const_value set 2 const ROUTE12_FISHER1 const ROUTE12_FISHER2 const ROUTE12_FISHER3 const ROUTE12_FISHER4 const ROUTE12_POKE_BALL1 const ROUTE12_POKE_BALL2 Route12_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 TrainerFisherKyle: trainer EVENT_BEAT_FISHER_KYLE, FISHER, KYLE, FisherKyleSeenText, FisherKyleBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext FisherKyleAfterBattleText waitbutton closetext end TrainerFisherMartin: trainer EVENT_BEAT_FISHER_MARTIN, FISHER, MARTIN, FisherMartinSeenText, FisherMartinBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext FisherMartinAfterBattleText waitbutton closetext end TrainerFisherStephen: trainer EVENT_BEAT_FISHER_STEPHEN, FISHER, STEPHEN, FisherStephenSeenText, FisherStephenBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext FisherStephenAfterBattleText waitbutton closetext end TrainerFisherBarney: trainer EVENT_BEAT_FISHER_BARNEY, FISHER, BARNEY, FisherBarneySeenText, FisherBarneyBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext FisherBarneyAfterBattleText waitbutton closetext end Route12Sign: jumptext Route12SignText FishingSpotSign: jumptext FishingSpotSignText Route12Calcium: itemball CALCIUM Route12Nugget: itemball NUGGET Route12HiddenElixer: hiddenitem EVENT_ROUTE_12_HIDDEN_ELIXER, ELIXER FisherMartinSeenText: text "Patience is the" line "key to both fish-" cont "ing and #MON." done FisherMartinBeatenText: text "Gwaaah!" done FisherMartinAfterBattleText: text "I'm too impatient" line "for fishing…" done FisherStephenSeenText: text "I feel so content," line "fishing while lis-" cont "tening to some" cont "tunes on my radio." done FisherStephenBeatenText: text "My stupid radio" line "distracted me!" done FisherStephenAfterBattleText: text "Have you checked" line "out KANTO's radio" para "programs? We get a" line "good variety here." done FisherBarneySeenText: text "What's most impor-" line "tant in our every-" cont "day lives?" done FisherBarneyBeatenText: text "The answer is" line "coming up next!" done FisherBarneyAfterBattleText: text "I think electric-" line "ity is the most" para "important thing in" line "our daily lives." para "If it weren't," line "people wouldn't" para "have made such a" line "fuss when the" para "POWER PLANT went" line "out of commission." done FisherKyleSeenText: text "Do you remember?" done FisherKyleBeatenText: text "You do remember?" done FisherKyleAfterBattleText: text "The tug you feel" line "on the ROD when" para "you hook a #-" line "MON…" para "That's the best" line "feeling ever for" cont "an angler like me." done Route12SignText: text "ROUTE 12" para "NORTH TO LAVENDER" line "TOWN" done FishingSpotSignText: text "FISHING SPOT" done Route12_MapEvents: ; filler db 0, 0 .Warps: db 1 warp_def 11, 33, 1, ROUTE_12_SUPER_ROD_HOUSE .CoordEvents: db 0 .BGEvents: db 3 bg_event 11, 27, BGEVENT_READ, Route12Sign bg_event 13, 9, BGEVENT_READ, FishingSpotSign bg_event 14, 13, BGEVENT_ITEM, Route12HiddenElixer .ObjectEvents: db 6 object_event 5, 13, SPRITE_FISHER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerFisherMartin, -1 object_event 14, 23, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerFisherStephen, -1 object_event 10, 38, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 5, TrainerFisherBarney, -1 object_event 6, 7, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherKyle, -1 object_event 5, 43, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route12Calcium, EVENT_ROUTE_12_CALCIUM object_event 5, 51, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route12Nugget, EVENT_ROUTE_12_NUGGET