hlcoord EQUS "coord hl," bccoord EQUS "coord bc," decoord EQUS "coord de," coord: MACRO ; register, x, y[, origin] if _NARG < 4 ld \1, (\3) * SCREEN_WIDTH + (\2) + wTileMap else ld \1, (\3) * SCREEN_WIDTH + (\2) + \4 endc ENDM hlbgcoord EQUS "bgcoord hl," bcbgcoord EQUS "bgcoord bc," debgcoord EQUS "bgcoord de," bgcoord: MACRO ; register, x, y[, origin] if _NARG < 4 ld \1, (\3) * BG_MAP_WIDTH + (\2) + vBGMap0 else ld \1, (\3) * BG_MAP_WIDTH + (\2) + \4 endc ENDM dwcoord: MACRO ; x, y rept _NARG / 2 dw (\2) * SCREEN_WIDTH + (\1) + wTileMap shift shift endr ENDM ldcoord_a: MACRO ; x, y[, origin] if _NARG < 3 ld [(\2) * SCREEN_WIDTH + (\1) + wTileMap], a else ld [(\2) * SCREEN_WIDTH + (\1) + \3], a endc ENDM lda_coord: MACRO ; x, y[, origin] if _NARG < 3 ld a, [(\2) * SCREEN_WIDTH + (\1) + wTileMap] else ld a, [(\2) * SCREEN_WIDTH + (\1) + \3] endc ENDM