const_value set 2 const OLIVINEPOKECENTER1F_NURSE const OLIVINEPOKECENTER1F_FISHING_GURU const OLIVINEPOKECENTER1F_FISHER const OLIVINEPOKECENTER1F_TEACHER OlivinePokecenter1F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 NurseScript_0x9c002: jumpstd pokecenternurse FishingGuruScript_0x9c005: jumpstd happinesschecknpc OlivinePokecenter1FFisherScript: jumptextfaceplayer OlivinePokecenter1FFisherText OlivinePokecenter1FTeacherScript: jumptextfaceplayer OlivinePokecenter1FTeacherText OlivinePokecenter1FFisherText: text "The SAILOR in the" line "OLIVINE CAFE next" para "door is really" line "generous." para "He taught my" line "#MON STRENGTH." para "Now it can move" line "big boulders." done OlivinePokecenter1FTeacherText: text "There's a person" line "in CIANWOOD CITY" cont "across the sea." para "I heard him brag-" line "ging about his" cont "rare #MON." done OlivinePokecenter1F_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def 3, 7, 1, OLIVINE_CITY warp_def 4, 7, 1, OLIVINE_CITY warp_def 0, 7, 1, POKECENTER_2F .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 4 object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NurseScript_0x9c002, -1 object_event 8, 4, SPRITE_FISHING_GURU, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FishingGuruScript_0x9c005, -1 object_event 2, 3, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, OlivinePokecenter1FFisherScript, -1 object_event 7, 1, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivinePokecenter1FTeacherScript, -1