emote: MACRO ; graphics pointer, length, starting tile dw \1 db \2 tiles, BANK(\1) dw vTiles1 tile \3 ENDM Emotes: ; 144d ; entries correspond to EMOTE_* constants emote ShockEmote, 4, $78 emote QuestionEmote, 4, $78 emote HappyEmote, 4, $78 emote SadEmote, 4, $78 emote HeartEmote, 4, $78 emote BoltEmote, 4, $78 emote SleepEmote, 4, $78 emote FishEmote, 4, $78 emote JumpShadowGFX, 1, $7c emote FishingRodGFX, 2, $7c emote BoulderDustGFX, 2, $7e emote GrassRustleGFX, 1, $7e ; 14495