANIM_OAMSET_4E, 2 oamwait 2 oamframe BATTLE_ANIM_OAMSET_4E, 2 oamwait 2 oamframe BATTLE_ANIM_OAMSET_4E, 2 oamwait 2 oamframe BATTLE_ANIM_OAMSET_4E, 2 oamdelete .Frameset_CutDownRight: oamframe BATTLE_ANIM_OAMSET_4B, 2, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_4C, 2, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_4D, 4, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP oamwait 2 oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP oamwait 2 oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP oamwait 2 oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP oamdelete .Frameset_CutUpRight: oamframe BATTLE_ANIM_OAMSET_4B, 2, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_4C, 2, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_4D, 4, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP oamwait 2 oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP oamwait 2 oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP oamwait 2 oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP oamdelete .Frameset_CutLongDownLeft: oamframe BATTLE_ANIM_OAMSET_4B, 1 oamframe BATTLE_ANIM_OAMSET_4C, 1 oamframe BATTLE_ANIM_OAMSET_4D, 1 oamframe BATTLE_ANIM_OAMSET_4F, 1 oamframe BATTLE_ANIM_OAMSET_50, 1 oamframe BATTLE_ANIM_OAMSET_51, 1 oamframe BATTLE_ANIM_OAMSET_52, 2 oamwait 2 oamframe BATTLE_ANIM_OAMSET_52, 2 oamwait 2 oamframe BATTLE_ANIM_OAMSET_52, 2 oamwait 2 oamframe BATTLE_ANIM_OAMSET_52, 2 oamdelete .Frameset_CutLongDownRight: oamframe BATTLE_ANIM_OAMSET_4B, 1, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_4C, 1, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_4D, 1, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_4F, 1, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_50, 1, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_51, 1, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP oamwait 2 oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP oamwait 2 oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP oamwait 2 oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP oamdelete .Frameset_BallPoof: oamframe BATTLE_ANIM_OAMSET_00, 3 oamframe BATTLE_ANIM_OAMSET_07, 3 oamframe BATTLE_ANIM_OAMSET_08, 3 oamframe BATTLE_ANIM_OAMSET_09, 3 oamdelete .Frameset_PokeBall1: oamframe BATTLE_ANIM_OAMSET_0A, 7 oamframe BATTLE_ANIM_OAMSET_0B, 7 oamframe BATTLE_ANIM_OAMSET_0A, 7 oamframe BATTLE_ANIM_OAMSET_0B, 7, OAM_X_FLIP oamrestart .Frameset_PokeBall2: oamframe BATTLE_ANIM_OAMSET_0C, 8 oamend .Frameset_PokeBall3: oamframe BATTLE_ANIM_OAMSET_0D, 8 oamend .Frameset_PokeBall4: oamframe BATTLE_ANIM_OAMSET_0A, 8 oamend .Frameset_PokeBall5: oamframe BATTLE_ANIM_OAMSET_0A, 7 oamframe BATTLE_ANIM_OAMSET_0B, 7 oamframe BATTLE_ANIM_OAMSET_0A, 7 oamframe BATTLE_ANIM_OAMSET_0B, 7, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_0A, 7 oamend .Frameset_DragonRage: oamframe BATTLE_ANIM_OAMSET_0A, 8 oamend .Frameset_Flamethrower: oamframe BATTLE_ANIM_OAMSET_0A, 4 oamframe BATTLE_ANIM_OAMSET_0E, 4 oamrestart .Frameset_Ember: oamframe BATTLE_ANIM_OAMSET_0F, 4 oamframe BATTLE_ANIM_OAMSET_10, 4 oamrestart .Frameset_Burned: oamframe BATTLE_ANIM_OAMSET_10, 4 oamframe BATTLE_ANIM_OAMSET_0F, 4 oamframe BATTLE_ANIM_OAMSET_0E, 4 oamframe BATTLE_ANIM_OAMSET_0A, 4 oamframe BATTLE_ANIM_OAMSET_0E, 4 oamframe BATTLE_ANIM_OAMSET_0A, 4 oamframe BATTLE_ANIM_OAMSET_0E, 4 oamframe BATTLE_ANIM_OAMSET_0A, 4 oamdelete .Frameset_Blizzard: oamframe BATTLE_ANIM_OAMSET_10, 1 oamframe BATTLE_ANIM_OAMSET_0F, 1 oamframe BATTLE_ANIM_OAMSET_12, 1 oamframe BATTLE_ANIM_OAMSET_11, 1 oamframe BATTLE_ANIM_OAMSET_12, 1 oamframe BATTLE_ANIM_OAMSET_0F, 1 oamrestart .Frameset_Ice: oamframe BATTLE_ANIM_OAMSET_10, 3 oamframe BATTLE_ANIM_OAMSET_0F, 3 oamframe BATTLE_ANIM_OAMSET_12, 1 oamwait 1 oamframe BATTLE_ANIM_OAMSET_12, 1 oamwait 1 oamframe BATTLE_ANIM_OAMSET_12, 1 oamwait 1 oamframe BATTLE_ANIM_OAMSET_12, 1 oamwait 1 oamframe BATTLE_ANIM_OAMSET_12, 3 oamdelete .Frameset_IceBeam: oamframe BATTLE_ANIM_OAMSET_13, 20 oamdelete .Frameset_PowderSnow: oamframe BATTLE_ANIM_OAMSET_10, 1 oamframe BATTLE_ANIM_OAMSET_0F, 1 oamrestart .Frameset_RazorLeaf1: oamframe BATTLE_ANIM_OAMSET_14, 8 oamend .Frameset_RazorLeaf2: oamframe BATTLE_ANIM_OAMSET_17, 4 oamframe BATTLE_ANIM_OAMSET_16, 8 oamframe BATTLE_ANIM_OAMSET_15, 8 oamframe BATTLE_ANIM_OAMSET_16, 8 oamframe BATTLE_ANIM_OAMSET_17, 4 oamframe BATTLE_ANIM_OAMSET_17, 4 oamframe BATTLE_ANIM_OAMSET_16, 8, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_15, 8, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_16, 8, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_17, 4 oamrestart .Frameset_LeechSeed1: oamframe BATTLE_ANIM_OAMSET_69, 8 oamend .Frameset_LeechSeed2: oamframe BATTLE_ANIM_OAMSET_69, 32 oamframe BATTLE_ANIM_OAMSET_6A, 4 oamframe BATTLE_ANIM_OAMSET_6B, 4 oamframe BATTLE_ANIM_OAMSET_6D, 4 oamframe BATTLE_ANIM_OAMSET_6C, 4 oamend .Frameset_LeechSeed3: oamframe BATTLE_ANIM_OAMSET_6C, 8 oamframe BATTLE_ANIM_OAMSET_6D, 8 oamrestart .Frameset_Explosion: oamframe BATTLE_ANIM_OAMSET_18, 4 oamframe BATTLE_ANIM_OAMSET_19, 4 oamframe BATTLE_ANIM_OAMSET_1A, 4 oamdelete .Frameset_BigRock: oamframe BATTLE_ANIM_OAMSET_1B, 8 oamend .Frameset_SmallRock: oamframe BATTLE_ANIM_OAMSET_0F, 8 oamend .Frameset_Strength: oamframe BATTLE_ANIM_OAMSET_1C, 8 oamend .Frameset_SkullCrossbone: oamframe BATTLE_ANIM_OAMSET_0A, 8 oamdelete .Frameset_Acid: oamframe BATTLE_ANIM_OAMSET_1D, 8 oamend .Frameset_PoisonDropletUnused: oamframe BATTLE_ANIM_OAMSET_17, 8 oamend .Frameset_SludgeBubble: oamframe BATTLE_ANIM_OAMSET_0F, 3 oamframe BATTLE_ANIM_OAMSET_10, 3 oamframe BATTLE_ANIM_OAMSET_1E, 3 oamend .Frameset_SludgeBubbleBurst: oamframe BATTLE_ANIM_OAMSET_1F, 16 oamframe BATTLE_ANIM_OAMSET_20, 3 oamdelete .Frameset_SmallBubble: oamframe BATTLE_ANIM_OAMSET_20, 8 oamend .Frameset_PulsingBubble: oamframe BATTLE_ANIM_OAMSET_20, 8 oamframe BATTLE_ANIM_OAMSET_21, 8 oamframe BATTLE_ANIM_OAMSET_1B, 8 oamframe BATTLE_ANIM_OAMSET_21, 8 oamrestart .Frameset_Surf: oamframe BATTLE_ANIM_OAMSET_22, 8 oamend .Frameset_MusicNote1: oamframe BATTLE_ANIM_OAMSET_1B, 8 oamend .Frameset_MusicNote2: oamframe BATTLE_ANIM_OAMSET_23, 8 oamend .Frameset_MusicNote3: oamframe BATTLE_ANIM_OAMSET_24, 8 oamend .Frameset_WaterGun1: oamframe BATTLE_ANIM_OAMSET_25, 8 oamend .Frameset_WaterGun2: oamframe BATTLE_ANIM_OAMSET_26, 8 oamframe BATTLE_ANIM_OAMSET_27, 8 oamend .Frameset_WaterGun3: oamframe BATTLE_ANIM_OAMSET_28, 8 oamframe BATTLE_ANIM_OAMSET_29, 8 oamdelete .Frameset_HydroPump: oamframe BATTLE_ANIM_OAMSET_2A, 1 oamframe BATTLE_ANIM_OAMSET_2B, 1 oamframe BATTLE_ANIM_OAMSET_2C, 1 oamframe BATTLE_ANIM_OAMSET_2D, 1 oamframe BATTLE_ANIM_OAMSET_2E, 1 oamframe BATTLE_ANIM_OAMSET_2D, 1 oamframe BATTLE_ANIM_OAMSET_2C, 1 oamframe BATTLE_ANIM_OAMSET_2B, 1 oamframe BATTLE_ANIM_OAMSET_2A, 1 oamdelete .Frameset_Powder: oamframe BATTLE_ANIM_OAMSET_14, 1 oamframe BATTLE_ANIM_OAMSET_15, 1 oamrestart .Frameset_Beam: oamframe BATTLE_ANIM_OAMSET_2F, 4 oamframe BATTLE_ANIM_OAMSET_30, 40 oamdelete .Frameset_BeamTip: oamframe BATTLE_ANIM_OAMSET_31, 8 oamend .Frameset_IceBuildup: oamframe BATTLE_ANIM_OAMSET_32, 32 oamframe BATTLE_ANIM_OAMSET_33, 32 oamframe BATTLE_ANIM_OAMSET_34, 32 oamframe BATTLE_ANIM_OAMSET_35, 32 ; fallthrough .Frameset_Frozen: oamwait 2 oamframe BATTLE_ANIM_OAMSET_35, 4 oamwait 2 oamframe BATTLE_ANIM_OAMSET_35, 4 oamwait 2 oamframe BATTLE_ANIM_OAMSET_35, 4 oamwait 2 oamframe BATTLE_ANIM_OAMSET_35, 4 oamdelete .Frameset_CirclingSparkle: oamframe BATTLE_ANIM_OAMSET_14, 4 oamframe BATTLE_ANIM_OAMSET_15, 4 oamrestart .Frameset_ThunderCenter: oamframe BATTLE_ANIM_OAMSET_36, 2 oamframe BATTLE_ANIM_OAMSET_37, 2 oamframe BATTLE_ANIM_OAMSET_38, 2 oamframe BATTLE_ANIM_OAMSET_39, 32 oamdelete .Frameset_ThunderLeft: oamframe BATTLE_ANIM_OAMSET_3A, 2 oamframe BATTLE_ANIM_OAMSET_3B, 2 oamframe BATTLE_ANIM_OAMSET_3C, 2 oamframe BATTLE_ANIM_OAMSET_3D, 32 oamdelete .Frameset_ThunderRight: oamframe BATTLE_ANIM_OAMSET_3A, 2, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_3B, 2, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_3C, 2, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_3D, 32, OAM_X_FLIP oamdelete .Frameset_ThunderWaveDisable: oamframe BATTLE_ANIM_OAMSET_3E, 8 oamframe BATTLE_ANIM_OAMSET_3F, 8 oamframe BATTLE_ANIM_OAMSET_40, 8 oamend .Frameset_ThunderWaveExtra: oamframe BATTLE_ANIM_OAMSET_40, 2 oamwait 2 oamframe BATTLE_ANIM_OAMSET_40, 2 oamwait 2 oamframe BATTLE_ANIM_OAMSET_41, 2 oamwait 2 oamframe BATTLE_ANIM_OAMSET_41, 2 oamwait 2 oamrestart .Frameset_ThunderBoltSparks: oamframe BATTLE_ANIM_OAMSET_42, 2 oamframe BATTLE_ANIM_OAMSET_43, 2 oamframe BATTLE_ANIM_OAMSET_44, 2 oamframe BATTLE_ANIM_OAMSET_45, 2 oamrestart .Frameset_ThunderBoltCore: oamframe BATTLE_ANIM_OAMSET_19, 2 oamwait 2 oamrestart .Frameset_ThunderShockSparks: oamframe BATTLE_ANIM_OAMSET_46, 4 oamframe BATTLE_ANIM_OAMSET_47, 4 oamrestart .Frameset_ThunderShockCore: oamframe BATTLE_ANIM_OAMSET_18, 2 oamwait 2 oamrestart .Frameset_Clamp: oamframe BATTLE_ANIM_OAMSET_48, 8 oamend .Frameset_ClampFlipped: oamframe BATTLE_ANIM_OAMSET_48, 8, OAM_X_FLIP oamend .Frameset_Bite1: oamframe BATTLE_ANIM_OAMSET_49, 8 oamend .Frameset_Bite2: oamframe BATTLE_ANIM_OAMSET_4A, 8 oamend .Frameset_ChargeOrb1: oamframe BATTLE_ANIM_OAMSET_20, 16 oamframe BATTLE_ANIM_OAMSET_1F, 16 oamframe BATTLE_ANIM_OAMSET_1E, 16 oamend .Frameset_ChargeOrb2: oamframe BATTLE_ANIM_OAMSET_20, 8 oamframe BATTLE_ANIM_OAMSET_1F, 8 oamframe BATTLE_ANIM_OAMSET_1E, 8 oamend .Frameset_AbsorbCenter: oamwait 20 oamframe BATTLE_ANIM_OAMSET_55, 40 oamframe BATTLE_ANIM_OAMSET_54, 40 oamframe BATTLE_ANIM_OAMSET_53, 20 oamwait 4 oamframe BATTLE_ANIM_OAMSET_53, 4 oamwait 4 oamframe BATTLE_ANIM_OAMSET_53, 4 oamwait 4 oamframe BATTLE_ANIM_OAMSET_53, 4 oamdelete .Frameset_ShrinkingChargeOrb: oamframe BATTLE_ANIM_OAMSET_1E, 8 oamframe BATTLE_ANIM_OAMSET_1F, 8 oamframe BATTLE_ANIM_OAMSET_20, 8 oamdelete .Frameset_Gust: oamwait 0 oamframe BATTLE_ANIM_OAMSET_14, 0 oamframe BATTLE_ANIM_OAMSET_15, 0 oamframe BATTLE_ANIM_OAMSET_14, 0, OAM_X_FLIP oamwait 0 oamframe BATTLE_ANIM_OAMSET_16, 0, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_15, 0 oamframe BATTLE_ANIM_OAMSET_16, 0 oamrestart .Frameset_VineWhip1: oamframe BATTLE_ANIM_OAMSET_56, 2 oamframe BATTLE_ANIM_OAMSET_57, 4 oamdelete .Frameset_VineWhip2: oamframe BATTLE_ANIM_OAMSET_56, 2, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_57, 4, OAM_X_FLIP, OAM_Y_FLIP oamdelete .Frameset_RazorWind1: oamframe BATTLE_ANIM_OAMSET_56, 1 oamframe BATTLE_ANIM_OAMSET_57, 1 oamframe BATTLE_ANIM_OAMSET_58, 1 oamframe BATTLE_ANIM_OAMSET_57, 1, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_58, 1, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_57, 2 oamdelete .Frameset_RazorWind2: oamframe BATTLE_ANIM_OAMSET_56, 1, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_57, 1, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_58, 1, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_57, 1 oamframe BATTLE_ANIM_OAMSET_58, 1 oamframe BATTLE_ANIM_OAMSET_57, 2, OAM_X_FLIP, OAM_Y_FLIP oamdelete .Frameset_SonicboomJP: oamframe BATTLE_ANIM_OAMSET_57, 1, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_58, 1, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_57, 1 oamframe BATTLE_ANIM_OAMSET_58, 1 oamrestart .Frameset_Warp: oamframe BATTLE_ANIM_OAMSET_59, 1 oamframe BATTLE_ANIM_OAMSET_5A, 1 oamframe BATTLE_ANIM_OAMSET_5B, 1 oamframe BATTLE_ANIM_OAMSET_5C, 2 oamdelete .Frameset_Egg: oamframe BATTLE_ANIM_OAMSET_0A, 10 oamframe BATTLE_ANIM_OAMSET_0B, 3, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_5D, 3, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_0B, 3, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_0A, 2, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_0B, 1, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_5D, 1 oamframe BATTLE_ANIM_OAMSET_0B, 1 oamrestart .Frameset_EggWobble: oamframe BATTLE_ANIM_OAMSET_0A, 3 oamframe BATTLE_ANIM_OAMSET_0B, 7, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_0A, 7 oamframe BATTLE_ANIM_OAMSET_0B, 7 oamframe BATTLE_ANIM_OAMSET_0A, 3 oamrestart .Frameset_EggCrackedTop: oamframe BATTLE_ANIM_OAMSET_5E, 32 oamframe BATTLE_ANIM_OAMSET_5E, 32 oamdelete .Frameset_EggCrackedBottom: oamframe BATTLE_ANIM_OAMSET_5F, 32 oamframe BATTLE_ANIM_OAMSET_5F, 32 oamdelete .Frameset_Focus: oamframe BATTLE_ANIM_OAMSET_60, 8 oamend .Frameset_Bind1: oamframe BATTLE_ANIM_OAMSET_61, 1 oamframe BATTLE_ANIM_OAMSET_62, 1 oamframe BATTLE_ANIM_OAMSET_63, 1 oamend .Frameset_Bind2: oamframe BATTLE_ANIM_OAMSET_63, 7 oamframe BATTLE_ANIM_OAMSET_64, 7 oamrestart .Frameset_Bind3: oamframe BATTLE_ANIM_OAMSET_65, 1 oamframe BATTLE_ANIM_OAMSET_66, 1 oamframe BATTLE_ANIM_OAMSET_67, 1 oamend .Frameset_Bind4: oamframe BATTLE_ANIM_OAMSET_67, 7 oamframe BATTLE_ANIM_OAMSET_68, 7 oamrestart .Frameset_Sound1: oamframe BATTLE_ANIM_OAMSET_6E, 8 oamend .Frameset_Sound2: oamframe BATTLE_ANIM_OAMSET_6F, 8 oamend .Frameset_Sound3: oamframe BATTLE_ANIM_OAMSET_6E, 8, OAM_Y_FLIP oamend .Frameset_Wave: oamframe BATTLE_ANIM_OAMSET_18, 4 oamframe BATTLE_ANIM_OAMSET_70, 4 oamframe BATTLE_ANIM_OAMSET_71, 4 oamframe BATTLE_ANIM_OAMSET_72, 4 oamframe BATTLE_ANIM_OAMSET_73, 4 oamdelete .Frameset_ConfuseRay1: oamframe BATTLE_ANIM_OAMSET_74, 4 oamframe BATTLE_ANIM_OAMSET_75, 4 oamrestart .Frameset_ConfuseRay2: oamframe BATTLE_ANIM_OAMSET_14, 8 oamend .Frameset_Sparkle: oamframe BATTLE_ANIM_OAMSET_74, 3 oamframe BATTLE_ANIM_OAMSET_14, 3 oamframe BATTLE_ANIM_OAMSET_15, 3 oamframe BATTLE_ANIM_OAMSET_14, 3 oamframe BATTLE_ANIM_OAMSET_15, 3 oamdelete .Frameset_GrowingSparkle: oamframe BATTLE_ANIM_OAMSET_14, 0 oamframe BATTLE_ANIM_OAMSET_15, 0 oamframe BATTLE_ANIM_OAMSET_14, 0 oamframe BATTLE_ANIM_OAMSET_15, 0 oamframe BATTLE_ANIM_OAMSET_74, 12 oamdelete .Frameset_Leer: oamframe BATTLE_ANIM_OAMSET_76, 8 oamend .Frameset_Reflect: oamframe BATTLE_ANIM_OAMSET_77, 1 oamframe BATTLE_ANIM_OAMSET_78, 1 oamframe BATTLE_ANIM_OAMSET_79, 1 oamframe BATTLE_ANIM_OAMSET_7A, 1 oamframe BATTLE_ANIM_OAMSET_7B, 1 oamframe BATTLE_ANIM_OAMSET_7C, 1 oamframe BATTLE_ANIM_OAMSET_7D, 1 oamframe BATTLE_ANIM_OAMSET_7C, 1, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_7B, 1, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_7A, 1, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_79, 1, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_78, 1, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_77, 1, OAM_X_FLIP, OAM_Y_FLIP oamdelete .Frameset_Chick1: oamframe BATTLE_ANIM_OAMSET_1B, 4 oamframe BATTLE_ANIM_OAMSET_7E, 4 oamrestart .Frameset_Chick2: oamframe BATTLE_ANIM_OAMSET_1B, 4, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_7E, 4, OAM_X_FLIP oamrestart .Frameset_Amnesia1: oamframe BATTLE_ANIM_OAMSET_7F, 8 oamend .Frameset_Amnesia2: oamframe BATTLE_ANIM_OAMSET_25, 8 oamend .Frameset_Amnesia3: oamframe BATTLE_ANIM_OAMSET_80, 8 oamend .Frameset_Asleep: oamframe BATTLE_ANIM_OAMSET_83, 7 oamframe BATTLE_ANIM_OAMSET_82, 7 oamframe BATTLE_ANIM_OAMSET_81, 7 oamframe BATTLE_ANIM_OAMSET_82, 7 oamframe BATTLE_ANIM_OAMSET_83, 7 oamframe BATTLE_ANIM_OAMSET_82, 7 oamframe BATTLE_ANIM_OAMSET_81, 7 oamdelete .Frameset_DigSand: oamframe BATTLE_ANIM_OAMSET_1B, 16 oamdelete .Frameset_DigPile: oamwait 15 oamframe BATTLE_ANIM_OAMSET_84, 15 oamframe BATTLE_ANIM_OAMSET_85, 15 oamframe BATTLE_ANIM_OAMSET_29, 15 oamframe BATTLE_ANIM_OAMSET_28, 15 oamframe BATTLE_ANIM_OAMSET_86, 32 oamdelete .Frameset_Sand: oamframe BATTLE_ANIM_OAMSET_1B, 3 oamframe BATTLE_ANIM_OAMSET_87, 3 oamframe BATTLE_ANIM_OAMSET_88, 3 oamframe BATTLE_ANIM_OAMSET_89, 3 oamdelete .Frameset_StringShot1: oamframe BATTLE_ANIM_OAMSET_8A, 2 oamframe BATTLE_ANIM_OAMSET_8B, 2 oamframe BATTLE_ANIM_OAMSET_8C, 2 oamframe BATTLE_ANIM_OAMSET_8D, 2 oamdelete .Frameset_StringShot2: oamframe BATTLE_ANIM_OAMSET_61, 2 oamframe BATTLE_ANIM_OAMSET_62, 2 oamframe BATTLE_ANIM_OAMSET_63, 2 oamend .Frameset_StringShot3: oamframe BATTLE_ANIM_OAMSET_65, 2 oamframe BATTLE_ANIM_OAMSET_66, 2 oamframe BATTLE_ANIM_OAMSET_67, 2 oamend .Frameset_Paralyzed: oamframe BATTLE_ANIM_OAMSET_8E, 8 oamend .Frameset_ParalyzedFlipped: oamframe BATTLE_ANIM_OAMSET_8E, 8, OAM_X_FLIP oamend .Frameset_Haze: oamframe BATTLE_ANIM_OAMSET_8F, 16 oamframe BATTLE_ANIM_OAMSET_90, 16 oamrestart .Frameset_Mist: oamframe BATTLE_ANIM_OAMSET_91, 16 oamframe BATTLE_ANIM_OAMSET_92, 16 oamrestart .Frameset_Horn: oamframe BATTLE_ANIM_OAMSET_93, 8 oamend .Frameset_Needle: oamframe BATTLE_ANIM_OAMSET_1E, 8 oamend .Frameset_Flower: oamframe BATTLE_ANIM_OAMSET_1B, 7 oamframe BATTLE_ANIM_OAMSET_94, 7 oamrestart .Frameset_BarrageBall: oamframe BATTLE_ANIM_OAMSET_95, 8 oamend .Frameset_PayDay: oamframe BATTLE_ANIM_OAMSET_96, 8 oamend .Frameset_Heart: oamframe BATTLE_ANIM_OAMSET_95, 8 oamend .Frameset_SpinningBone: oamframe BATTLE_ANIM_OAMSET_97, 1 oamframe BATTLE_ANIM_OAMSET_97, 1, OAM_X_FLIP oamrestart .Frameset_Star: oamframe BATTLE_ANIM_OAMSET_98, 8 oamend .Frameset_Spoon: oamframe BATTLE_ANIM_OAMSET_99, 32 oamframe BATTLE_ANIM_OAMSET_99, 32 oamframe BATTLE_ANIM_OAMSET_99, 32 oamframe BATTLE_ANIM_OAMSET_99, 32 oamframe BATTLE_ANIM_OAMSET_99, 32 oamframe BATTLE_ANIM_OAMSET_9A, 8 oamend .Frameset_SkyAttack: oamframe BATTLE_ANIM_OAMSET_9B, 8 oamend .Frameset_Lick: oamframe BATTLE_ANIM_OAMSET_9C, 2 oamframe BATTLE_ANIM_OAMSET_9D, 2 oamframe BATTLE_ANIM_OAMSET_9E, 8 oamwait 2 oamframe BATTLE_ANIM_OAMSET_9E, 2 oamwait 2 oamframe BATTLE_ANIM_OAMSET_9E, 2 oamwait 2 oamframe BATTLE_ANIM_OAMSET_9E, 2 oamdelete .Frameset_WithdrawShell: oamframe BATTLE_ANIM_OAMSET_9F, 8 oamend .Frameset_Conversion: oamframe BATTLE_ANIM_OAMSET_0F, 8 oamend .Frameset_Sword: oamframe BATTLE_ANIM_OAMSET_6B, 24 oamdelete .Frameset_SpeedLine1: oamframe BATTLE_ANIM_OAMSET_A0, 1 ; fallthrough .Frameset_SpeedLine2: oamframe BATTLE_ANIM_OAMSET_A1, 1 ; fallthrough .Frameset_SpeedLine3: oamframe BATTLE_ANIM_OAMSET_A2, 1 oamdelete .Frameset_SeismicToss: oamframe BATTLE_ANIM_OAMSET_A3, 8 oamend .Frameset_Sharpen: oamframe BATTLE_ANIM_OAMSET_A4, 4 oamframe BATTLE_ANIM_OAMSET_A5, 4 oamframe BATTLE_ANIM_OAMSET_A6, 4 oamframe BATTLE_ANIM_OAMSET_A7, 4 oamframe BATTLE_ANIM_OAMSET_A6, 4, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_A5, 4, OAM_X_FLIP oamrestart .Frameset_DefenseCurl: oamframe BATTLE_ANIM_OAMSET_A8, 4 oamframe BATTLE_ANIM_OAMSET_A9, 4 oamframe BATTLE_ANIM_OAMSET_AA, 4 oamframe BATTLE_ANIM_OAMSET_AB, 4 oamframe BATTLE_ANIM_OAMSET_AA, 4, OAM_X_FLIP oamframe BATTLE_ANIM_OAMSET_A9, 4, OAM_X_FLIP oamrestart .Frameset_MetronomeHand: oamframe BATTLE_ANIM_OAMSET_1B, 8 oamend .Frameset_Agility: oamframe BATTLE_ANIM_OAMSET_AC, 8 oamend .Frameset_Cotton: oamframe BATTLE_ANIM_OAMSET_AD, 8 oamend .Frameset_MilkBottle: oamframe BATTLE_ANIM_OAMSET_AE, 8 oamend .Frameset_Spike: oamframe BATTLE_ANIM_OAMSET_AF, 8 oamend .Frameset_AngerVein: oamframe BATTLE_ANIM_OAMSET_B0, 32 oamdelete .Frameset_HealBell: oamframe BATTLE_ANIM_OAMSET_B1, 7 oamframe BATTLE_ANIM_OAMSET_B1, 7, OAM_X_FLIP oamrestart .Frameset_BatonPass: oamframe BATTLE_ANIM_OAMSET_B2, 8 oamend .Frameset_LockOn1: oamframe BATTLE_ANIM_OAMSET_B3, 8 oamend .Frameset_LockOn2: oamframe BATTLE_ANIM_OAMSET_B3, 8, OAM_X_FLIP oamend .Frameset_LockOn3: oamframe BATTLE_ANIM_OAMSET_B3, 8, OAM_Y_FLIP oamend .Frameset_LockOn4: oamframe BATTLE_ANIM_OAMSET_B3, 8, OAM_X_FLIP, OAM_Y_FLIP oamend .Frameset_MindReader1: oamframe BATTLE_ANIM_OAMSET_B5, 8 oamend .Frameset_MindReader2: oamframe BATTLE_ANIM_OAMSET_B5, 8, OAM_X_FLIP oamend .Frameset_MindReader3: oamframe BATTLE_ANIM_OAMSET_B5, 8, OAM_Y_FLIP oamend .Frameset_MindReader4: oamframe BATTLE_ANIM_OAMSET_B5, 8, OAM_X_FLIP, OAM_Y_FLIP oamend .Frameset_Safeguard: oamframe BATTLE_ANIM_OAMSET_B4, 8 oamend .Frameset_MegaphoneUnused: oamframe BATTLE_ANIM_OAMSET_6B, 8 oamend .Frameset_ItemBag: oamframe BATTLE_ANIM_OAMSET_B6, 8 oamend .Frameset_SpiderWeb: oamframe BATTLE_ANIM_OAMSET_B7, 32 oamend .Frameset_UnusedCake: oamframe BATTLE_ANIM_OAMSET_1B, 32 oamend .Frameset_Imp: oamframe BATTLE_ANIM_OAMSET_B8, 32 oamend .Frameset_ImpFlipped: oamframe BATTLE_ANIM_OAMSET_B8, 32, OAM_X_FLIP oamend .Frameset_Cherub: oamframe BATTLE_ANIM_OAMSET_B9, 32 oamend .Frameset_Pencil: oamframe BATTLE_ANIM_OAMSET_BA, 32 oamend .Frameset_EncoreHand: oamframe BATTLE_ANIM_OAMSET_BB, 32, OAM_X_FLIP oamend .Frameset_EncoreHandFlipped: oamframe BATTLE_ANIM_OAMSET_BB, 32 oamend .Frameset_DestinyBond: oamframe BATTLE_ANIM_OAMSET_BC, 32 oamend .Frameset_MorningSun: oamframe BATTLE_ANIM_OAMSET_BD, 11 oamframe BATTLE_ANIM_OAMSET_BE, 11 oamframe BATTLE_ANIM_OAMSET_1B, 11 oamdelete .Frameset_Glimmer: oamframe BATTLE_ANIM_OAMSET_BF, 4 oamframe BATTLE_ANIM_OAMSET_C0, 4 oamframe BATTLE_ANIM_OAMSET_C1, 4 oamdelete .Frameset_Moonlight: oamframe BATTLE_ANIM_OAMSET_C2, 32 oamframe BATTLE_ANIM_OAMSET_C2, 32 oamdelete .Frameset_CrossChop1: oamframe BATTLE_ANIM_OAMSET_4B, 2 oamframe BATTLE_ANIM_OAMSET_4C, 2 oamframe BATTLE_ANIM_OAMSET_4D, 32 oamframe BATTLE_ANIM_OAMSET_4D, 32 oamframe BATTLE_ANIM_OAMSET_4D, 32 oamframe BATTLE_ANIM_OAMSET_4F, 1 oamframe BATTLE_ANIM_OAMSET_50, 1 oamframe BATTLE_ANIM_OAMSET_51, 1 oamframe BATTLE_ANIM_OAMSET_52, 2 oamwait 2 oamframe BATTLE_ANIM_OAMSET_52, 2 oamwait 2 oamframe BATTLE_ANIM_OAMSET_52, 2 oamwait 2 oamframe BATTLE_ANIM_OAMSET_52, 2 oamdelete .Frameset_CrossChop2: oamframe BATTLE_ANIM_OAMSET_4B, 2, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_4C, 2, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_4F, 1, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_50, 1, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_51, 1, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP oamwait 2 oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP oamwait 2 oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP oamwait 2 oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP oamdelete .Frameset_ZapCannon: oamframe BATTLE_ANIM_OAMSET_C3, 1 oamframe BATTLE_ANIM_OAMSET_C3, 1, OAM_X_FLIP, OAM_Y_FLIP oamrestart .Frameset_CurseNail: oamframe BATTLE_ANIM_OAMSET_C4, 32 oamend .Frameset_ForesightShine: oamframe BATTLE_ANIM_OAMSET_C5, 4 oamframe BATTLE_ANIM_OAMSET_C6, 4 oamframe BATTLE_ANIM_OAMSET_C7, 4 oamdelete .Frameset_RapidSpin: oamframe BATTLE_ANIM_OAMSET_C8, 1 oamframe BATTLE_ANIM_OAMSET_C8, 1, OAM_X_FLIP oamrestart .Frameset_Swagger: oamframe BATTLE_ANIM_OAMSET_C9, 3 oamframe BATTLE_ANIM_OAMSET_05, 3 oamdelete .Frameset_MeanLook: oamframe BATTLE_ANIM_OAMSET_CA, 32 oamframe BATTLE_ANIM_OAMSET_CB, 3 oamframe BATTLE_ANIM_OAMSET_CA, 3 oamframe BATTLE_ANIM_OAMSET_CB, 3 oamrestart .Frameset_UpsideDownPunch: oamframe BATTLE_ANIM_OAMSET_03, 32, OAM_Y_FLIP oamend .Frameset_Rain: oamframe BATTLE_ANIM_OAMSET_CC, 32 oamend .Frameset_PsychUp: oamframe BATTLE_ANIM_OAMSET_7F, 2 oamframe BATTLE_ANIM_OAMSET_25, 2 oamframe BATTLE_ANIM_OAMSET_80, 2 oamframe BATTLE_ANIM_OAMSET_25, 2 oamrestart .Frameset_SpiralUnused: oamframe BATTLE_ANIM_OAMSET_CD, 4 oamframe BATTLE_ANIM_OAMSET_CE, 4 oamframe BATTLE_ANIM_OAMSET_CD, 4, OAM_X_FLIP, OAM_Y_FLIP oamframe BATTLE_ANIM_OAMSET_CE, 4, OAM_X_FLIP, OAM_Y_FLIP oamrestart .Frameset_Aeroblast: oamframe BATTLE_ANIM_OAMSET_CF, 4 oamframe BATTLE_ANIM_OAMSET_D0, 4 oamframe BATTLE_ANIM_OAMSET_D1, 4 oamframe BATTLE_ANIM_OAMSET_D2, 4 oamdelete .Frameset_Sandstorm: oamframe BATTLE_ANIM_OAMSET_D3, 32 oamend .Frameset_EnemyFeet1Row: oamframe BATTLE_ANIM_OAMSET_D4, 8 oamend .Frameset_PlayerHead1Row: oamframe BATTLE_ANIM_OAMSET_D5, 8 oamend .Frameset_EnemyFeet2Row: oamframe BATTLE_ANIM_OAMSET_D6, 8 oamend .Frameset_PlayerHead2Row: oamframe BATTLE_ANIM_OAMSET_D7, 8 oamend