const_value set 2 const ECRUTEAKCITY_GRAMPS1 const ECRUTEAKCITY_GRAMPS2 const ECRUTEAKCITY_LASS1 const ECRUTEAKCITY_LASS2 const ECRUTEAKCITY_FISHER const ECRUTEAKCITY_YOUNGSTER const ECRUTEAKCITY_GRAMPS3 EcruteakCity_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 1 callback MAPCALLBACK_NEWMAP, .FlyPoint .FlyPoint: setflag ENGINE_FLYPOINT_ECRUTEAK return EcruteakCityGramps1Script: jumptextfaceplayer EcruteakCityGramps1Text EcruteakCityGramps2Script: jumptextfaceplayer EcruteakCityGramps2Text EcruteakCityGramps3Script: jumptextfaceplayer EcruteakCityGramps3Text EcruteakCityLassScript: jumptextfaceplayer EcruteakCityLassText LassScript_0x1a4015: faceplayer opentext checkevent EVENT_RELEASED_THE_BEASTS iftrue UnknownScript_0x1a4023 writetext UnknownText_0x1a421a waitbutton closetext end UnknownScript_0x1a4023: writetext UnknownText_0x1a4269 waitbutton closetext end FisherScript_0x1a4029: faceplayer opentext checkevent EVENT_JASMINE_RETURNED_TO_GYM iftrue UnknownScript_0x1a4037 writetext UnknownText_0x1a42ac waitbutton closetext end UnknownScript_0x1a4037: writetext UnknownText_0x1a4325 waitbutton closetext end EcruteakCityYoungsterScript: jumptextfaceplayer EcruteakCityYoungsterText EcruteakCitySign: jumptext EcruteakCitySignText TinTowerSign: jumptext TinTowerSignText EcruteakGymSign: jumptext EcruteakGymSignText EcruteakDanceTheaterSign: jumptext EcruteakDanceTheaterSignText BurnedTowerSign: jumptext BurnedTowerSignText EcruteakCityPokecenterSign: jumpstd pokecentersign EcruteakCityMartSign: jumpstd martsign EcruteakCityHiddenHyperPotion: hiddenitem EVENT_ECRUTEAK_CITY_HIDDEN_HYPER_POTION, HYPER_POTION UnusedMissingDaughterText: ; This text is neither used nor referenced in the final game. text "Oh, no. Oh, no…" para "My daughter is" line "missing." para "No… She couldn't" line "have gone to the" cont "BURNED TOWER." para "I told her not to" line "go near it…" para "People seem to" line "disappear there…" para "Oh, what should I" line "do…?" done EcruteakCityGramps1Text: text "ECRUTEAK used to" line "have two towers:" para "one each in the" line "east and west." done EcruteakCityGramps2Text: text "Ah, child." line "Have you learned" para "to dance like the" line "KIMONO GIRLS?" para "If you go to their" line "DANCE THEATER, an" para "odd old man will" line "give you something" cont "nice, I hear." done EcruteakCityLassText: text "I'm going to prac-" line "tice at the DANCE" para "THEATER. Care to" line "join me?" done UnknownText_0x1a421a: text "The tower that" line "used to be here…" para "My grandma told me" line "it used to be much" cont "taller." done UnknownText_0x1a4269: text "Three big #MON" line "ran off in differ-" cont "ent directions." cont "What were they?" done UnknownText_0x1a42ac: text "I heard a rumor" line "about OLIVINE" cont "LIGHTHOUSE." para "The #MON that" line "serves as the" para "beacon fell ill." line "Sounds like they" cont "are in trouble." done UnknownText_0x1a4325: text "The #MON at" line "OLIVINE LIGHTHOUSE" cont "has been cured." para "Boats can safely" line "sail out to sea at" cont "night again." done EcruteakCityYoungsterText: text "I hear #MON are" line "rampaging at the" para "LAKE OF RAGE. I'd" line "like to see that." done EcruteakCityGramps3Text: text "In the distant" line "past…" para "This tower burned" line "in a fire. Three" para "nameless #MON" line "perished in it." para "A rainbow-colored" line "#MON descended" para "from the sky and" line "resurrected them…" para "It's a legend that" line "has been passed" para "down by ECRUTEAK" line "GYM LEADERS." para "Me?" para "I was a trainer" line "way back when." cont "Hohoho!" done EcruteakCitySignText: text "ECRUTEAK CITY" line "A Historical City" para "Where the Past" line "Meets the Present" done TinTowerSignText: text "TIN TOWER" para "A legendary #-" line "MON is said to" cont "roost here." done EcruteakGymSignText: text "ECRUTEAK CITY" line "#MON GYM" cont "LEADER: MORTY" para "The Mystic Seer of" line "the Future" done EcruteakDanceTheaterSignText: text "ECRUTEAK DANCE" line "THEATER" done BurnedTowerSignText: text "BURNED TOWER" para "It was destroyed" line "by a mysterious" cont "fire." para "Please stay away," line "as it is unsafe." done EcruteakCity_MapEventHeader: ; filler db 0, 0 .Warps: db 15 warp_def 35, 26, 1, ROUTE_42_ECRUTEAK_GATE warp_def 35, 27, 2, ROUTE_42_ECRUTEAK_GATE warp_def 18, 11, 1, ECRUTEAK_HOUSE warp_def 20, 2, 1, WISE_TRIOS_ROOM warp_def 20, 3, 2, WISE_TRIOS_ROOM warp_def 23, 27, 1, ECRUTEAK_POKECENTER_1F warp_def 5, 21, 1, ECRUTEAK_LUGIA_SPEECH_HOUSE warp_def 23, 21, 1, DANCE_THEATRE warp_def 29, 21, 2, ECRUTEAK_MART warp_def 6, 27, 1, ECRUTEAK_GYM warp_def 13, 27, 1, ECRUTEAK_ITEMFINDER_HOUSE warp_def 37, 7, 1, TIN_TOWER_1F warp_def 5, 5, 1, BURNED_TOWER_1F warp_def 0, 18, 3, ROUTE_38_ECRUTEAK_GATE warp_def 0, 19, 4, ROUTE_38_ECRUTEAK_GATE .CoordEvents: db 0 .BGEvents: db 8 bg_event 15, 21, BGEVENT_READ, EcruteakCitySign bg_event 38, 10, BGEVENT_READ, TinTowerSign bg_event 8, 28, BGEVENT_READ, EcruteakGymSign bg_event 21, 21, BGEVENT_READ, EcruteakDanceTheaterSign bg_event 2, 10, BGEVENT_READ, BurnedTowerSign bg_event 24, 27, BGEVENT_READ, EcruteakCityPokecenterSign bg_event 30, 21, BGEVENT_READ, EcruteakCityMartSign bg_event 23, 14, BGEVENT_ITEM, EcruteakCityHiddenHyperPotion .ObjectEvents: db 7 object_event 18, 15, SPRITE_GRAMPS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakCityGramps1Script, -1 object_event 20, 21, SPRITE_GRAMPS, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakCityGramps2Script, -1 object_event 21, 29, SPRITE_LASS, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, EcruteakCityLassScript, -1 object_event 3, 9, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, LassScript_0x1a4015, -1 object_event 9, 22, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, FisherScript_0x1a4029, -1 object_event 10, 14, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EcruteakCityYoungsterScript, -1 object_event 3, 7, SPRITE_GRAMPS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, EcruteakCityGramps3Script, EVENT_ECRUTEAK_CITY_GRAMPS