LoadSpecialMapPalette: ; 494ac ld a, [wTileset] cp TILESET_POKECOM_CENTER jr z, .pokecom_2f cp TILESET_BATTLE_TOWER jr z, .battle_tower cp TILESET_ICE_PATH jr z, .ice_path cp TILESET_HOUSE_1 jr z, .house cp TILESET_RADIO_TOWER jr z, .radio_tower cp TILESET_CELADON_MANSION jr z, .mansion_mobile jr .do_nothing .pokecom_2f call LoadPokeComPalette scf ret .battle_tower call LoadBattleTowerPalette scf ret .ice_path ld a, [wEnvironment] and $7 cp INDOOR ; Hall of Fame jr z, .do_nothing call LoadIcePathPalette scf ret .house call LoadHousePalette scf ret .radio_tower call LoadRadioTowerPalette scf ret .mansion_mobile call LoadMansionPalette scf ret .do_nothing and a ret ; 494f2 LoadPokeComPalette: ; 494f2 ld a, BANK(wBGPals1) ld de, wBGPals1 ld hl, PokeComPalette ld bc, 8 palettes call FarCopyWRAM ret ; 49501 PokeComPalette: ; 49501 INCLUDE "gfx/tilesets/pokecom_center.pal" ; 49541 LoadBattleTowerPalette: ; 49541 ld a, BANK(wBGPals1) ld de, wBGPals1 ld hl, BattleTowerPalette ld bc, 8 palettes call FarCopyWRAM ret ; 49550 BattleTowerPalette: ; 49550 INCLUDE "gfx/tilesets/battle_tower.pal" ; 49590 LoadIcePathPalette: ; 49590 ld a, BANK(wBGPals1) ld de, wBGPals1 ld hl, IcePathPalette ld bc, 8 palettes call FarCopyWRAM ret ; 4959f IcePathPalette: ; 4959f INCLUDE "gfx/tilesets/ice_path.pal" ; 495df LoadHousePalette: ; 495df ld a, BANK(wBGPals1) ld de, wBGPals1 ld hl, HousePalette ld bc, 8 palettes call FarCopyWRAM ret ; 495ee HousePalette: ; 495ee INCLUDE "gfx/tilesets/house_1.pal" ; 4962e LoadRadioTowerPalette: ; 4962e ld a, BANK(wBGPals1) ld de, wBGPals1 ld hl, RadioTowerPalette ld bc, 8 palettes call FarCopyWRAM ret ; 4963d RadioTowerPalette: ; 4963d INCLUDE "gfx/tilesets/radio_tower.pal" ; 4967d MansionPalette1: ; 4967d RGB 30, 28, 26 RGB 19, 19, 19 RGB 13, 13, 13 RGB 07, 07, 07 RGB 30, 28, 26 RGB 31, 19, 24 RGB 30, 10, 06 RGB 07, 07, 07 RGB 18, 24, 09 RGB 15, 20, 01 RGB 09, 13, 00 RGB 07, 07, 07 RGB 30, 28, 26 RGB 15, 16, 31 RGB 09, 09, 31 RGB 07, 07, 07 RGB 30, 28, 26 RGB 31, 31, 07 RGB 31, 16, 01 RGB 07, 07, 07 RGB 26, 24, 17 RGB 21, 17, 07 RGB 16, 13, 03 RGB 07, 07, 07 MansionPalette3: ; 496ad RGB 30, 28, 26 RGB 17, 19, 31 RGB 14, 16, 31 RGB 07, 07, 07 RGB 31, 31, 16 RGB 31, 31, 16 RGB 14, 09, 00 RGB 00, 00, 00 ; 496bd MansionPalette4: ; 496bd RGB 05, 05, 16 RGB 08, 19, 28 RGB 00, 00, 00 RGB 31, 31, 31 ; 496c5 LoadMansionPalette: ; 496c5 ld a, BANK(wBGPals1) ld de, wBGPals1 ld hl, MansionPalette1 ld bc, 8 palettes call FarCopyWRAM ld a, BANK(wBGPals1) ld de, wBGPals1 palette PAL_BG_YELLOW ld hl, MansionPalette2 ld bc, 1 palettes call FarCopyWRAM ld a, BANK(wBGPals1) ld de, wBGPals1 palette PAL_BG_WATER ld hl, MansionPalette3 ld bc, 1 palettes call FarCopyWRAM ld a, BANK(wBGPals1) ld de, wBGPals1 palette PAL_BG_ROOF ld hl, MansionPalette4 ld bc, 1 palettes call FarCopyWRAM ret ; 496fe MansionPalette2: ; 496fe RGB 25, 24, 23 RGB 20, 19, 19 RGB 14, 16, 31 RGB 07, 07, 07 ; 49706