NO_AI EQU 0 AI_BASIC EQU 1 << 0 AI_SETUP EQU 1 << 1 AI_TYPES EQU 1 << 2 AI_OFFENSIVE EQU 1 << 3 AI_SMART EQU 1 << 4 AI_OPPORTUNIST EQU 1 << 5 AI_AGGRESSIVE EQU 1 << 6 AI_CAUTIOUS EQU 1 << 7 AI_STATUS EQU 1 << 8 AI_RISKY EQU 1 << 9 AI_10 EQU 1 << 10 AI_11 EQU 1 << 11 AI_12 EQU 1 << 12 AI_13 EQU 1 << 13 AI_14 EQU 1 << 14 AI_15 EQU 1 << 15 TrainerClassAttributes: ; 3959c ; Falkner db NONE, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Whitney db NONE, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Bugsy db NONE, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Morty db NONE, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Pryce db HYPER_POTION, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Jasmine db HYPER_POTION, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Chuck db FULL_HEAL, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Clair db FULL_HEAL, HYPER_POTION ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Rival1 db NONE, NONE ; items db 15 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Pokemon Prof db NONE, NONE ; items db 25 ; base reward dw AI_BASIC + AI_AGGRESSIVE + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Will db MAX_POTION, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Cal db NONE, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Bruno db MAX_POTION, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Karen db FULL_HEAL, MAX_POTION ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Koga db FULL_HEAL, FULL_RESTORE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Champion db FULL_HEAL, FULL_RESTORE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Brock db HYPER_POTION, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Misty db FULL_HEAL, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Lt Surge db HYPER_POTION, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Scientist db NONE, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Erika db HYPER_POTION, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Youngster db NONE, NONE ; items db 4 ; base reward dw AI_BASIC + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Schoolboy db NONE, NONE ; items db 8 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_OFTEN ; Bird Keeper db NONE, NONE ; items db 6 ; base reward dw AI_BASIC + AI_TYPES + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Lass db NONE, NONE ; items db 6 ; base reward dw AI_BASIC + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_OFTEN ; Janine db DIRE_HIT, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Cooltrainerm db NONE, NONE ; items db 12 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Cooltrainerf db NONE, NONE ; items db 12 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Beauty db NONE, NONE ; items db 22 ; base reward dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Pokemaniac db NONE, NONE ; items db 15 ; base reward dw AI_BASIC + AI_SETUP + AI_OFFENSIVE + AI_AGGRESSIVE + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Gruntm db NONE, NONE ; items db 10 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Gentleman db NONE, NONE ; items db 18 ; base reward dw AI_BASIC + AI_SETUP + AI_AGGRESSIVE + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Skier db NONE, NONE ; items db 18 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Teacher db NONE, NONE ; items db 18 ; base reward dw AI_BASIC + AI_OPPORTUNIST + AI_AGGRESSIVE + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Sabrina db HYPER_POTION, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Bug Catcher db NONE, NONE ; items db 4 ; base reward dw AI_BASIC + AI_SETUP + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Fisher db NONE, NONE ; items db 10 ; base reward dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_OFTEN ; Swimmerm db NONE, NONE ; items db 2 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OFFENSIVE + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Swimmerf db NONE, NONE ; items db 5 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Sailor db NONE, NONE ; items db 10 ; base reward dw AI_BASIC + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Super Nerd db NONE, NONE ; items db 8 ; base reward dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Rival2 db NONE, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Guitarist db NONE, NONE ; items db 8 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Hiker db NONE, NONE ; items db 8 ; base reward dw AI_BASIC + AI_OFFENSIVE + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Biker db NONE, NONE ; items db 8 ; base reward dw AI_BASIC + AI_TYPES + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Blaine db MAX_POTION, FULL_HEAL ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Burglar db NONE, NONE ; items db 22 ; base reward dw AI_BASIC + AI_OFFENSIVE + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Firebreather db NONE, NONE ; items db 12 ; base reward dw AI_BASIC + AI_SETUP + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Juggler db NONE, NONE ; items db 10 ; base reward dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Blackbelt T db NONE, NONE ; items db 6 ; base reward dw AI_BASIC + AI_OFFENSIVE + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Executivem db NONE, NONE ; items db 18 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_SMART + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Psychic T db NONE, NONE ; items db 8 ; base reward dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Picnicker db NONE, NONE ; items db 5 ; base reward dw AI_BASIC + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Camper db NONE, NONE ; items db 5 ; base reward dw AI_BASIC + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Executivef db NONE, NONE ; items db 18 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_SMART + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Sage db NONE, NONE ; items db 8 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Medium db NONE, NONE ; items db 10 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Boarder db NONE, NONE ; items db 18 ; base reward dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Pokefanm db NONE, NONE ; items db 20 ; base reward dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Kimono Girl db NONE, NONE ; items db 18 ; base reward dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Twins db NONE, NONE ; items db 5 ; base reward dw NO_AI dw CONTEXT_USE + SWITCH_OFTEN ; Pokefanf db NONE, NONE ; items db 20 ; base reward dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Red db FULL_RESTORE, FULL_RESTORE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Blue db FULL_RESTORE, FULL_RESTORE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Officer db NONE, NONE ; items db 10 ; base reward dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Gruntf db NONE, NONE ; items db 10 ; base reward dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Mysticalman db NONE, NONE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; 39771