BattleCommand_StoreEnergy: ; storeenergy ld a, BATTLE_VARS_SUBSTATUS3 call GetBattleVar bit SUBSTATUS_BIDE, a ret z ld hl, wPlayerRolloutCount ld a, [hBattleTurn] and a jr z, .check_still_storing_energy ld hl, wEnemyRolloutCount .check_still_storing_energy dec [hl] jr nz, .still_storing ld a, BATTLE_VARS_SUBSTATUS3 call GetBattleVarAddr res SUBSTATUS_BIDE, [hl] ld hl, UnleashedEnergyText call StdBattleTextBox ld a, BATTLE_VARS_MOVE_POWER call GetBattleVarAddr ld a, 1 ld [hl], a ld hl, wPlayerDamageTaken + 1 ld de, wPlayerCharging ; player ld a, [hBattleTurn] and a jr z, .player ld hl, wEnemyDamageTaken + 1 ld de, wEnemyCharging ; enemy .player ld a, [hld] add a ld b, a ld [wCurDamage + 1], a ld a, [hl] rl a ld [wCurDamage], a jr nc, .not_maxed ld a, $ff ld [wCurDamage], a ld [wCurDamage + 1], a .not_maxed or b jr nz, .built_up_something ld a, 1 ld [wAttackMissed], a .built_up_something xor a ld [hli], a ld [hl], a ld [de], a ld a, BATTLE_VARS_MOVE_ANIM call GetBattleVarAddr ld a, BIDE ld [hl], a ld b, unleashenergy_command jp SkipToBattleCommand .still_storing ld hl, StoringEnergyText call StdBattleTextBox jp EndMoveEffect BattleCommand_UnleashEnergy: ; unleashenergy ld de, wPlayerDamageTaken ld bc, wPlayerRolloutCount ld a, [hBattleTurn] and a jr z, .got_damage ld de, wEnemyDamageTaken ld bc, wEnemyRolloutCount .got_damage ld a, BATTLE_VARS_SUBSTATUS3 call GetBattleVarAddr set SUBSTATUS_BIDE, [hl] xor a ld [de], a inc de ld [de], a ld [wPlayerMoveStructEffect], a ld [wEnemyMoveStructEffect], a call BattleRandom and 1 inc a inc a ld [bc], a ld a, 1 ld [wKickCounter], a call AnimateCurrentMove jp EndMoveEffect