const_value set 2 const TINTOWER1F_SUICUNE const TINTOWER1F_RAIKOU const TINTOWER1F_ENTEI const TINTOWER1F_EUSINE const TINTOWER1F_SAGE1 const TINTOWER1F_SAGE2 const TINTOWER1F_SAGE3 const TINTOWER1F_SAGE4 const TINTOWER1F_SAGE5 const TINTOWER1F_SAGE6 TinTower1F_MapScriptHeader: .MapTriggers: db 2 ; triggers dw UnknownScript_0x18502a, 0 dw UnknownScript_0x18502e, 0 .MapCallbacks: db 2 ; callbacks dbw MAPCALLBACK_OBJECTS, UnknownScript_0x18502f dbw MAPCALLBACK_TILES, TinTowerStairsCallback UnknownScript_0x18502a: priorityjump SuicuneBattle end UnknownScript_0x18502e: end UnknownScript_0x18502f: checkevent EVENT_GOT_RAINBOW_WING iftrue UnknownScript_0x185047 checkevent EVENT_BEAT_ELITE_FOUR iffalse UnknownScript_0x185050 special SpecialBeastsCheck iffalse UnknownScript_0x185050 clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_2 setevent EVENT_TIN_TOWER_1F_WISE_TRIO_1 UnknownScript_0x185047: checkevent EVENT_FOUGHT_HO_OH iffalse .Done appear TINTOWER1F_EUSINE .Done return UnknownScript_0x185050: checkevent EVENT_FOUGHT_SUICUNE iftrue UnknownScript_0x185077 appear TINTOWER1F_SUICUNE writebyte RAIKOU special SpecialMonCheck iftrue UnknownScript_0x185065 appear TINTOWER1F_RAIKOU jump UnknownScript_0x185067 UnknownScript_0x185065: disappear TINTOWER1F_RAIKOU UnknownScript_0x185067: writebyte ENTEI special SpecialMonCheck iftrue UnknownScript_0x185074 appear TINTOWER1F_ENTEI jump UnknownScript_0x185076 UnknownScript_0x185074: disappear TINTOWER1F_ENTEI UnknownScript_0x185076: return UnknownScript_0x185077: disappear TINTOWER1F_SUICUNE disappear TINTOWER1F_RAIKOU disappear TINTOWER1F_ENTEI clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_1 setevent EVENT_TIN_TOWER_1F_WISE_TRIO_2 return TinTowerStairsCallback: checkevent EVENT_GOT_RAINBOW_WING iftrue .NoChange changeblock $a, $2, $9 .NoChange return SuicuneBattle: applymovement PLAYER, TinTowerPlayerMovement1 pause 15 writebyte RAIKOU special SpecialMonCheck iftrue .Next1 ; if player caught Raikou, he doesn't appear in Tin Tower applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1 spriteface PLAYER, LEFT cry RAIKOU pause 10 playsound SFX_WARP_FROM applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement2 disappear TINTOWER1F_RAIKOU playsound SFX_EXIT_BUILDING waitsfx .Next1 writebyte ENTEI special SpecialMonCheck iftrue .Next2 ; if player caught Entei, he doesn't appear in Tin Tower applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1 spriteface PLAYER, RIGHT cry ENTEI pause 10 playsound SFX_WARP_FROM applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement2 disappear TINTOWER1F_ENTEI playsound SFX_EXIT_BUILDING waitsfx .Next2 spriteface PLAYER, UP pause 10 applymovement PLAYER, TinTowerPlayerMovement2 applymovement TINTOWER1F_SUICUNE, TinTowerSuicuneMovement cry SUICUNE pause 20 loadwildmon SUICUNE, 40 writecode VAR_BATTLETYPE, BATTLETYPE_SUICUNE startbattle dontrestartmapmusic disappear TINTOWER1F_SUICUNE setevent EVENT_FOUGHT_SUICUNE setevent EVENT_SAW_SUICUNE_ON_ROUTE_42 domaptrigger ROUTE_42, $0 setevent EVENT_SAW_SUICUNE_ON_ROUTE_36 domaptrigger ROUTE_36, $0 setevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY domaptrigger CIANWOOD_CITY, $0 dotrigger $1 clearevent EVENT_SET_WHEN_FOUGHT_HO_OH reloadmapafterbattle pause 20 spriteface PLAYER, DOWN playmusic MUSIC_MYSTICALMAN_ENCOUNTER playsound SFX_ENTER_DOOR moveperson TINTOWER1F_EUSINE, $a, $f appear TINTOWER1F_EUSINE applymovement TINTOWER1F_EUSINE, MovementData_0x1851ec playsound SFX_ENTER_DOOR moveperson TINTOWER1F_SAGE1, $9, $f appear TINTOWER1F_SAGE1 applymovement TINTOWER1F_SAGE1, MovementData_0x1851f5 playsound SFX_ENTER_DOOR moveperson TINTOWER1F_SAGE2, $9, $f appear TINTOWER1F_SAGE2 applymovement TINTOWER1F_SAGE2, MovementData_0x1851fb playsound SFX_ENTER_DOOR moveperson TINTOWER1F_SAGE3, $9, $f appear TINTOWER1F_SAGE3 applymovement TINTOWER1F_SAGE3, MovementData_0x1851fe moveperson TINTOWER1F_SAGE1, $7, $d moveperson TINTOWER1F_SAGE2, $9, $d moveperson TINTOWER1F_SAGE3, $b, $d spriteface PLAYER, RIGHT opentext writetext TinTowerEusineSuicuneText waitbutton closetext applymovement TINTOWER1F_EUSINE, MovementData_0x1851f1 playsound SFX_EXIT_BUILDING disappear TINTOWER1F_EUSINE waitsfx special Special_FadeOutMusic pause 20 playmapmusic end SageScript_0x185173: jumptextfaceplayer UnknownText_0x185386 SageScript_0x185176: jumptextfaceplayer UnknownText_0x185433 SageScript_0x185179: jumptextfaceplayer UnknownText_0x185544 SageScript_0x18517c: checkevent EVENT_FOUGHT_HO_OH iftrue UnknownScript_0x185185 jumptextfaceplayer UnknownText_0x1855ee UnknownScript_0x185185: jumptextfaceplayer UnknownText_0x185765 SageScript_0x185188: faceplayer opentext checkevent EVENT_FOUGHT_HO_OH iftrue UnknownScript_0x1851b6 checkevent EVENT_GOT_RAINBOW_WING iftrue UnknownScript_0x1851b0 writetext UnknownText_0x185629 buttonsound verbosegiveitem RAINBOW_WING closetext refreshscreen $0 earthquake 72 waitsfx playsound SFX_STRENGTH changeblock $a, $2, $20 reloadmappart setevent EVENT_GOT_RAINBOW_WING closetext opentext UnknownScript_0x1851b0: writetext UnknownText_0x18564a waitbutton closetext end UnknownScript_0x1851b6: writetext UnknownText_0x185803 waitbutton closetext end SageScript_0x1851bc: checkevent EVENT_FOUGHT_HO_OH iftrue UnknownScript_0x1851c5 jumptextfaceplayer UnknownText_0x185654 UnknownScript_0x1851c5: jumptextfaceplayer UnknownText_0x1858d0 TinTowerEusine: jumptextfaceplayer TinTowerEusineHoOhText TinTowerPlayerMovement1: slow_step_up slow_step_up slow_step_up slow_step_up step_end TinTowerRaikouMovement1: set_sliding fast_jump_step_down remove_sliding step_end TinTowerRaikouMovement2: set_sliding fast_jump_step_down fast_jump_step_right fast_jump_step_down remove_sliding step_end TinTowerEnteiMovement1: set_sliding fast_jump_step_down remove_sliding step_end TinTowerEnteiMovement2: set_sliding fast_jump_step_down fast_jump_step_left fast_jump_step_down remove_sliding step_end TinTowerSuicuneMovement: set_sliding fast_jump_step_down remove_sliding step_end TinTowerPlayerMovement2: fix_facing big_step_down remove_fixed_facing step_end MovementData_0x1851ec: step_up step_up step_up turn_head_left step_end MovementData_0x1851f1: step_down step_down step_down step_end MovementData_0x1851f5: step_up step_up step_left step_left turn_head_up step_end MovementData_0x1851fb: step_up step_up step_end MovementData_0x1851fe: step_up step_right step_right step_up step_end TinTowerEusineSuicuneText: text "EUSINE: Awesome!" line "Too awesome, even!" para "I've never seen a" line "battle that great." para "That was truly" line "inspiring to see." para "SUICUNE was tough," line "but you were even" para "more incredible," line "." para "I heard SUICUNE's" line "mystic power" para "summons a rainbow-" line "colored #MON." para "Maybe, just maybe," line "what went on today" para "will cause that" line "#MON to appear." para "I'm going to study" line "the legends more." para "Thanks for showing" line "me that fantastic" cont "battle." para "Later, !" done UnknownText_0x185386: text "According to" line "legend…" para "When the souls of" line "#MON and humans" para "commune, from the" line "heavens descends a" para "#MON of rainbow" line "colors…" para "Could it mean the" line "legendary #MON" para "are testing us" line "humans?" done UnknownText_0x185433: text "When the BRASS" line "TOWER burned down," para "three nameless" line "#MON were said" para "to have perished." line "It was tragic." para "However…" para "A rainbow-colored" line "#MON…" para "In other words…" para "HO-OH descended" line "from the sky and" para "gave new life to" line "the three #MON." para "They are…" para "SUICUNE, ENTEI and" line "RAIKOU." para "That is what they" line "say." done UnknownText_0x185544: text "The two TOWERS are" line "said to have been" para "built to foster" line "friendship and" para "hope between #-" line "MON and people." para "That was 700 years" line "ago, but the ideal" para "still remains" line "important today." done UnknownText_0x1855ee: text "HO-OH appears to" line "have descended" para "upon this, the TIN" line "TOWER!" done UnknownText_0x185629: text "This will protect" line "you. Take it." done UnknownText_0x18564a: text "Now, go." done UnknownText_0x185654: text "I believe you are" line "being tested." para "Free your mind" line "from uncertainty," cont "and advance." done TinTowerEusineHoOhText: text "I knew it." para "I knew you'd get" line "to see the #MON" para "of rainbow colors," line "." para "It happened just" line "as I envisioned." para "My research isn't" line "bad, I might say." para "I'm going to keep" line "studying #MON" para "to become a famous" line "#MANIAC!" done UnknownText_0x185765: text "The legendary" line "#MON are said" para "to embody three" line "powers…" para "The lightning that" line "struck the TOWER." para "The fire that" line "burned the TOWER." para "And the rain that" line "put out the fire…" done UnknownText_0x185803: text "When the legendary" line "#MON appeared…" para "They struck terror" line "in those who saw" cont "their rise." para "And…" para "Some even took to" line "futile attacks." para "The legendary" line "#MON, knowing" para "their own power," line "fled, ignoring the" cont "frightened people." done UnknownText_0x1858d0: text "Of the legendary" line "#MON, SUICUNE" para "is said to be the" line "closest to HO-OH." para "I hear there may" line "also be a link to" para "#MON known as" line "UNOWN." para "The #MON UNOWN" line "must be sharing a" para "cooperative bond" line "with SUICUNE." done TinTower1F_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def $f, $9, 12, ECRUTEAK_CITY warp_def $f, $a, 12, ECRUTEAK_CITY warp_def $2, $a, 2, TIN_TOWER_2F .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 10 person_event SPRITE_SUICUNE, 9, 9, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_SUICUNE person_event SPRITE_RAIKOU, 9, 7, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_RAIKOU person_event SPRITE_ENTEI, 9, 12, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_ENTEI person_event SPRITE_SUPER_NERD, 3, 8, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, TinTowerEusine, EVENT_TIN_TOWER_1F_EUSINE person_event SPRITE_SAGE, 9, 5, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, SageScript_0x185173, EVENT_TIN_TOWER_1F_WISE_TRIO_1 person_event SPRITE_SAGE, 11, 11, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, SageScript_0x185176, EVENT_TIN_TOWER_1F_WISE_TRIO_1 person_event SPRITE_SAGE, 6, 14, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, SageScript_0x185179, EVENT_TIN_TOWER_1F_WISE_TRIO_1 person_event SPRITE_SAGE, 2, 4, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, SageScript_0x18517c, EVENT_TIN_TOWER_1F_WISE_TRIO_2 person_event SPRITE_SAGE, 1, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, SageScript_0x185188, EVENT_TIN_TOWER_1F_WISE_TRIO_2 person_event SPRITE_SAGE, 2, 14, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, SageScript_0x1851bc, EVENT_TIN_TOWER_1F_WISE_TRIO_2