RedsHouse2F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 RedsHouse2FN64Script: jumptext RedsHouse2FN64Text RedsHouse2FPCScript: jumptext RedsHouse2FPCText RedsHouse2FN64Text: text " played the" line "N64." para "Better get going--" line "no time to lose!" done RedsHouse2FPCText: text "It looks like it" line "hasn't been used" cont "in a long timeā€¦" done RedsHouse2F_MapEventHeader: ; filler db 0, 0 .Warps: db 1 warp_def 7, 0, 3, REDS_HOUSE_1F .CoordEvents: db 0 .BGEvents: db 2 bg_event 3, 5, BGEVENT_READ, RedsHouse2FN64Script bg_event 0, 1, BGEVENT_READ, RedsHouse2FPCScript .ObjectEvents: db 0