Special_CelebiShrineEvent: ; 4989a call DelayFrame ld a, [VramState] push af xor a ld [VramState], a call LoadCelebiGFX lb de, $07, $50 ld a, SPRITE_ANIM_INDEX_2C call _InitSpriteAnimStruct ld hl, $3 add hl, bc ld [hl], $84 ld hl, $2 add hl, bc ld [hl], $1f ld hl, $f add hl, bc ld a, $80 ld [hl], a ld a, $a0 ld [wcf64], a ld d, $0 .loop ld a, [wJumptableIndex] bit 7, a jr nz, .done push bc call Function49bae inc d push de ld a, $90 ld [wc3b5], a callba Function8cf7a call Function49935 ld c, 2 call DelayFrames pop de pop bc jr .loop .done pop af ld [VramState], a call Function498f9 call Function49bf3 ret ; 498f9 Function498f9: ; 498f9 ld hl, Sprites + 2 xor a ld c, $4 .loop ld [hli], a rept 3 inc hl endr inc a dec c jr nz, .loop ld hl, Sprites + $10 ld bc, $90 xor a call ByteFill ret ; 49912 LoadCelebiGFX: ; 49912 callba Function8cf53 ld de, SpecialCelebiLeafGFX ld hl, VTiles1 lb bc, BANK(SpecialCelebiLeafGFX), 4 call Request2bpp ld de, SpecialCelebiGFX ld hl, VTiles1 tile $04 lb bc, BANK(SpecialCelebiGFX), $10 call Request2bpp xor a ld [wJumptableIndex], a ret ; 49935 Function49935: ; 49935 ld hl, wcf64 ld a, [hl] and a jr z, .asm_4993e dec [hl] ret .asm_4993e ld hl, wJumptableIndex set 7, [hl] ret ; 49944 Function49944: ; 49944 ld hl, wcf65 ld a, [hl] inc [hl] and $7 ret nz ld a, [hl] and $18 sla a add $40 ld d, a ld e, $0 ld a, SPRITE_ANIM_INDEX_18 ; fly land call _InitSpriteAnimStruct ld hl, $3 add hl, bc ld [hl], $80 ret ; 49962 SpecialCelebiLeafGFX: ; 49962 INCBIN "gfx/special/celebi/leaf.2bpp" SpecialCelebiGFX: ; 499a2 INCBIN "gfx/special/celebi/1.2bpp" INCBIN "gfx/special/celebi/2.2bpp" INCBIN "gfx/special/celebi/3.2bpp" INCBIN "gfx/special/celebi/4.2bpp" Function49aa2: ; 49aa2 (12:5aa2) ld hl, $6 add hl, bc ld a, [hl] push af ld hl, $5 add hl, bc ld a, [hl] cp $52 jp nc, Function49b30 ld hl, $5 add hl, bc inc [hl] ld hl, $f add hl, bc ld a, [hl] ld d, a cp $3a jr c, .asm_49ac6 jr z, .asm_49ac6 sub $3 ld [hl], a .asm_49ac6 ld hl, $e add hl, bc ld a, [hl] inc [hl] call Function49b3b ld hl, $6 add hl, bc ld [hl], a ld d, a ld hl, $4 add hl, bc add [hl] cp $5c jr nc, .asm_49ae2 cp $44 jr nc, .asm_49b0d .asm_49ae2 pop af push af cp d jr nc, .asm_49af2 ld hl, $4 add hl, bc add [hl] cp $50 jr c, .asm_49b05 jr .asm_49afb .asm_49af2 ld hl, $4 add hl, bc add [hl] cp $50 jr nc, .asm_49b05 .asm_49afb ld hl, $5 add hl, bc ld a, [hl] sub $2 ld [hl], a jr .asm_49b0d .asm_49b05 ld hl, $5 add hl, bc ld a, [hl] add $1 ld [hl], a .asm_49b0d pop af ld hl, $4 add hl, bc add [hl] cp $50 jr c, .asm_49b26 cp $e6 jr nc, .asm_49b26 ld hl, $1 add hl, bc ld a, $41 call Function3b3c jr .asm_49b2f .asm_49b26 ld hl, $1 add hl, bc ld a, $40 call Function3b3c .asm_49b2f ret Function49b30: ; 49b30 (12:5b30) pop af ld hl, $1 add hl, bc ld a, $40 call Function3b3c ret Function49b3b: ; 49b3b (12:5b3b) add $10 and $3f cp $20 jr nc, .asm_49b48 call Function49b52 ld a, h ret .asm_49b48 and $1f call Function49b52 ld a, h xor $ff inc a ret Function49b52: ; 49b52 (12:5b52) ld e, a ld a, d ld d, $0 ld hl, Unknown_49b6e rept 2 add hl, de endr ld e, [hl] inc hl ld d, [hl] ld hl, 0 .asm_49b61 srl a jr nc, .asm_49b66 add hl, de .asm_49b66 sla e rl d and a jr nz, .asm_49b61 ret ; 49b6e (12:5b6e) Unknown_49b6e: ; 49b6e sine_wave $100 ; 49bae Function49bae: ; 49bae push hl push bc push de ld a, d ld d, $3 ld e, d cp $0 jr z, .asm_49bd0 cp d jr z, .asm_49bd4 call Function49bed cp d jr z, .asm_49bd8 call Function49bed cp d jr z, .asm_49bdc call Function49bed cp d jr c, .asm_49be9 jr .asm_49be5 .asm_49bd0 ld a, $84 jr .asm_49bde .asm_49bd4 ld a, $88 jr .asm_49bde .asm_49bd8 ld a, $8c jr .asm_49bde .asm_49bdc ld a, $90 .asm_49bde ld hl, $3 add hl, bc ld [hl], a jr .asm_49be9 .asm_49be5 pop de ld d, $ff push de .asm_49be9 pop de pop bc pop hl ret ; 49bed Function49bed: ; 49bed push af ld a, d add e ld d, a pop af ret ; 49bf3 Function49bf3: ; 49bf3 ld a, BATTLETYPE_CELEBI ld [BattleType], a ret ; 49bf9 CheckCaughtCelebi: ; 49bf9 ld a, [wBattleResult] bit 6, a jr z, .false ld a, $1 ld [ScriptVar], a jr .done .false xor a ld [ScriptVar], a .done ret ; 49c0c