FastShip1F_MapScriptHeader: ; 0x75127 ; trigger count db 3 ; triggers dw UnknownScript_0x75135, $0000 dw UnknownScript_0x75136, $0000 dw UnknownScript_0x7513a, $0000 ; callback count db 0 ; 0x75135 UnknownScript_0x75135: ; 0x75135 end ; 0x75136 UnknownScript_0x75136: ; 0x75136 priorityjump UnknownScript_0x7513b end ; 0x7513a UnknownScript_0x7513a: ; 0x7513a end ; 0x7513b UnknownScript_0x7513b: ; 0x7513b applymovement $2, MovementData_0x7520e applymovement $0, MovementData_0x75217 applymovement $2, MovementData_0x75211 pause 30 playsound $001c earthquake 30 blackoutmod GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW clearbit1 $0031 checkbit1 $0030 iftrue UnknownScript_0x7515d dotrigger $2 end ; 0x7515d UnknownScript_0x7515d: ; 0x7515d dotrigger $0 end ; 0x75160 SailorScript_0x75160: ; 0x75160 faceplayer loadfont checkbit1 $0031 iftrue UnknownScript_0x7517a checkbit1 $002f iftrue UnknownScript_0x75174 2writetext UnknownText_0x7523b closetext loadmovesprites end ; 0x75174 UnknownScript_0x75174: ; 0x75174 2writetext UnknownText_0x7529b closetext loadmovesprites end ; 0x7517a UnknownScript_0x7517a: ; 0x7517a checkbit1 $002f iftrue UnknownScript_0x7519c 2writetext UnknownText_0x754be closetext loadmovesprites 2call UnknownScript_0x751b8 playsound $0023 special $002e waitbutton setbit1 $072b domaptrigger GROUP_VERMILION_PORT, MAP_VERMILION_PORT, $1 warp GROUP_VERMILION_PORT, MAP_VERMILION_PORT, $7, $11 end ; 0x7519c UnknownScript_0x7519c: ; 0x7519c 2writetext UnknownText_0x7548d closetext loadmovesprites 2call UnknownScript_0x751b8 playsound $0023 special $002e waitbutton setbit1 $072a domaptrigger GROUP_OLIVINE_PORT, MAP_OLIVINE_PORT, $1 warp GROUP_OLIVINE_PORT, MAP_OLIVINE_PORT, $7, $17 end ; 0x751b8 UnknownScript_0x751b8: ; 0x751b8 checkcode $9 if_equal $3, UnknownScript_0x751c7 applymovement $2, MovementData_0x7520e applymovement $0, MovementData_0x75235 end ; 0x751c7 UnknownScript_0x751c7: ; 0x751c7 applymovement $2, MovementData_0x75214 applymovement $0, MovementData_0x75238 end ; 0x751d0 SailorScript_0x751d0: ; 0x751d0 faceplayer loadfont checkbit1 $0030 iftrue UnknownScript_0x751de 2writetext UnknownText_0x752f9 closetext loadmovesprites end ; 0x751de UnknownScript_0x751de: ; 0x751de 2writetext UnknownText_0x7534f closetext loadmovesprites end ; 0x751e4 SailorScript_0x751e4: ; 0x751e4 jumptextfaceplayer UnknownText_0x753c0 ; 0x751e7 UnknownScript_0x751e7: ; 0x751e7 moveperson $5, $14, $6 ; 0x751eb UnknownScript_0x751eb: ; 0x751eb appear $5 applymovement $5, MovementData_0x7521b playsound $0041 applymovement $0, MovementData_0x7522e applymovement $5, MovementData_0x75220 loadfont 2writetext UnknownText_0x75412 closetext loadmovesprites spriteface $0, $3 applymovement $5, MovementData_0x75222 disappear $5 dotrigger $0 end ; 0x7520e MovementData_0x7520e: ; 0x7520e slow_step_left turn_head_right step_end ; 0x75211 MovementData_0x75211: ; 0x75211 slow_step_right turn_head_down step_end ; 0x75214 MovementData_0x75214: ; 0x75214 slow_step_down turn_head_up step_end ; 0x75217 MovementData_0x75217: ; 0x75217 step_down step_down turn_head_down step_end ; 0x7521b MovementData_0x7521b: ; 0x7521b big_step_right big_step_right big_step_right big_step_right step_end ; 0x75220 MovementData_0x75220: ; 0x75220 step_right step_end ; 0x75222 MovementData_0x75222: ; 0x75222 big_step_down big_step_right big_step_right big_step_right big_step_right big_step_right big_step_right big_step_down big_step_down big_step_down big_step_down step_end ; 0x7522e MovementData_0x7522e: ; 0x7522e big_step_right turn_head_left step_end ; 0x75231 MovementData_0x75231: ; 0x75231 step_up step_end ; 0x75233 MovementData_0x75233: ; 0x75233 step_down step_end ; 0x75235 MovementData_0x75235: ; 0x75235 step_up step_up step_end ; 0x75238 MovementData_0x75238: ; 0x75238 step_right step_up step_end ; 0x7523b UnknownText_0x7523b: ; 0x7523b db $0, "FAST SHIP S.S.AQUA", $4f db "is en route to", $55 db "VERMILION CITY.", $51 db "We will make an", $4f db "announcement when", $55 db "we arrive.", $57 ; 0x7529b UnknownText_0x7529b: ; 0x7529b db $0, "FAST SHIP S.S.AQUA", $4f db "is en route to", $55 db "OLIVINE CITY.", $51 db "We will make an", $4f db "announcement when", $55 db "we arrive.", $57 ; 0x752f9 UnknownText_0x752f9: ; 0x752f9 db $0, "Here's your cabin.", $51 db "If your #MON", $4f db "are hurt, take a", $55 db "nap in the bed.", $51 db "That will heal", $4f db "them.", $57 ; 0x7534f UnknownText_0x7534f: ; 0x7534f db $0, "Here's your cabin.", $51 db "You can heal your", $4f db "#MON by taking", $55 db "a nap in the bed.", $51 db "The ship will", $4f db "arrive while", $55 db "you're sleeping.", $57 ; 0x753c0 UnknownText_0x753c0: ; 0x753c0 db $0, "The passengers are", $4f db "all trainers.", $51 db "They're all itch-", $4f db "ing to battle in", $55 db "their cabins.", $57 ; 0x75412 UnknownText_0x75412: ; 0x75412 db $0, "Whoa! Excuse me.", $4f db "I was in a hurry!", $51 db "My granddaughter", $4f db "is missing!", $51 db "She's just a wee", $4f db "girl. If you see", $51 db "her, please let me", $4f db "know!", $57 ; 0x7548d UnknownText_0x7548d: ; 0x7548d db $0, "FAST SHIP S.S.AQUA", $4f db "has arrived in", $55 db "OLIVINE CITY.", $57 ; 0x754be UnknownText_0x754be: ; 0x754be db $0, "FAST SHIP S.S.AQUA", $4f db "has arrived in", $55 db "VERMILION CITY.", $57 ; 0x754f1 FastShip1F_MapEventHeader: ; 0x754f1 ; filler db 0, 0 ; warps db 12 warp_def $1, $19, 255, GROUP_FAST_SHIP_1F, MAP_FAST_SHIP_1F warp_def $8, $1b, 1, GROUP_FAST_SHIP_CABINS_NNW_NNE_NE, MAP_FAST_SHIP_CABINS_NNW_NNE_NE warp_def $8, $17, 2, GROUP_FAST_SHIP_CABINS_NNW_NNE_NE, MAP_FAST_SHIP_CABINS_NNW_NNE_NE warp_def $8, $13, 3, GROUP_FAST_SHIP_CABINS_NNW_NNE_NE, MAP_FAST_SHIP_CABINS_NNW_NNE_NE warp_def $8, $f, 1, GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW warp_def $f, $f, 2, GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW warp_def $f, $13, 4, GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW warp_def $f, $17, 1, GROUP_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, MAP_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN warp_def $f, $1b, 3, GROUP_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, MAP_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN warp_def $d, $3, 5, GROUP_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, MAP_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN warp_def $c, $6, 1, GROUP_FAST_SHIP_B1F, MAP_FAST_SHIP_B1F warp_def $e, $1e, 2, GROUP_FAST_SHIP_B1F, MAP_FAST_SHIP_B1F ; xy triggers db 2 xy_trigger 2, $6, $18, $0, UnknownScript_0x751eb, $0, $0 xy_trigger 2, $6, $19, $0, UnknownScript_0x751e7, $0, $0 ; signposts db 0 ; people-events db 4 person_event SPRITE_SAILOR, 6, 29, $6, $0, 255, 255, $0, 0, SailorScript_0x75160, $ffff person_event SPRITE_SAILOR, 11, 18, $9, $0, 255, 255, $0, 0, SailorScript_0x751d0, $ffff person_event SPRITE_SAILOR, 21, 26, $5, $2, 255, 255, $0, 0, SailorScript_0x751e4, $ffff person_event SPRITE_GENTLEMAN, 10, 23, $9, $0, 255, 255, $0, 0, ObjectEvent, $072c ; 0x75577