BattleText:: ; used only for BANK(BattleText) BattleText_PlayerPickedUpPayDayMoney: text " picked up" line "¥@" text_decimal wPayDayMoney, 3, 6 text "!" prompt WildPokemonAppearedText: text "Wild @" text_ram wEnemyMonNick text_start line "appeared!" prompt HookedPokemonAttackedText: text "The hooked" line "@" text_ram wEnemyMonNick text_start cont "attacked!" prompt PokemonFellFromTreeText: text_ram wEnemyMonNick text " fell" line "out of the tree!" prompt WildCelebiAppearedText: text "Wild @" text_ram wEnemyMonNick text_start line "appeared!" prompt WantsToBattleText:: text "" line "wants to battle!" prompt BattleText_WildFled: text "Wild @" text_ram wEnemyMonNick text_start line "fled!" prompt BattleText_EnemyFled: text "Enemy @" text_ram wEnemyMonNick text_start line "fled!" prompt HurtByPoisonText: text "" line "is hurt by poison!" prompt HurtByBurnText: text "'s" line "hurt by its burn!" prompt LeechSeedSapsText: text "LEECH SEED saps" line "!" prompt HasANightmareText: text "" line "has a NIGHTMARE!" prompt HurtByCurseText: text "'s" line "hurt by the CURSE!" prompt SandstormHitsText: text "The SANDSTORM hits" line "!" prompt PerishCountText: text "'s" line "PERISH count is @" text_decimal wDeciramBuffer, 1, 1 text "!" prompt BattleText_TargetRecoveredWithItem: text "" line "recovered with" cont "@" text_ram wStringBuffer1 text "." prompt BattleText_UserRecoveredPPUsing: text "" line "recovered PP using" cont "@" text_ram wStringBuffer1 text "." prompt BattleText_TargetWasHitByFutureSight: text "" line "was hit by FUTURE" cont "SIGHT!" prompt BattleText_SafeguardFaded: text "'s" line "SAFEGUARD faded!" prompt BattleText_MonsLightScreenFell: text_ram wStringBuffer1 text " #MON's" line "LIGHT SCREEN fell!" prompt BattleText_MonsReflectFaded: text_ram wStringBuffer1 text " #MON's" line "REFLECT faded!" prompt BattleText_RainContinuesToFall: text "Rain continues to" line "fall." prompt BattleText_TheSunlightIsStrong: text "The sunlight is" line "strong." prompt BattleText_TheSandstormRages: text "The SANDSTORM" line "rages." prompt BattleText_TheRainStopped: text "The rain stopped." prompt BattleText_TheSunlightFaded: text "The sunlight" line "faded." prompt BattleText_TheSandstormSubsided: text "The SANDSTORM" line "subsided." prompt BattleText_EnemyMonFainted: text "Enemy @" text_ram wEnemyMonNick text_start line "fainted!" prompt GotMoneyForWinningText: text " got ¥@" text_decimal wBattleReward, 3, 6 text_start line "for winning!" prompt BattleText_EnemyWasDefeated: text "" line "was defeated!" prompt TiedAgainstText: text "Tied against" line "!" prompt SentSomeToMomText: text " got ¥@" text_decimal wBattleReward, 3, 6 text_start line "for winning!" cont "Sent some to MOM!" prompt SentHalfToMomText: text "Sent half to MOM!" prompt SentAllToMomText: text "Sent all to MOM!" prompt BattleText_0x80a4f: text ": Huh? I" line "should've chosen" cont "your #MON!" prompt BattleText_MonFainted: text_ram wBattleMonNick text_start line "fainted!" prompt BattleText_UseNextMon: text "Use next #MON?" done BattleText_0x80a93: text ": Yes!" line "I guess I chose a" cont "good #MON!" prompt LostAgainstText: text "Lost against" line "!" prompt BattleText_EnemyIsAboutToUseWillPlayerChangeMon: text "" line "is about to use" cont "@" text_ram wEnemyMonNick text "." para "Will " line "change #MON?" done BattleText_EnemySentOut: text "" line "sent out" cont "@" text_ram wEnemyMonNick text "!" done BattleText_TheresNoWillToBattle: text "There's no will to" line "battle!" prompt BattleText_AnEGGCantBattle: text "An EGG can't" line "battle!" prompt BattleText_CantEscape2: text "Can't escape!" prompt BattleText_TheresNoEscapeFromTrainerBattle: text "No! There's no" line "running from a" cont "trainer battle!" prompt BattleText_GotAwaySafely: text "Got away safely!" prompt BattleText_UserFledUsingAStringBuffer1: text "" line "fled using a" cont "@" text_ram wStringBuffer1 text "!" prompt BattleText_CantEscape: text "Can't escape!" prompt BattleText_UserHurtBySpikes: text "'s" line "hurt by SPIKES!" prompt RecoveredUsingText: text "" line "recovered using a" cont "@" text_ram wStringBuffer1 text "!" prompt BattleText_UsersStringBuffer1Activated: text "'s" line "@" text_ram wStringBuffer1 text_start cont "activated!" prompt BattleText_ItemsCantBeUsedHere: text "Items can't be" line "used here." prompt BattleText_MonIsAlreadyOut: text_ram wBattleMonNick text_start line "is already out." prompt BattleText_MonCantBeRecalled: text_ram wBattleMonNick text_start line "can't be recalled!" prompt BattleText_TheresNoPPLeftForThisMove: text "There's no PP left" line "for this move!" prompt BattleText_TheMoveIsDisabled: text "The move is" line "DISABLED!" prompt BattleText_MonHasNoMovesLeft: text_ram wBattleMonNick text_start line "has no moves left!" done BattleText_TargetsEncoreEnded: text "'s" line "ENCORE ended!" prompt BattleText_StringBuffer1GrewToLevel: text_ram wStringBuffer1 text " grew to" line "level @" text_decimal wCurPartyLevel, 1, 3 text "!@" sound_dex_fanfare_50_79 text_end text_end ; unused BattleText_WildMonIsEating: text "Wild @" text_ram wEnemyMonNick text_start line "is eating!" prompt BattleText_WildMonIsAngry: text "Wild @" text_ram wEnemyMonNick text_start line "is angry!" prompt FastAsleepText: text "" line "is fast asleep!" prompt WokeUpText: text "" line "woke up!" prompt FrozenSolidText: text "" line "is frozen solid!" prompt FlinchedText: text "" line "flinched!" prompt MustRechargeText: text "" line "must recharge!" prompt DisabledNoMoreText: text "'s" line "disabled no more!" prompt IsConfusedText: text "" line "is confused!" prompt HurtItselfText: text "It hurt itself in" line "its confusion!" prompt ConfusedNoMoreText: text "'s" line "confused no more!" prompt BecameConfusedText: text "" line "became confused!" prompt BattleText_ItemHealedConfusion: text "A @" text_ram wStringBuffer1 text " rid" line "" cont "of its confusion." prompt AlreadyConfusedText: text "'s" line "already confused!" prompt BattleText_UsersHurtByStringBuffer1: text "'s" line "hurt by" cont "@" text_ram wStringBuffer1 text "!" prompt BattleText_UserWasReleasedFromStringBuffer1: text "" line "was released from" cont "@" text_ram wStringBuffer1 text "!" prompt UsedBindText: text "" line "used BIND on" cont "!" prompt WhirlpoolTrapText: text "" line "was trapped!" prompt FireSpinTrapText: text "" line "was trapped!" prompt WrappedByText: text "" line "was WRAPPED by" cont "!" prompt ClampedByText: text "" line "was CLAMPED by" cont "!" prompt StoringEnergyText: text "" line "is storing energy!" prompt UnleashedEnergyText: text "" line "unleashed energy!" prompt HungOnText: text "" line "hung on with" cont "@" text_ram wStringBuffer1 text "!" prompt EnduredText: text "" line "ENDURED the hit!" prompt InLoveWithText: text "" line "is in love with" cont "!" prompt InfatuationText: text "'s" line "infatuation kept" cont "it from attacking!" prompt DisabledMoveText: text "'s" line "@" text_ram wStringBuffer1 text " is" cont "DISABLED!" prompt LoafingAroundText: text_ram wBattleMonNick text " is" line "loafing around." prompt BeganToNapText: text_ram wBattleMonNick text " began" line "to nap!" prompt WontObeyText: text_ram wBattleMonNick text " won't" line "obey!" prompt TurnedAwayText: text_ram wBattleMonNick text " turned" line "away!" prompt IgnoredOrdersText: text_ram wBattleMonNick text " ignored" line "orders!" prompt IgnoredSleepingText: text_ram wBattleMonNick text " ignored" line "orders…sleeping!" prompt NoPPLeftText: text "But no PP is left" line "for the move!" prompt HasNoPPLeftText: text "" line "has no PP left for" cont "@" text_ram wStringBuffer2 text "!" prompt WentToSleepText: text "" line "went to sleep!" done RestedText: text "" line "fell asleep and" cont "became healthy!" done RegainedHealthText: text "" line "regained health!" prompt AttackMissedText: text "'s" line "attack missed!" prompt AttackMissed2Text: text "'s" line "attack missed!" prompt CrashedText: text "" line "kept going and" cont "crashed!" prompt UnaffectedText: text "'s" line "unaffected!" prompt DoesntAffectText: text "It doesn't affect" line "!" prompt CriticalHitText: text "A critical hit!" prompt OneHitKOText: text "It's a one-hit KO!" prompt SuperEffectiveText: text "It's super-" line "effective!" prompt NotVeryEffectiveText: text "It's not very" line "effective…" prompt TookDownWithItText: text "" line "took down with it," cont "!" prompt RageBuildingText: text "'s" line "RAGE is building!" prompt GotAnEncoreText: text "" line "got an ENCORE!" prompt SharedPainText: text "The battlers" line "shared pain!" prompt TookAimText: text "" line "took aim!" prompt SketchedText: text "" line "SKETCHED" cont "@" text_ram wStringBuffer1 text "!" prompt DestinyBondEffectText: text "'s" line "trying to take its" cont "opponent with it!" prompt SpiteEffectText: text "'s" line "@" text_ram wStringBuffer1 text " was" cont "reduced by @" text_decimal wDeciramBuffer, 1, 1 text "!" prompt BellChimedText: text "A bell chimed!" line "" prompt FellAsleepText: text "" line "fell asleep!" prompt AlreadyAsleepText: text "'s" line "already asleep!" prompt WasPoisonedText: text "" line "was poisoned!" prompt BadlyPoisonedText: text "'s" line "badly poisoned!" prompt AlreadyPoisonedText: text "'s" line "already poisoned!" prompt SuckedHealthText: text "Sucked health from" line "!" prompt DreamEatenText: text "'s" line "dream was eaten!" prompt WasBurnedText: text "" line "was burned!" prompt DefrostedOpponentText: text "" line "was defrosted!" prompt WasFrozenText: text "" line "was frozen solid!" prompt WontRiseAnymoreText: text "'s" line "@" text_ram wStringBuffer2 text " won't" cont "rise anymore!" prompt WontDropAnymoreText: text "'s" line "@" text_ram wStringBuffer2 text " won't" cont "drop anymore!" prompt FledFromBattleText:: text "" line "fled from battle!" prompt FledInFearText: text "" line "fled in fear!" prompt BlownAwayText: text "" line "was blown away!" prompt PlayerHitTimesText: text "Hit @" text_decimal wPlayerDamageTaken, 1, 1 text " times!" prompt EnemyHitTimesText: text "Hit @" text_decimal wEnemyDamageTaken, 1, 1 text " times!" prompt MistText: text "'s" line "shrouded in MIST!" prompt ProtectedByMistText: text "'s" line "protected by MIST." prompt GettingPumpedText: text_pause text "'s" line "getting pumped!" prompt RecoilText: text "'s" line "hit with recoil!" prompt MadeSubstituteText: text "" line "made a SUBSTITUTE!" prompt HasSubstituteText: text "" line "has a SUBSTITUTE!" prompt TooWeakSubText: text "Too weak to make" line "a SUBSTITUTE!" prompt SubTookDamageText: text "The SUBSTITUTE" line "took damage for" cont "!" prompt SubFadedText: text "'s" line "SUBSTITUTE faded!" prompt MimicLearnedMoveText: text "" line "learned" cont "@" text_ram wStringBuffer1 text "!" prompt WasSeededText: text "" line "was seeded!" prompt EvadedText: text "" line "evaded the attack!" prompt WasDisabledText: text "'s" line "@" text_ram wStringBuffer1 text " was" cont "DISABLED!" prompt CoinsScatteredText: text "Coins scattered" line "everywhere!" prompt TransformedTypeText: text "" line "transformed into" cont "the @" text_ram wStringBuffer1 text "-type!" prompt EliminatedStatsText: text "All stat changes" line "were eliminated!" prompt TransformedText: text "" line "TRANSFORMED into" cont "@" text_ram wStringBuffer1 text "!" prompt LightScreenEffectText: text "'s" line "SPCL.DEF rose!" prompt ReflectEffectText: text "'s" line "DEFENSE rose!" prompt NothingHappenedText: text "But nothing" line "happened." prompt ButItFailedText: text "But it failed!" prompt ItFailedText: text "It failed!" prompt DidntAffect1Text: text "It didn't affect" line "!" prompt DidntAffect2Text: text "It didn't affect" line "!" prompt HPIsFullText: text "'s" line "HP is full!" prompt DraggedOutText: text "" line "was dragged out!" prompt ParalyzedText: text "'s" line "paralyzed! Maybe" cont "it can't attack!" prompt FullyParalyzedText: text "'s" line "fully paralyzed!" prompt AlreadyParalyzedText: text "'s" line "already paralyzed!" prompt ProtectedByText: text "'s" line "protected by" cont "@" text_ram wStringBuffer1 text "!" prompt MirrorMoveFailedText: text "The MIRROR MOVE" next "failed!" prompt StoleText: text "" line "stole @" text_ram wStringBuffer1 text_start cont "from its foe!" prompt CantEscapeNowText: text "" line "can't escape now!" prompt StartedNightmareText: text "" line "started to have a" cont "NIGHTMARE!" prompt WasDefrostedText: text "" line "was defrosted!" prompt PutACurseText: text "" line "cut its own HP and" para "put a CURSE on" line "!" prompt ProtectedItselfText: text "" line "PROTECTED itself!" prompt ProtectingItselfText: text "'s" line "PROTECTING itself!" done SpikesText: text "SPIKES scattered" line "all around" cont "!" prompt IdentifiedText: text "" line "identified" cont "!" prompt StartPerishText: text "Both #MON will" line "faint in 3 turns!" prompt SandstormBrewedText: text "A SANDSTORM" line "brewed!" prompt BracedItselfText: text "" line "braced itself!" prompt FellInLoveText: text "" line "fell in love!" prompt CoveredByVeilText: text "'s" line "covered by a veil!" prompt SafeguardProtectText: text "" line "is protected by" cont "SAFEGUARD!" prompt MagnitudeText: text "Magnitude @" text_decimal wDeciramBuffer, 1, 1 text "!" prompt ReleasedByText: text "" line "was released by" cont "!" prompt ShedLeechSeedText: text "" line "shed LEECH SEED!" prompt BlewSpikesText: text "" line "blew away SPIKES!" prompt DownpourText: text "A downpour" line "started!" prompt SunGotBrightText: text "The sunlight got" line "bright!" prompt BellyDrumText: text "" line "cut its HP and" cont "maximized ATTACK!" prompt CopiedStatsText: text "" line "copied the stat" para "changes of" line "!" prompt ForesawAttackText: text "" line "foresaw an attack!" prompt BeatUpAttackText: text_ram wStringBuffer1 text "'s" line "attack!" done RefusedGiftText: text "" line "refused the gift!" prompt IgnoredOrders2Text: text "" line "ignored orders!" prompt BattleText_LinkErrorBattleCanceled: text "Link error…" para "The battle has" line "been canceled…" prompt BattleText_0x8188e: text "There is no time" line "left today!" done