text EQUS "db \"\"," ; Start writing text. next EQUS "db \"\"," ; Move a line down. line EQUS "db \"\"," ; Start writing at the bottom line. page EQUS "db \"@\"," ; Start a new Pokédex page. para EQUS "db \"\"," ; Start a new paragraph. cont EQUS "db \"\"," ; Scroll to the next line. done EQUS "db \"\"" ; End a text box. prompt EQUS "db \"\"" ; Prompt the player to end a text box (initiating some other event). ; TextCommands indexes (see home/text.asm) enum_start $01 enum TX_RAM ; $01 text_from_ram: MACRO db TX_RAM dw \1 ENDM enum TX_BCD ; $02 text_bcd: MACRO db TX_BCD dw \1 db \2 ENDM enum TX_MOVE ; $03 text_move: MACRO db TX_MOVE dw \1 ENDM enum TX_BOX ; $04 text_box: MACRO db TX_BOX dw \1 db \2, \3 ENDM enum TX_LOW ; $05 text_low: MACRO db TX_LOW endm enum WAIT_BUTTON ; $06 text_waitbutton: MACRO db WAIT_BUTTON endm enum TX_SCROLL ; $07 text_scroll: MACRO db TX_SCROLL endm enum START_ASM ; $08 start_asm: MACRO db START_ASM endm enum TX_NUM ; $09 deciram: MACRO db TX_NUM dw \1 ; address dn \2, \3 ; bytes, digits endm enum TX_EXIT ; $0a interpret_data: MACRO db TX_EXIT endm enum TX_SOUND_0B ; $0b sound_dex_fanfare_50_79: MACRO db TX_SOUND_0B endm enum TX_DOTS ; $0c limited_interpret_data: MACRO db TX_DOTS db \1 endm enum TX_LINK_WAIT_BUTTON ; $0d link_wait_button: MACRO db TX_LINK_WAIT_BUTTON endm enum TX_SOUND_0E ; $0e sound_dex_fanfare_20_49: MACRO db TX_SOUND_0E endm enum TX_SOUND_0F ; $0f sound_item: MACRO db TX_SOUND_0F endm enum TX_SOUND_10 ; $10 sound_caught_mon: MACRO db TX_SOUND_10 endm enum TX_SOUND_11 ; $11 sound_dex_fanfare_80_109: MACRO db TX_SOUND_11 endm enum TX_SOUND_12 ; $12 sound_fanfare: MACRO db TX_SOUND_12 endm enum TX_SOUND_13 ; $13 sound_slot_machine_start: MACRO db TX_SOUND_13 endm enum TX_STRINGBUFFER ; $14 text_buffer: MACRO db TX_STRINGBUFFER db \1 endm enum TX_DAY ; $15 current_day: MACRO db TX_DAY endm enum TX_FAR ; $16 text_jump: MACRO db TX_FAR dw \1 db BANK(\1) ENDM