object_const_def ; object_event constants const CIANWOODPHARMACY_PHARMACIST CianwoodPharmacy_MapScripts: db 1 ; scene scripts scene_script .DummyScene db 0 ; callbacks .DummyScene: end CianwoodPharmacist: faceplayer opentext checkevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY iftrue .Mart checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS iffalse .Mart writetext PharmacistGiveSecretpotionText buttonsound giveitem SECRETPOTION writetext ReceivedSecretpotionText playsound SFX_KEY_ITEM waitsfx itemnotify setevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY writetext PharmacistDescribeSecretpotionText waitbutton closetext end .Mart: pokemart MARTTYPE_PHARMACY, MART_CIANWOOD closetext end CianwoodPharmacyBookshelf: jumpstd difficultbookshelf PharmacistGiveSecretpotionText: text "Your #MON ap-" line "pear to be fine." para "Is something wor- " line "rying you?" para "…" para "The LIGHTHOUSE" line "#MON is in" cont "trouble?" para "I got it!" para "This ought to do" line "the trick." done ReceivedSecretpotionText: text " received" line "SECRETPOTION." done PharmacistDescribeSecretpotionText: text "My SECRETPOTION is" line "a tad too strong." para "I only offer it in" line "an emergency." done CianwoodPharmacy_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 2, 7, CIANWOOD_CITY, 4 warp_event 3, 7, CIANWOOD_CITY, 4 db 0 ; coord events db 2 ; bg events bg_event 0, 1, BGEVENT_READ, CianwoodPharmacyBookshelf bg_event 1, 1, BGEVENT_READ, CianwoodPharmacyBookshelf db 1 ; object events object_event 2, 3, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CianwoodPharmacist, -1