object_const_def ; object_event constants const ROUTE35_YOUNGSTER1 const ROUTE35_YOUNGSTER2 const ROUTE35_LASS1 const ROUTE35_LASS2 const ROUTE35_YOUNGSTER3 const ROUTE35_FISHER const ROUTE35_BUG_CATCHER const ROUTE35_SUPER_NERD const ROUTE35_OFFICER const ROUTE35_FRUIT_TREE const ROUTE35_POKE_BALL Route35_MapScripts: db 0 ; scene scripts db 0 ; callbacks TrainerBirdKeeperBryan: trainer BIRD_KEEPER, BRYAN, EVENT_BEAT_BIRD_KEEPER_BRYAN, BirdKeeperBryanSeenText, BirdKeeperBryanBeatenText, 0, .Script .Script: endifjustbattled opentext writetext BirdKeeperBryanAfterBattleText waitbutton closetext end TrainerJugglerIrwin: trainer JUGGLER, IRWIN1, EVENT_BEAT_JUGGLER_IRWIN, JugglerIrwin1SeenText, JugglerIrwin1BeatenText, 0, .Script .Script: loadvar VAR_CALLERID, PHONE_JUGGLER_IRWIN endifjustbattled opentext checkcellnum PHONE_JUGGLER_IRWIN iftrue Route35NumberAcceptedM checkevent EVENT_IRWIN_ASKED_FOR_PHONE_NUMBER iftrue .AskedAlready writetext JugglerIrwinAfterBattleText promptbutton setevent EVENT_IRWIN_ASKED_FOR_PHONE_NUMBER scall Route35AskNumber1M sjump .AskForNumber .AskedAlready: scall Route35AskNumber2M .AskForNumber: askforphonenumber PHONE_JUGGLER_IRWIN ifequal PHONE_CONTACTS_FULL, Route35PhoneFullM ifequal PHONE_CONTACT_REFUSED, Route35NumberDeclinedM gettrainername STRING_BUFFER_3, JUGGLER, IRWIN1 scall Route35RegisteredNumberM sjump Route35NumberAcceptedM Route35AskNumber1M: jumpstd AskNumber1MScript end Route35AskNumber2M: jumpstd AskNumber2MScript end Route35RegisteredNumberM: jumpstd RegisteredNumberMScript end Route35NumberAcceptedM: jumpstd NumberAcceptedMScript end Route35NumberDeclinedM: jumpstd NumberDeclinedMScript end Route35PhoneFullM: jumpstd PhoneFullMScript end Route35RematchM: jumpstd RematchMScript end TrainerCamperIvan: trainer CAMPER, IVAN, EVENT_BEAT_CAMPER_IVAN, CamperIvanSeenText, CamperIvanBeatenText, 0, .Script .Script: endifjustbattled opentext writetext CamperIvanAfterBattleText waitbutton closetext end TrainerCamperElliot: trainer CAMPER, ELLIOT, EVENT_BEAT_CAMPER_ELLIOT, CamperElliotSeenText, CamperElliotBeatenText, 0, .Script .Script: endifjustbattled opentext writetext CamperElliotAfterBattleText waitbutton closetext end TrainerPicnickerBrooke: trainer PICNICKER, BROOKE, EVENT_BEAT_PICNICKER_BROOKE, PicnickerBrookeSeenText, PicnickerBrookeBeatenText, 0, .Script .Script: endifjustbattled opentext writetext PicnickerBrookeAfterBattleText waitbutton closetext end TrainerPicnickerKim: trainer PICNICKER, KIM, EVENT_BEAT_PICNICKER_KIM, PicnickerKimSeenText, PicnickerKimBeatenText, 0, .Script .Script: endifjustbattled opentext writetext PicnickerKimAfterBattleText waitbutton closetext end TrainerBugCatcherArnie: trainer BUG_CATCHER, ARNIE1, EVENT_BEAT_BUG_CATCHER_ARNIE, BugCatcherArnieSeenText, BugCatcherArnieBeatenText, 0, .Script .Script: loadvar VAR_CALLERID, PHONE_BUG_CATCHER_ARNIE endifjustbattled opentext checkflag ENGINE_ARNIE iftrue .WantsBattle checkflag ENGINE_YANMA_SWARM iftrue .YanmaSwarming checkcellnum PHONE_BUG_CATCHER_ARNIE iftrue Route35NumberAcceptedM checkevent EVENT_ARNIE_ASKED_FOR_PHONE_NUMBER iftrue .AskedAlready writetext BugCatcherArnieAfterBattleText promptbutton setevent EVENT_ARNIE_ASKED_FOR_PHONE_NUMBER scall Route35AskNumber1M sjump .AskForNumber .AskedAlready: scall Route35AskNumber2M .AskForNumber: askforphonenumber PHONE_BUG_CATCHER_ARNIE ifequal PHONE_CONTACTS_FULL, Route35PhoneFullM ifequal PHONE_CONTACT_REFUSED, Route35NumberDeclinedM gettrainername STRING_BUFFER_3, BUG_CATCHER, ARNIE1 scall Route35RegisteredNumberM sjump Route35NumberAcceptedM .WantsBattle: scall Route35RematchM winlosstext BugCatcherArnieBeatenText, 0 readmem wArnieFightCount ifequal 4, .Fight4 ifequal 3, .Fight3 ifequal 2, .Fight2 ifequal 1, .Fight1 ifequal 0, .LoadFight0 .Fight4: checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight4 .Fight3: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight3 .Fight2: checkflag ENGINE_FLYPOINT_BLACKTHORN iftrue .LoadFight2 .Fight1: checkflag ENGINE_FLYPOINT_LAKE_OF_RAGE iftrue .LoadFight1 .LoadFight0: loadtrainer BUG_CATCHER, ARNIE1 startbattle reloadmapafterbattle loadmem wArnieFightCount, 1 clearflag ENGINE_ARNIE end .LoadFight1: loadtrainer BUG_CATCHER, ARNIE2 startbattle reloadmapafterbattle loadmem wArnieFightCount, 2 clearflag ENGINE_ARNIE end .LoadFight2: loadtrainer BUG_CATCHER, ARNIE3 startbattle reloadmapafterbattle loadmem wArnieFightCount, 3 clearflag ENGINE_ARNIE end .LoadFight3: loadtrainer BUG_CATCHER, ARNIE4 startbattle reloadmapafterbattle loadmem wArnieFightCount, 4 clearflag ENGINE_ARNIE end .LoadFight4: loadtrainer BUG_CATCHER, ARNIE5 startbattle reloadmapafterbattle clearflag ENGINE_ARNIE end .YanmaSwarming: writetext BugCatcherArnieYanmaText waitbutton closetext end TrainerFirebreatherWalt: trainer FIREBREATHER, WALT, EVENT_BEAT_FIREBREATHER_WALT, FirebreatherWaltSeenText, FirebreatherWaltBeatenText, 0, .Script .Script: endifjustbattled opentext writetext FirebreatherWaltAfterBattleText waitbutton closetext end TrainerOfficerDirk: faceplayer opentext checktime NITE iffalse .NotNight checkevent EVENT_BEAT_OFFICER_DIRK iftrue .AfterBattle playmusic MUSIC_OFFICER_ENCOUNTER writetext OfficerDirkSeenText waitbutton closetext winlosstext OfficerDirkBeatenText, 0 loadtrainer OFFICER, DIRK startbattle reloadmapafterbattle setevent EVENT_BEAT_OFFICER_DIRK closetext end .AfterBattle: writetext OfficerDirkAfterBattleText waitbutton closetext end .NotNight: writetext OfficerDirkPrettyToughText waitbutton closetext end Route35Sign: jumptext Route35SignText Route35TMRollout: itemball TM_ROLLOUT Route35FruitTree: fruittree FRUITTREE_ROUTE_35 CamperIvanSeenText: text "I've been getting" line "#MON data off" para "my radio. I think" line "I'm good." done CamperIvanBeatenText: text "I give!" done CamperIvanAfterBattleText: text "Music on the radio" line "changes the moods" cont "of wild #MON." done CamperElliotSeenText: text "I'm gonna show my" line "girlfriend I'm hot" cont "stuff!" done CamperElliotBeatenText: text "I wish you would" line "have lost for me…" done CamperElliotAfterBattleText: text "I was humiliated" line "in front of my" cont "girlfriend…" done PicnickerBrookeSeenText: text "My boyfriend's" line "weak, so I can't" cont "rely on him." done PicnickerBrookeBeatenText: text "Oh, my! You're so" line "strong!" done PicnickerBrookeAfterBattleText: text "I can count on my" line "#MON more than" cont "my boyfriend." done PicnickerKimSeenText: text "Are you going to" line "the GYM? Me too!" done PicnickerKimBeatenText: text "Oh. I couldn't" line "win…" done PicnickerKimAfterBattleText: text "The GYM BADGES are" line "pretty. I collect" cont "them." done BirdKeeperBryanSeenText: text "What kinds of" line "BALLS do you use?" done BirdKeeperBryanBeatenText: text "Yikes! Not fast" line "enough!" done BirdKeeperBryanAfterBattleText: text "Some #MON flee" line "right away." para "Try catching them" line "with KURT's FAST" cont "BALL." para "Whenever I find a" line "WHT APRICORN, I" cont "take it to KURT." para "He turns it into a" line "custom BALL." done JugglerIrwin1SeenText: text "Behold my graceful" line "BALL dexterity!" done JugglerIrwin1BeatenText: text "Whew! That was a" line "jolt!" done JugglerIrwinAfterBattleText: text "I was going to" line "dazzle you with my" cont "prize #MON." para "But your prowess" line "electrified me!" done BugCatcherArnieSeenText: text "I'll go anywhere" line "if bug #MON" cont "appear there." done BugCatcherArnieBeatenText: text "Huh? I shouldn't" line "have lost that…" done BugCatcherArnieAfterBattleText: text "My VENONAT won me" line "the Bug-Catching" para "Contest at the" line "NATIONAL PARK." done BugCatcherArnieYanmaText: text "Wow… Look at all" line "those YANMA!" para "I'm so blown away," line "I can't move." done FirebreatherWaltSeenText: text "I'm practicing my" line "fire breathing." done FirebreatherWaltBeatenText: text "Ow! I scorched the" line "tip of my nose!" done FirebreatherWaltAfterBattleText: text "The #MON March" line "on the radio lures" cont "wild #MON." done OfficerDirkSeenText: text "Danger lurks in" line "the night!" done OfficerDirkBeatenText: text "Whoops!" done OfficerDirkAfterBattleText: text "You know, night-" line "time is fun in its" cont "own ways." para "But don't overdo" line "it, OK?" done OfficerDirkPrettyToughText: text "Your #MON look" line "pretty tough." para "You could go any-" line "where safely." done Route35SignText: text "ROUTE 35" done Route35_MapEvents: db 0, 0 ; filler db 3 ; warp events warp_event 9, 33, ROUTE_35_GOLDENROD_GATE, 1 warp_event 10, 33, ROUTE_35_GOLDENROD_GATE, 2 warp_event 3, 5, ROUTE_35_NATIONAL_PARK_GATE, 3 db 0 ; coord events db 2 ; bg events bg_event 1, 7, BGEVENT_READ, Route35Sign bg_event 11, 31, BGEVENT_READ, Route35Sign db 11 ; object events object_event 4, 19, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 2, TrainerCamperIvan, -1 object_event 8, 20, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerCamperElliot, -1 object_event 7, 20, SPRITE_LASS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerPicnickerBrooke, -1 object_event 10, 26, SPRITE_LASS, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerPicnickerKim, -1 object_event 14, 28, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 0, TrainerBirdKeeperBryan, -1 object_event 2, 10, SPRITE_FISHER, SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerFirebreatherWalt, -1 object_event 16, 7, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 2, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherArnie, -1 object_event 5, 10, SPRITE_SUPER_NERD, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerJugglerIrwin, -1 object_event 5, 6, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, TrainerOfficerDirk, -1 object_event 2, 25, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route35FruitTree, -1 object_event 13, 16, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route35TMRollout, EVENT_ROUTE_35_TM_ROLLOUT