; Special routines can be used with the "special" map script command. ; They often use hScriptVar for arguments and return values. MACRO add_special \1Special:: dba \1 ENDM SpecialsPointers:: add_special WarpToSpawnPoint ; Communications add_special SetBitsForLinkTradeRequest add_special WaitForLinkedFriend add_special CheckLinkTimeout_Receptionist add_special TryQuickSave add_special CheckBothSelectedSameRoom add_special FailedLinkToPast add_special CloseLink add_special WaitForOtherPlayerToExit add_special SetBitsForBattleRequest add_special SetBitsForTimeCapsuleRequest add_special CheckTimeCapsuleCompatibility add_special EnterTimeCapsule add_special TradeCenter add_special Colosseum add_special TimeCapsule add_special CableClubCheckWhichChris ; Map events add_special BugContestJudging add_special CheckPartyFullAfterContest add_special ContestDropOffMons add_special ContestReturnMons add_special GiveParkBalls add_special CheckMagikarpLength add_special MagikarpHouseSign add_special HealParty ; this is both a special and a predef add_special PokemonCenterPC add_special PlayersHousePC add_special DayCareMan add_special DayCareLady add_special DayCareManOutside add_special MoveDeletion add_special BankOfMom add_special MagnetTrain add_special NameRival add_special OverworldTownMap add_special UnownPrinter add_special MapRadio add_special UnownPuzzle add_special SlotMachine add_special CardFlip add_special UnusedMemoryGame ; unused add_special ClearBGPalettesBufferScreen ; unused add_special FadeOutToWhite add_special FadeOutToBlack add_special FadeInFromWhite add_special FadeInFromBlack add_special ReloadSpritesNoPalettes ; bank 0 add_special ClearBGPalettes ; bank 0 add_special UpdateTimePals ; bank 0 add_special ClearTilemap ; bank 0; unused as special add_special UpdateSprites ; bank 0 add_special UpdatePlayerSprite ; bank 0 add_special GameCornerPrizeMonCheckDex add_special UnusedSetSeenMon ; unused add_special WaitSFX ; bank 0 add_special PlayMapMusic ; bank 0 add_special RestartMapMusic ; bank 0 add_special HealMachineAnim add_special SurfStartStep add_special FindPartyMonAboveLevel ; unused add_special FindPartyMonAtLeastThatHappy ; unused add_special FindPartyMonThatSpecies add_special FindPartyMonThatSpeciesYourTrainerID add_special DayCareMon1 add_special DayCareMon2 add_special SelectRandomBugContestContestants add_special ActivateFishingSwarm add_special ToggleMaptileDecorations add_special ToggleDecorationsVisibility add_special GiveShuckle add_special ReturnShuckie add_special BillsGrandfather add_special CheckPokerus add_special DisplayChipCaseBalance add_special DisplayCoinsAndChipBalance add_special PlaceCoinsTopRight add_special CheckForLuckyNumberWinners add_special CheckLuckyNumberShowFlag add_special ResetLuckyNumberShowFlag add_special PrintTodaysLuckyNumber add_special SelectApricornForKurt add_special NameRater add_special DisplayLinkRecord add_special GetFirstPokemonHappiness add_special CheckFirstMonIsEgg add_special RandomUnseenWildMon add_special RandomPhoneWildMon add_special RandomPhoneMon add_special LoadUsedSpritesGFX add_special PlaySlowCry add_special SnorlaxAwake add_special OlderHaircutBrother add_special YoungerHaircutBrother add_special DaisysGrooming add_special PlayCurMonCry add_special ProfOaksPCBoot add_special GameboyCheck add_special PhotoStudio add_special InitRoamMons add_special FadeOutMusic add_special Diploma add_special PrintDiploma add_special PrintGainCoins add_special PrintLoseCoins add_special SetObjectToRemainHidden ; Crystal only add_special Reset ; bank 0 add_special MoveTutor add_special OmanyteChamber add_special DisplayUnownWords add_special HoOhChamber add_special CelebiShrineEvent add_special CheckCaughtCelebi add_special PokeSeer add_special BuenasPassword add_special BuenaPrize add_special GiveDratini add_special BeastsCheck add_special MonCheck add_special SetPlayerPalette add_special RefreshSprites add_special AskRememberPassword add_special LoadMapPalettes