object_const_def ; object_event constants const ECRUTEAKITEMFINDERHOUSE_COOLTRAINER_M const ECRUTEAKITEMFINDERHOUSE_POKEDEX EcruteakItemfinderHouse_MapScripts: db 0 ; scene scripts db 0 ; callbacks EcruteakItemfinderGuy: faceplayer opentext checkevent EVENT_GOT_ITEMFINDER iftrue .itemfinder writetext EcruteakItemfinderAdventureText yesorno iffalse .no writetext EcruteakItemfinderTrueSpiritText buttonsound verbosegiveitem ITEMFINDER setevent EVENT_GOT_ITEMFINDER .itemfinder: writetext ItemfinderExplanationText waitbutton closetext end .no: writetext EcruteakItemfinderToEachHisOwnText waitbutton closetext end EcruteakHistoryBook: opentext writetext EcruteakHistoryBookText yesorno iftrue .ReadBook closetext end .ReadBook: writetext EcruteakTwoTowersText yesorno iftrue .KeepReading closetext end .KeepReading: writetext EcruteakThreeMonText waitbutton closetext end ItemFinderHouseRadio: jumpstd radio2 EcruteakItemfinderAdventureText: text "Ah. You're on an" line "adventure with" cont "your #MON?" para "Well, what's an" line "adventure without" cont "treasure hunting?" para "Am I right, or am" line "I right?" done EcruteakItemfinderTrueSpiritText: text "Good! You under-" line "stand the true" para "spirit of adven-" line "ture." para "I like that! Take" line "this with you." done ItemfinderExplanationText: text "There are many" line "items lying about" para "that aren't ob-" line "vious." para "Use ITEMFINDER to" line "check if there is" para "an item on the" line "ground near you." para "It doesn't show" line "the exact spot," para "so you'll have to" line "look yourself." para "Oh yeah--I heard" line "there are items" para "in ECRUTEAK's" line "BURNED TOWER." done EcruteakItemfinderToEachHisOwnText: text "Oh… To each his" line "own, I suppose…" done EcruteakHistoryBookText: text "HISTORY OF" line "ECRUTEAK" para "Want to read it?" done EcruteakTwoTowersText: text "In ECRUTEAK, there" line "were two towers." para "Each tower was the" line "roost of powerful" cont "flying #MON." para "But one of the" line "towers burned to" cont "the ground." para "The two #MON" line "haven't been seen" cont "since…" para "Keep reading?" done EcruteakThreeMonText: text "ECRUTEAK was also" line "home to three" para "#MON that raced" line "around the town." para "They were said to" line "have been born of" para "water, lightning" line "and fire." para "But they could not" line "contain their" cont "excessive power." para "So they say the" line "three ran like the" para "wind off into the" line "grassland." done EcruteakItemfinderHouse_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 3, 7, ECRUTEAK_CITY, 11 warp_event 4, 7, ECRUTEAK_CITY, 11 db 0 ; coord events db 1 ; bg events bg_event 2, 1, BGEVENT_READ, ItemFinderHouseRadio db 2 ; object events object_event 2, 3, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EcruteakItemfinderGuy, -1 object_event 3, 3, SPRITE_POKEDEX, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakHistoryBook, -1