GetHiddenPower: ; fbced ; Override Hidden Power's type and power based on the actor's DVs. ld hl, BattleMonDVs ld a, [hBattleTurn] and a jr z, .GotDVs ld hl, EnemyMonDVs .GotDVs ; Power: ; Take the top bit from... ; Atk ld a, [hl] swap a and 8 ld b, a ; Def ld a, [hli] and 8 srl a or b ld b, a ; Spd ld a, [hl] swap a and 8 srl a srl a or b ld b, a ; Spc ld a, [hl] and 8 srl a srl a srl a or b ld b, a ; * 5 add a add a add b ld b, a ; + (Spc & 3) ld a, [hld] and 3 add b ; / 2 srl a ; + 30 add 30 ; + 1 inc a ld d, a ; Type: ; Def & 3 ld a, [hl] and 3 ld b, a ; + (Atk & 3) << 2 ld a, [hl] and 3 << 4 swap a add a add a or b ; Skip Normal inc a ; Skip type 6 (unused) cp 6 jr c, .GotType inc a ; Skip unused types between Steel and Fire cp STEEL + 1 jr c, .GotType add FIRE - (STEEL + 1) .GotType push af ld a, BATTLE_VARS_MOVE_TYPE call _GetBattleVar pop af ld [hl], a ld a, d push af callba BattleCommand06 pop af ld d, a ret ; fbd54