object_const_def DebugLevel5_Map1_MapScripts: def_scene_scripts def_callbacks DebugLevel5_Map1_MapEvents: db 0, 0 ; filler def_warp_events def_anchor_events anchor_event 10, 1, GO_RIGHT anchor_event 12, 1, 39 def_coord_events def_bg_events def_object_events object_event 10, 2, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, .DebugLevel5_Map1TrainerYoungsterMikey1, -1 object_event 9, 2, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TALKER, 2, .DebugLevel5_Map1Talker1, -1 object_event 6, 1, SPRITE_CUT_TREE, SPRITEMOVEDATA_CUTTABLE_TREE, 0, 0, -1, -1, PAL_NPC_TREE, OBJECTTYPE_TREE, 0, ObjectEvent, -1 object_event 9, 4, SPRITE_CUT_TREE, SPRITEMOVEDATA_CUTTABLE_TREE, 0, 0, -1, -1, PAL_NPC_TREE, OBJECTTYPE_TREE, 0, ObjectEvent, -1 .DebugLevel5_Map1TrainerYoungsterMikey1: trainer YOUNGSTER, MIKEY, EVENT_LEVEL_SCOPED_1, .YoungsterMikeySeenText, .YoungsterMikeyBeatenText, 0, .Script .DebugLevel5_Map1TrainerYoungsterMikey2: trainer YOUNGSTER, MIKEY, EVENT_LEVEL_SCOPED_2, .YoungsterMikeySeenText, .YoungsterMikeyBeatenText, 0, .Script .DebugLevel5_Map1Talker1: talker EVENT_TURN_SCOPED_1, OPTIONAL, SCRIPT, .Script .Text: text "I'm a talker!" done .Script: endifjustbattled opentext writetext .YoungsterMikeyAfterText waitbutton closetext end .YoungsterMikeySeenText: text "You're a #MON" line "trainer, right?" para "Then you have to" line "battle!" done .YoungsterMikeyBeatenText: text "That's strange." line "I won before." done .YoungsterMikeyAfterText: text "Becoming a good" line "trainer is really" cont "tough." para "I'm going to bat-" line "tle other people" cont "to get better." done DebugLevel5_Map1_MapSpaces: space 2, 4, $0, 1 ; 0 space 4, 4, $0, 2 ; 1 space 6, 4, .BS2 ; 2 space 8, 4, $0, 4 ; 3 space 10, 4, $0, 5 ; 4 space 12, 4, $0, 6 ; 5 space 14, 4, $0, 7 ; 6 space 16, 4, $0, 8 ; 7 space 18, 4, $0, 9 ; 8 space 20, 4, $0, 10 ; 9 space 22, 4, $0, 11 ; 10 space 24, 4, $0, 12 ; 11 space 24, 6, $0, 13 ; 12 space 24, 8, $0, 14 ; 13 space 24, 10, $0, 15 ; 14 space 24, 12, $0, 16 ; 15 space 24, 14, $0, 17 ; 16 space 22, 14, $0, 18 ; 17 space 20, 14, $0, 19 ; 18 space 18, 14, $0, 20 ; 19 space 16, 14, $0, 21 ; 20 space 14, 14, $0, 22 ; 21 space 12, 14, $0, 23 ; 22 space 10, 14, $0, 24 ; 23 space 8, 14, $0, 25 ; 24 space 6, 14, $0, 26 ; 25 space 4, 14, $0, 27 ; 26 space 4, 12, $0, 28 ; 27 space 4, 10, $0, 29 ; 28 space 4, 8, $0, 30 ; 29 space 6, 8, $0, 31 ; 30 space 8, 8, $0, 32 ; 31 space 10, 8, $0, 33 ; 32 space 12, 8, $0, 34 ; 33 space 14, 8, ES1, 34 ; 34 space 6, 2, $0, 36 ; 35 space 6, 0, .BS36 ; 36 space 8, 0, $0, 38 ; 37 space 10, 0, $0, GO_DOWN ; 38 space 12, 0, $0, 40 ; 39 space 14, 0, $0, 41 ; 40 space 16, 0, $0, 42 ; 41 space 16, 2, $0, 43 ; 42 space 16, 4, $0, 8 ; 43 .BS2: branchdir RIGHT, 3, 0 branchdir UP, 35, 0 endbranch .BS36: branchdir RIGHT, 37, 0 branchdir UP, GO_UP, 0 endbranch