const_value set 2 const ROUTE16GATE_OFFICER Route16Gate_MapScripts: .SceneScripts: db 1 scene_script .DummyScene .MapCallbacks: db 0 .DummyScene: end Route16GateOfficerScript: jumptextfaceplayer Route16GateOfficerText UnknownScript_0x733ed: checkitem BICYCLE iffalse UnknownScript_0x733f3 end UnknownScript_0x733f3: showemote EMOTE_SHOCK, ROUTE16GATE_OFFICER, 15 spriteface PLAYER, UP opentext writetext UnknownText_0x73496 waitbutton closetext applymovement PLAYER, MovementData_0x73405 end MovementData_0x73405: step RIGHT turn_head LEFT step_end Route16GateOfficerText: text "CYCLING ROAD" line "starts here." para "It's all downhill," line "so it's totally" cont "exhilarating." para "It's a great sort" line "of feeling that" para "you can't get from" line "a ship or train." done UnknownText_0x73496: text "Hey! Whoa! Stop!" para "You can't go out" line "on the CYCLING" para "ROAD without a" line "BICYCLE." done Route16Gate_MapEvents: ; filler db 0, 0 .Warps: db 4 warp_def 0, 4, 4, ROUTE_16 warp_def 0, 5, 5, ROUTE_16 warp_def 9, 4, 2, ROUTE_16 warp_def 9, 5, 3, ROUTE_16 .CoordEvents: db 2 coord_event 5, 4, 0, UnknownScript_0x733ed coord_event 5, 5, 0, UnknownScript_0x733ed .BGEvents: db 0 .ObjectEvents: db 1 object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route16GateOfficerScript, -1