object_const_def const ROUTE26HEALHOUSE_TEACHER Route26HealHouse_MapScripts: def_scene_scripts def_callbacks Route26HealHouseTeacherScript: faceplayer opentext writetext Route26HealHouseRestAWhileText waitbutton closetext special FadeBlackQuickly special ReloadSpritesNoPalettes special StubbedTrainerRankings_Healings playmusic MUSIC_HEAL special HealParty pause 60 special FadeInQuickly special RestartMapMusic opentext writetext Route26HealHouseKeepAtItText waitbutton closetext end Route26HealHouseBookshelf: jumpstd PictureBookshelfScript Route26HealHouseRestAWhileText: text "Your #MON look" line "a little tired." para "You should rest" line "them a while." done Route26HealHouseKeepAtItText: text "There!" para "Your #MON are" line "looking good!" para "Keep at it!" done Route26HealHouse_MapEvents: db 0, 0 ; filler def_warp_events warp_event 2, 7, ROUTE_26, 2 warp_event 3, 7, ROUTE_26, 2 def_coord_events def_bg_events bg_event 0, 1, BGEVENT_READ, Route26HealHouseBookshelf bg_event 1, 1, BGEVENT_READ, Route26HealHouseBookshelf def_object_events object_event 2, 3, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route26HealHouseTeacherScript, -1