FruitTreeScript:: callasm GetCurTreeFruit opentext readmem wCurFruit getitemname STRING_BUFFER_3, USE_SCRIPT_VAR writetext FruitBearingTreeText buttonsound callasm TryResetFruitTrees callasm CheckFruitTree iffalse .fruit writetext NothingHereText waitbutton sjump .end .fruit writetext HeyItsFruitText readmem wCurFruit giveitem ITEM_FROM_MEM iffalse .packisfull buttonsound writetext ObtainedFruitText callasm PickedFruitTree specialsound itemnotify sjump .end .packisfull buttonsound writetext FruitPackIsFullText waitbutton .end closetext end GetCurTreeFruit: ld a, [wCurFruitTree] dec a call GetFruitTreeItem ld [wCurFruit], a ret TryResetFruitTrees: ld hl, wDailyFlags1 bit DAILYFLAGS1_ALL_FRUIT_TREES_F, [hl] ret nz jp ResetFruitTrees CheckFruitTree: ld b, 2 call GetFruitTreeFlag ld a, c ld [wScriptVar], a ret PickedFruitTree: farcall StubbedTrainerRankings_FruitPicked ld b, 1 jp GetFruitTreeFlag ResetFruitTrees: xor a ld hl, wFruitTreeFlags ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld hl, wDailyFlags1 set DAILYFLAGS1_ALL_FRUIT_TREES_F, [hl] ret GetFruitTreeFlag: push hl push de ld a, [wCurFruitTree] dec a ld e, a ld d, 0 ld hl, wFruitTreeFlags call FlagAction pop de pop hl ret GetFruitTreeItem: push hl push de ld e, a ld d, 0 ld hl, FruitTreeItems add hl, de ld a, [hl] pop de pop hl ret INCLUDE "data/items/fruit_trees.asm" FruitBearingTreeText: text_far _FruitBearingTreeText text_end HeyItsFruitText: text_far _HeyItsFruitText text_end ObtainedFruitText: text_far _ObtainedFruitText text_end FruitPackIsFullText: text_far _FruitPackIsFullText text_end NothingHereText: text_far _NothingHereText text_end