const_value set 2 const VIOLETMART_CLERK const VIOLETMART_GRANNY const VIOLETMART_COOLTRAINER_M VioletMart_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 ClerkScript_0x68295: opentext pokemart MARTTYPE_STANDARD, MART_VIOLET closetext end VioletMartGrannyScript: jumptextfaceplayer VioletMartGrannyText VioletMartCooltrainerMScript: jumptextfaceplayer VioletMartCooltrainerMText VioletMartGrannyText: text "When you first" line "catch a #MON," cont "it may be weak." para "But it will even-" line "tually grow to be" cont "strong." para "It's important to" line "treat #MON with" cont "love." done VioletMartCooltrainerMText: text "#MON can hold" line "items like POTION" cont "and ANTIDOTE." para "But they don't" line "appear to know how" para "to use manmade" line "items." done VioletMart_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $2, 1, VIOLET_CITY warp_def $7, $3, 1, VIOLET_CITY .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 3 object_event SPRITE_CLERK, 3, 1, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x68295, -1 object_event SPRITE_GRANNY, 6, 7, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VioletMartGrannyScript, -1 object_event SPRITE_COOLTRAINER_M, 2, 5, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, VioletMartCooltrainerMScript, -1