const_value set 2 const TRAINERHOUSE1F_RECEPTIONIST const TRAINERHOUSE1F_COOLTRAINER_M const TRAINERHOUSE1F_COOLTRAINER_F const TRAINERHOUSE1F_YOUNGSTER const TRAINERHOUSE1F_GENTLEMAN TrainerHouse1F_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 TrainerHouse1FReceptionistScript: jumptextfaceplayer TrainerHouse1FReceptionistText TrainerHouse1FCooltrainerMScript: jumptextfaceplayer TrainerHouse1FCooltrainerMText TrainerHouse1FCooltrainerFScript: jumptextfaceplayer TrainerHouse1FCooltrainerFText TrainerHouse1FYoungsterScript: jumptextfaceplayer TrainerHouse1FYoungsterText TrainerHouse1FGentlemanScript: jumptextfaceplayer TrainerHouse1FGentlemanText MapTrainerHouse1FSignpost0Script: jumptext UnknownText_0x9b1f4 MapTrainerHouse1FSignpost1Script: jumptext UnknownText_0x9b25d MapTrainerHouse1FSignpost2Script: jumptext UnknownText_0x9b2c1 TrainerHouse1FReceptionistText: text "Welcome to TRAINER" line "HOUSE, the newest" para "and most happening" line "place in VIRIDIAN." para "We're open to" line "trainers only." para "You can battle" line "against the best" para "of the best right" line "downstairs." done TrainerHouse1FCooltrainerMText: text "VIRIDIAN is the" line "town closest to" cont "INDIGO PLATEAU." para "They built this" line "place because so" para "many trainers pass" line "through on their" para "way up to INDIGO" line "PLATEAU." done TrainerHouse1FCooltrainerFText: text "They hold practice" line "battles downstairs" cont "here." para "I would love to" line "see how well a" para "trainer from JOHTO" line "battles." done TrainerHouse1FYoungsterText: text "I guess you can't" line "become the CHAMP" para "unless you go all" line "over the place and" para "battle all kinds" line "of people." para "The CHAMPION from" line "PALLET traveled to" para "all the cities and" line "towns in KANTO." done TrainerHouse1FGentlemanText: text "Whew… I'm taking a" line "rest from #MON" cont "battles." done UnknownText_0x9b1f4: text "Practice battles" line "are held in the" para "TRAINING HALL" line "downstairs." para "Skilled trainers" line "are invited to" cont "participate." done UnknownText_0x9b25d: text "There are no rules" line "or regulations for" para "practice matches." line "Just like in field" para "battles, anything" line "goes!" done UnknownText_0x9b2c1: text "…What's this?" line "A strategy memo?" para "This writing looks" line "like ONIX tracks…" para "It's completely" line "illegible…" done TrainerHouse1F_MapEvents: ; filler db 0, 0 .Warps: db 3 warp_event 2, 13, 3, VIRIDIAN_CITY warp_event 3, 13, 3, VIRIDIAN_CITY warp_event 8, 2, 1, TRAINER_HOUSE_B1F .CoordEvents: db 0 .BGEvents: db 3 bg_event 5, 0, BGEVENT_READ, MapTrainerHouse1FSignpost0Script bg_event 7, 0, BGEVENT_READ, MapTrainerHouse1FSignpost1Script bg_event 7, 10, BGEVENT_READ, MapTrainerHouse1FSignpost2Script .ObjectEvents: db 5 object_event 0, 11, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FReceptionistScript, -1 object_event 7, 11, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FCooltrainerMScript, -1 object_event 6, 2, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FCooltrainerFScript, -1 object_event 4, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FYoungsterScript, -1 object_event 2, 4, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FGentlemanScript, -1