object_const_def ; object_event constants const CELADONPOKECENTER1F_NURSE const CELADONPOKECENTER1F_GENTLEMAN const CELADONPOKECENTER1F_PHARMACIST const CELADONPOKECENTER1F_COOLTRAINER_F const CELADONPOKECENTER1F_EUSINE CeladonPokecenter1F_MapScripts: db 0 ; scene scripts db 0 ; callbacks CeladonPokecenter1FNurseScript: jumpstd pokecenternurse CeladonPokecenter1FGentlemanScript: jumpstd happinesschecknpc CeladonPokecenter1FCooltrainerFScript: jumptextfaceplayer CeladonPokecenter1FCooltrainerFText CeladonPokecenter1FPharmacistScript: jumptextfaceplayer CeladonPokecenter1FPharmacistText CeladonEusine: faceplayer opentext writetext CeladonEusineText1 buttonsound setval SUICUNE special MonCheck iffalse .NoSuicune special BeastsCheck iftrue .HoOh writetext NoBeastsText waitbutton .NoSuicune: closetext end .HoOh: writetext EusineLeavesCeladonText waitbutton closetext readvar VAR_FACING ifequal UP, .Location1 applymovement CELADONPOKECENTER1F_EUSINE, .Movement1 sjump .Continue .Location1: applymovement CELADONPOKECENTER1F_EUSINE, .Movement2 .Continue: disappear CELADONPOKECENTER1F_EUSINE playsound SFX_EXIT_BUILDING waitsfx end .Movement2: step LEFT step DOWN step DOWN step DOWN step DOWN step_end .Movement1: step DOWN step DOWN step DOWN step DOWN step_end CeladonPokecenter1FCooltrainerFText: text "ERIKA is a master" line "of grass #MON." para "She'll make you" line "pay if you don't" cont "watch yourself." done CeladonPokecenter1FPharmacistText: text "TEAM ROCKET's" line "hideout is in the" para "basement of the" line "GAME CORNER." para "Oh, wait. That was" line "three years ago." done CeladonEusineText1: text "EUSINE: Hi!" para "I'm back visiting" line "my hometown." para "It's been quite a" line "while." done EusineLeavesCeladonText: text ", have you" line "heard?" para "There have been" line "fresh rumors of a" para "rainbow-colored" line "#MON appearing" cont "at TIN TOWER." para "I've just had my" line "party healed, so" para "now I'm headed to" line "ECRUTEAK." para "I'll be seeing" line "you, !" done NoBeastsText: text "Oh, by the way," line "." para "Have you caught" line "the legendary" para "#MON RAIKOU and" line "ENTEI?" para "<……><……><……>" para "Okay…" para "If you catch even" line "one, I hope that" cont "you'll inform me." para "I'm counting on" line "you, !" done CeladonPokecenter1F_MapEvents: db 0, 0 ; filler db 3 ; warp events warp_event 3, 7, CELADON_CITY, 5 warp_event 4, 7, CELADON_CITY, 5 warp_event 0, 7, POKECENTER_2F, 1 db 0 ; coord events db 0 ; bg events db 5 ; object events object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonPokecenter1FNurseScript, -1 object_event 1, 5, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonPokecenter1FGentlemanScript, -1 object_event 0, 3, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonPokecenter1FPharmacistScript, -1 object_event 8, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonPokecenter1FCooltrainerFScript, -1 object_event 4, 3, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonEusine, EVENT_SET_WHEN_FOUGHT_HO_OH