; Tilesets indexes (see data/tilesets.asm) const_def 1 const TILESET_JOHTO ; 01 const TILESET_JOHTO_MODERN ; 02 const TILESET_KANTO ; 03 const TILESET_BATTLE_TOWER_OUTSIDE ; 04 const TILESET_HOUSE ; 05 const TILESET_PLAYERS_HOUSE ; 06 const TILESET_POKECENTER ; 07 const TILESET_GATE ; 08 const TILESET_PORT ; 09 const TILESET_LAB ; 0a const TILESET_FACILITY ; 0b const TILESET_MART ; 0c const TILESET_MANSION ; 0d const TILESET_GAME_CORNER ; 0e const TILESET_ELITE_FOUR_ROOM ; 0f const TILESET_TRADITIONAL_HOUSE ; 10 const TILESET_TRAIN_STATION ; 11 const TILESET_CHAMPIONS_ROOM ; 12 const TILESET_LIGHTHOUSE ; 13 const TILESET_PLAYERS_ROOM ; 14 const TILESET_POKECOM_CENTER ; 15 const TILESET_BATTLE_TOWER_INSIDE ; 16 const TILESET_TOWER ; 17 const TILESET_CAVE ; 18 const TILESET_PARK ; 19 const TILESET_RUINS_OF_ALPH ; 1a const TILESET_RADIO_TOWER ; 1b const TILESET_UNDERGROUND ; 1c const TILESET_ICE_PATH ; 1d const TILESET_DARK_CAVE ; 1e const TILESET_FOREST ; 1f const TILESET_BETA_WORD_ROOM ; 20 const TILESET_HO_OH_WORD_ROOM ; 21 const TILESET_KABUTO_WORD_ROOM ; 22 const TILESET_OMANYTE_WORD_ROOM ; 23 const TILESET_AERODACTYL_WORD_ROOM ; 24 if DEF(_DEBUG) const TILESET_BOARD_DEBUG_1 ; 25 const TILESET_BOARD_DEBUG_2 ; 26 endc DEF NUM_TILESETS EQU const_value - 1 ; wTileset struct size DEF TILESET_LENGTH EQU 14 ; roof length (see gfx/tilesets/roofs) DEF ROOF_LENGTH EQU 9 ; bg palette values (see gfx/tilesets/*_palette_map.asm) ; TilesetBGPalette indexes (see gfx/tilesets/bg_tiles.pal) const_def const PAL_BG_GRAY ; 0 const PAL_BG_RED ; 1 const PAL_BG_GREEN ; 2 const PAL_BG_WATER ; 3 const PAL_BG_YELLOW ; 4 const PAL_BG_BROWN ; 5 const PAL_BG_ROOF ; 6 const PAL_BG_TEXT ; 7 ; variable spaces sets (see gfx/tilesets.asm) const_def const TILESET_VARIABLE_SPACES_1 ; 0 ; const TILESET_VARIABLE_SPACES_2 ; 1 DEF NUM_VARIABLE_SPACES_SETS EQU const_value ; number of tiles of the tileset occupied by space tiles (see LoadTilesetGFX) DEF TILESET_FIXED_SPACES_NUM_TILES EQU $20 DEF TILESET_VARIABLE_SPACES_NUM_TILES EQU $20