INCLUDE "includes.asm" SECTION "Credits", ROMX, BANK[CREDITS] const_def const SATOSHI_TAJIRI const JUNICHI_MASUDA const TETSUYA_WATANABE const SHIGEKI_MORIMOTO const SOUSUKE_TAMADA const TAKENORI_OOTA const KEN_SUGIMORI const MOTOFUMI_FUJIWARA const ATSUKO_NISHIDA const MUNEO_SAITO const SATOSHI_OOTA const RENA_YOSHIKAWA const JUN_OKUTANI const HIRONOBU_YOSHIDA const ASUKA_IWASHITA const GO_ICHINOSE const MORIKAZU_AOKI const KOHJI_NISHINO const KENJI_MATSUSHIMA const TOSHINOBU_MATSUMIYA const SATORU_IWATA const NOBUHIRO_SEYA const KAZUHITO_SEKINE const TETSUJI_OOTA const NCL_SUPER_MARIO_CLUB const SARUGAKUCHO const AKITO_MORI const TAKAHIRO_HARADA const TOHRU_HASHIMOTO const NOBORU_MATSUMOTO const TAKEHIRO_IZUSHI const TAKASHI_KAWAGUCHI const TSUNEKAZU_ISHIHARA const HIROSHI_YAMAUCHI const KENJI_SAIKI const ATSUSHI_TADA const NAOKO_KAWAKAMI const HIROYUKI_ZINNAI const KUNIMI_KAWAMURA const HISASHI_SOGABE const KEITA_KAGAYA const YOSHINORI_MATSUDA const HITOMI_SATO const TORU_OSAWA const TAKAO_OHARA const YUICHIRO_ITO const TAKAO_SHIMIZU const PLANNING const KEITA_NAKAMURA const HIROTAKA_UEMURA const HIROAKI_TAMURA const NORIAKI_SAKAGUCHI const MIYUKI_SATO const GAKUZI_NOMOTO const AI_MASHIMA const MIKIHIRO_ISHIKAWA const HIDEYUKI_HASHIMOTO const SATOSHI_YAMATO const SHIGERU_MIYAMOTO const GAIL_TILDEN const NOB_OGASAWARA const SETH_MCMAHILL const HIROTO_ALEXANDER const TERESA_LILLYGREN const THOMAS_HERTZOG const ERIK_JOHNSON const HIRO_NAKAMURA const TERUKI_MURAKAWA const KAZUYOSHI_OSAWA const KIMIKO_NAKAMICHI const CREDIT_END const CREDIT_UNKNOWN const STAFF const DIRECTOR const CODIRECTOR const PROGRAMMERS const GRAPHICS_DIRECTOR const MONSTER_DESIGN const GRAPHICS_DESIGN const CREDIT_MUSIC const CREDIT_SOUND_EFFECTS const GAME_DESIGN const GAME_SCENARIO const TOOL_PROGRAMMING const PARAMETRIC_DESIGN const SCRIPT_DESIGN const MAP_DATA_DESIGN const MAP_DESIGN const PRODUCT_TESTING const SPECIAL_THANKS const PRODUCERS const EXECUTIVE_PRODUCER const POKEMON_ANIMATION const POKEDEX_TEXT const MOBILE_PRJ_LEADER const MOBILE_SYSTEM_AD const MOBILE_STADIUM_DIR const COORDINATION const COPYRIGHT const US_VERSION_STAFF const US_COORDINATION const TEXT_TRANSLATION const PAAD_TESTING const_value SET -7 const CREDITS_THEEND const CREDITS_WAIT2 const CREDITS_MUSIC const CREDITS_CLEAR const CREDITS_SCENE const CREDITS_WAIT const CREDITS_END Function109847:: ; 109847 bit 6, b ld a, $0 jr z, .asm_10984f ld a, $40 .asm_10984f ld [wcf63], a ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a call WhiteBGMap call ClearTileMap call ClearSprites ld hl, wca00 ld c, $80 ld de, $ff00 .asm_10986a ld a, e ld [hli], a ld a, d ld [hli], a dec c jr nz, .asm_10986a ld de, CreditsBorderGFX ld hl, $9200 lb bc, BANK(CreditsBorderGFX), $09 call Request2bpp ld de, CopyrightGFX ld hl, $9600 lb bc, BANK(CopyrightGFX), $1d call Request2bpp ld de, TheEndGFX ld hl, $9400 lb bc, BANK(TheEndGFX), $10 call Request2bpp ld a, $ff ld [wcf64], a xor a ld [wcf65], a call Function109bca ld e, l ld d, h ld hl, VTiles2 lb bc, BANK(CreditsMonsGFX), $10 call Request2bpp call Function109a95 xor a ld [wcf66], a ld hl, LYOverrides ld bc, $100 xor a call ByteFill ld a, rSCX - $ff00 ld [hLCDStatCustom], a call GetCreditsPalette call Function32f9 ld a, [hVBlank] push af ld a, $5 ld [hVBlank], a ld a, $1 ld [$ffaa], a xor a ld [hBGMapMode], a ld [CreditsPos], a ld [wcd21], a ld [CreditsTimer], a .asm_1098de call Function109908 call Function1098fd jr nz, .asm_1098ee call Function109926 call DelayFrame jr .asm_1098de .asm_1098ee call WhiteBGMap xor a ld [hLCDStatCustom], a ld [hBGMapAddress], a pop af ld [hVBlank], a pop af ld [rSVBK], a ret ; 1098fd Function1098fd: ; 1098fd ld a, [hJoypadDown] and $1 ret z ld a, [wcf63] bit 7, a ret ; 109908 Function109908: ; 109908 ld a, [hJoypadDown] and $2 ret z ld a, [wcf63] bit 6, a ret z ld hl, CreditsPos ld a, [hli] cp $d jr nc, .asm_10991e ld a, [hli] and a ret z .asm_10991e ld hl, CreditsTimer ld a, [hl] and a ret z dec [hl] ret ; 109926 Function109926: ; 109926 ld a, [wcf63] and $f ld e, a ld d, 0 ld hl, Jumptable_109937 rept 2 add hl, de endr ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 109937 Jumptable_109937: ; 109937 (42:5937) dw ParseCredits dw Function109951 dw Function109951 dw Function10995e dw Function109964 dw Function10997b dw Function109986 dw Function109951 dw Function109951 dw Function109951 dw Function109964 dw Function10997b dw Function109956 Function109951: ; 109951 (42:5951) ld hl, wcf63 inc [hl] ret Function109956: ; 109956 (42:5956) ld hl, wcf63 ld a, [hl] and $f0 ld [hl], a ret Function10995e: ; 10995e (42:595e) xor a ld [hBGMapMode], a ; $ff00+$d4 jp Function109951 Function109964: ; 109964 (42:5964) call Function109bca ld a, l ld [Requested2bppSource], a ld a, h ld [Requested2bppSource + 1], a ld a, $0 ld [Requested2bppDest], a ld a, $90 ld [Requested2bppDest + 1], a jr Function10997b Function10997b: ; 10997b (42:597b) xor a ld [hBGMapMode], a ; $ff00+$d4 ld a, $8 ld [Requested2bpp], a jp Function109951 Function109986: ; 109986 (42:5986) ld a, [rLY] ; $ff00+$44 cp $30 jr c, Function109986 ld a, [wcf66] rept 2 dec a endr ld [wcf66], a ld hl, LYOverrides + $1f call Function1099a3 ld hl, LYOverrides + $87 call Function1099a3 jp Function109951 Function1099a3: ; 1099a3 (42:59a3) ld c, $8 .asm_1099a5 ld [hli], a dec c jr nz, .asm_1099a5 ret ; 1099aa ParseCredits: ; 1099aa ld hl, wcf63 bit 7, [hl] jp nz, .done ; Wait until the timer has run out to parse the next command. ld hl, CreditsTimer ld a, [hl] and a jr z, .parse ; One tick has passed. dec [hl] jp .done .parse ; First, let's clear the current text display, ; starting from line 5. xor a ld [$ffd4], a hlcoord 0, 5 ld bc, 20 * 12 ld a, " " call ByteFill ; Then read the script. .loop call .get ; Commands: cp CREDITS_END jp z, .end cp CREDITS_WAIT jr z, .wait cp CREDITS_SCENE jr z, .scene cp CREDITS_CLEAR jr z, .clear cp CREDITS_MUSIC jr z, .music cp CREDITS_WAIT2 jr z, .wait2 cp CREDITS_THEEND jr z, .theend ; If it's not a command, it's a string identifier. push af ld e, a ld d, 0 ld hl, CreditsStrings rept 2 add hl, de endr ld a, [hli] ld d, [hl] ld e, a pop af ; Strings spanning multiple lines have special cases. cp COPYRIGHT jr z, .copyright cp STAFF jr c, .staff ; The rest start from line 6. hlcoord 0, 6 jr .print .copyright hlcoord 2, 6 jr .print .staff hlcoord 0, 6 .print ; Print strings spaced every two lines. call .get ld bc, 20 * 2 call AddNTimes call PlaceString jr .loop .theend ; Display "The End" graphic. call Function109c11 jr .loop .scene ; Update the scene number and corresponding palette. call .get ld [wcf65], a ; scene xor a ld [wcf64], a ; frame call GetCreditsPalette call Function32f9 ; update hw pal registers jr .loop .clear ; Clear the banner. ld a, $ff ld [wcf64], a ; frame jr .loop .music ; Play the credits music. ld de, MUSIC_CREDITS push de ld de, MUSIC_NONE call PlayMusic call DelayFrame pop de call PlayMusic jp .loop .wait2 ; Wait for some amount of ticks. call .get ld [CreditsTimer], a jr .done .wait ; Wait for some amount of ticks, and do something else. call .get ld [CreditsTimer], a xor a ld [$ffd5], a ld a, 1 ld [$ffd4], a .done jp Function109951 .end ; Stop execution. ld hl, wcf63 set 7, [hl] ld a, $20 ld [MusicFade], a ld a, MUSIC_POST_CREDITS % $100 ld [MusicFadeID], a ld a, MUSIC_POST_CREDITS / $100 ld [MusicFadeIDHi], a ret .get ; Get byte CreditsPos from CreditsScript push hl push de ld a, [CreditsPos] ld e, a ld a, [CreditsPos+1] ld d, a ld hl, CreditsScript add hl, de inc de ld a, e ld [CreditsPos], a ld a, d ld [CreditsPos+1], a ld a, [hl] pop de pop hl ret ; 109a95 Function109a95: ; 109a95 (42:5a95) xor a ld [hBGMapMode], a ; $ff00+$d4 ld a, $c ld [hBGMapAddress], a ; $ff00+$d6 ld a, $28 hlcoord 0, 0 ld bc, $168 call ByteFill ld a, $7f hlcoord 0, 4 ld bc, $118 call ByteFill hlcoord 0, 4 ld a, $24 call Function109b1d hlcoord 0, 17 ld a, $20 call Function109b1d hlcoord 0, 0, AttrMap ld bc, $50 xor a call ByteFill hlcoord 0, 4, AttrMap ld bc, $14 ld a, $1 call ByteFill hlcoord 0, 5, AttrMap ld bc, $f0 ld a, $2 call ByteFill hlcoord 0, 17, AttrMap ld bc, $14 ld a, $1 call ByteFill call Function3200 xor a ld [hBGMapMode], a ; $ff00+$d4 ld [hBGMapAddress], a ; $ff00+$d6 hlcoord 0, 0 call Function109aff call Function3200 ret Function109aff: ; 109aff (42:5aff) ld b, $5 .asm_109b01 push hl ld de, $11 ld c, $4 xor a .asm_109b08 ld [hli], a inc a ld [hli], a inc a ld [hli], a inc a ld [hl], a inc a add hl, de dec c jr nz, .asm_109b08 pop hl rept 4 inc hl endr dec b jr nz, .asm_109b01 ret Function109b1d: ; 109b1d (42:5b1d) ld c, $5 .asm_109b1f push af ld [hli], a inc a ld [hli], a inc a ld [hli], a inc a ld [hli], a pop af dec c jr nz, .asm_109b1f ret GetCreditsPalette: ; 109b2c call .GetPalAddress push hl ld a, 0 call .UpdatePals pop hl ret .GetPalAddress ; Each set of palette data is 24 bytes long. ld a, [wcf65] ; scene and 3 add a add a ; * 8 add a ld e, a ld d, 0 ld hl, CreditsPalettes add hl, de add hl, de ; * 3 add hl, de ret .UpdatePals ; Update the first three colors in both palette buffers. push af push hl add Unkn1Pals % $100 ld e, a ld a, 0 adc Unkn1Pals / $100 ld d, a ld bc, 24 call CopyBytes pop hl pop af add BGPals % $100 ld e, a ld a, 0 adc BGPals / $100 ld d, a ld bc, 24 call CopyBytes ret CreditsPalettes: ; Pichu RGB 31, 00, 31 RGB 31, 25, 00 RGB 11, 14, 31 RGB 07, 07, 07 RGB 31, 05, 05 RGB 11, 14, 31 RGB 11, 14, 31 RGB 31, 31, 31 RGB 31, 05, 05 RGB 00, 00, 00 RGB 31, 31, 31 RGB 31, 31, 31 ; Smoochum RGB 31, 31, 31 RGB 31, 27, 00 RGB 26, 06, 31 RGB 07, 07, 07 RGB 03, 13, 31 RGB 20, 00, 24 RGB 26, 06, 31 RGB 31, 31, 31 RGB 03, 13, 31 RGB 00, 00, 00 RGB 31, 31, 31 RGB 31, 31, 31 ; Ditto RGB 31, 31, 31 RGB 23, 12, 28 RGB 31, 22, 00 RGB 07, 07, 07 RGB 03, 20, 00 RGB 31, 22, 00 RGB 31, 22, 00 RGB 31, 31, 31 RGB 03, 20, 00 RGB 00, 00, 00 RGB 31, 31, 31 RGB 31, 31, 31 ; Igglybuff RGB 31, 31, 31 RGB 31, 10, 31 RGB 31, 00, 09 RGB 07, 07, 07 RGB 31, 14, 00 RGB 31, 00, 09 RGB 31, 00, 09 RGB 31, 31, 31 RGB 31, 14, 00 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 ; 109bca Function109bca: ; 109bca (42:5bca) ld hl, wcf64 ld a, [hl] cp $ff jr z, .asm_109bed and 3 ld e, a inc a and 3 ld [hl], a ld a, [wcf65] and 3 rept 2 add a endr add e add a ld e, a ld d, 0 ld hl, CreditsMonsFrames add hl, de ld a, [hli] ld h, [hl] ld l, a ret .asm_109bed ld hl, wca00 ret ; 109bf1 (42:5bf1) CreditsMonsFrames: ; 109bf1 dw CreditsPichuGFX dw CreditsPichuGFX + $100 dw CreditsPichuGFX + $200 dw CreditsPichuGFX + $300 dw CreditsSmoochumGFX dw CreditsSmoochumGFX + $100 dw CreditsSmoochumGFX + $200 dw CreditsSmoochumGFX + $300 dw CreditsDittoGFX dw CreditsDittoGFX + $100 dw CreditsDittoGFX + $200 dw CreditsDittoGFX + $300 dw CreditsIgglybuffGFX dw CreditsIgglybuffGFX + $100 dw CreditsIgglybuffGFX + $200 dw CreditsIgglybuffGFX + $300 ; 109c11 Function109c11: ; 109c11 (42:5c11) ld a, $40 hlcoord 6, 9 call Function109c1c hlcoord 6, 10 Function109c1c: ; 109c1c (42:5c1c) ld c, $8 .asm_109c1e ld [hli], a inc a dec c jr nz, .asm_109c1e ret ; 109c24 (42:5c24) CreditsBorderGFX: INCBIN "gfx/credits/border.2bpp" CreditsMonsGFX: CreditsPichuGFX: INCBIN "gfx/credits/pichu.2bpp" CreditsSmoochumGFX: INCBIN "gfx/credits/smoochum.2bpp" CreditsDittoGFX: INCBIN "gfx/credits/ditto.2bpp" CreditsIgglybuffGFX: INCBIN "gfx/credits/igglybuff.2bpp" CreditsScript: ; 10acb4 ; Clear the banner. db CREDITS_CLEAR ; Pokemon Crystal Version Staff db STAFF, 1 db CREDITS_WAIT, 8 ; Play the credits music. db CREDITS_MUSIC db CREDITS_WAIT2, 10 db CREDITS_WAIT, 1 ; Update the banner. db CREDITS_SCENE, 0 ; Pichu db DIRECTOR, 1 db SATOSHI_TAJIRI, 2 db CREDITS_WAIT, 12 db CODIRECTOR, 1 db JUNICHI_MASUDA, 2 db CREDITS_WAIT, 12 db PROGRAMMERS, 0 db SOUSUKE_TAMADA, 1 db HISASHI_SOGABE, 2 db KEITA_KAGAYA, 3 db YOSHINORI_MATSUDA, 4 db CREDITS_WAIT, 12 db PROGRAMMERS, 0 db SHIGEKI_MORIMOTO, 1 db TETSUYA_WATANABE, 2 db TAKENORI_OOTA, 3 db CREDITS_WAIT, 12 db GRAPHICS_DIRECTOR, 1 db KEN_SUGIMORI, 2 db CREDITS_WAIT, 12 db MONSTER_DESIGN, 0 db KEN_SUGIMORI, 1 db MOTOFUMI_FUJIWARA, 2 db SHIGEKI_MORIMOTO, 3 db HIRONOBU_YOSHIDA, 4 db SATOSHI_OOTA, 5 db CREDITS_WAIT, 12 db MONSTER_DESIGN, 0 db ATSUKO_NISHIDA, 1 db MUNEO_SAITO, 2 db RENA_YOSHIKAWA, 3 db CREDITS_WAIT, 12 db POKEMON_ANIMATION, 1 db HIRONOBU_YOSHIDA, 2 db JUN_OKUTANI, 3 db CREDITS_WAIT, 12 ; Clear the banner. db CREDITS_CLEAR db CREDITS_WAIT, 1 ; Update the banner. db CREDITS_SCENE, 1 ; Smoochum db GRAPHICS_DESIGN, 0 db HIRONOBU_YOSHIDA, 1 db JUN_OKUTANI, 2 db ASUKA_IWASHITA, 3 db TETSUYA_WATANABE, 4 db CREDITS_WAIT, 12 db CREDIT_MUSIC, 0 db JUNICHI_MASUDA, 1 db MORIKAZU_AOKI, 2 db GO_ICHINOSE, 3 db CREDITS_WAIT, 12 db CREDIT_SOUND_EFFECTS, 0 db MORIKAZU_AOKI, 1 db JUNICHI_MASUDA, 2 db TETSUYA_WATANABE, 3 db CREDITS_WAIT, 12 db GAME_DESIGN, 0 db JUNICHI_MASUDA, 1 db SHIGEKI_MORIMOTO, 2 db KOHJI_NISHINO, 3 db CREDITS_WAIT, 12 db GAME_DESIGN, 0 db TETSUJI_OOTA, 1 db HITOMI_SATO, 2 db KENJI_MATSUSHIMA, 3 db CREDITS_WAIT, 12 db GAME_SCENARIO, 0 db JUNICHI_MASUDA, 1 db KOHJI_NISHINO, 2 db TOSHINOBU_MATSUMIYA, 3 db KENJI_MATSUSHIMA, 4 db CREDITS_WAIT, 12 db POKEDEX_TEXT, 1 db TOSHINOBU_MATSUMIYA, 2 db CREDITS_WAIT, 12 db TOOL_PROGRAMMING, 1 db SOUSUKE_TAMADA, 2 db TAKENORI_OOTA, 3 db CREDITS_WAIT, 12 db PARAMETRIC_DESIGN, 1 db KOHJI_NISHINO, 2 db CREDITS_WAIT, 12 ; Clear the banner. db CREDITS_CLEAR db CREDITS_WAIT, 1 ; Update the banner. db CREDITS_SCENE, 2 ; Ditto db SCRIPT_DESIGN, 1 db TETSUJI_OOTA, 2 db NOBUHIRO_SEYA, 3 db CREDITS_WAIT, 12 db MAP_DATA_DESIGN, 1 db TETSUJI_OOTA, 2 db KAZUHITO_SEKINE, 3 db CREDITS_WAIT, 12 db MAP_DESIGN, 0 db TETSUJI_OOTA, 1 db KOHJI_NISHINO, 2 db NOBUHIRO_SEYA, 3 db CREDITS_WAIT, 12 db COORDINATION, 1 db HIROYUKI_ZINNAI, 2 db CREDITS_WAIT, 12 db PRODUCERS, 0 db SATORU_IWATA, 1 db SATOSHI_YAMATO, 2 db SHIGERU_MIYAMOTO, 3 db CREDITS_WAIT, 12 db PRODUCERS, 1 db TSUNEKAZU_ISHIHARA, 2 db CREDITS_WAIT, 12 ; Clear the banner. db CREDITS_CLEAR db CREDITS_WAIT, 1 ; Update the banner. db CREDITS_SCENE, 3 ; Igglybuff db US_VERSION_STAFF, 2 db CREDITS_WAIT, 9 db US_COORDINATION, 1 db GAIL_TILDEN, 2 db HIRO_NAKAMURA, 3 db CREDITS_WAIT, 12 db US_COORDINATION, 1 db JUNICHI_MASUDA, 2 db SETH_MCMAHILL, 3 db CREDITS_WAIT, 12 db US_COORDINATION, 1 db HIROTO_ALEXANDER, 2 db TERESA_LILLYGREN, 3 db CREDITS_WAIT, 12 db TEXT_TRANSLATION, 1 db NOB_OGASAWARA, 2 db CREDITS_WAIT, 12 db PROGRAMMERS, 1 db TERUKI_MURAKAWA, 2 db KAZUYOSHI_OSAWA, 3 db CREDITS_WAIT, 12 db PAAD_TESTING, 1 db THOMAS_HERTZOG, 2 db ERIK_JOHNSON, 3 db CREDITS_WAIT, 12 db PRODUCT_TESTING, 0 db PLANNING, 1 db CREDITS_WAIT, 12 db PRODUCT_TESTING, 0 db KEITA_NAKAMURA, 1 db HIROTAKA_UEMURA, 2 db HIROAKI_TAMURA, 3 db NORIAKI_SAKAGUCHI, 4 db CREDITS_WAIT, 12 db PRODUCT_TESTING, 0 db NCL_SUPER_MARIO_CLUB, 1 db KENJI_SAIKI, 2 db ATSUSHI_TADA, 3 db MIYUKI_SATO, 4 db CREDITS_WAIT, 12 db SPECIAL_THANKS, 0 db KIMIKO_NAKAMICHI, 1 db AKITO_MORI, 2 db CREDITS_WAIT, 12 db SPECIAL_THANKS, 0 db GAKUZI_NOMOTO, 1 db AI_MASHIMA, 2 db KUNIMI_KAWAMURA, 3 db CREDITS_WAIT, 12 db SPECIAL_THANKS, 0 db MIKIHIRO_ISHIKAWA, 1 db HIDEYUKI_HASHIMOTO, 2 db CREDITS_WAIT, 12 db EXECUTIVE_PRODUCER, 1 db HIROSHI_YAMAUCHI, 2 db CREDITS_WAIT, 12 db COPYRIGHT, 1 db CREDITS_WAIT, 9 ; Display "The End" graphic. db CREDITS_THEEND db CREDITS_WAIT, 20 db CREDITS_END ; 10ae13 CreditsStrings: dw .SatoshiTajiri dw .JunichiMasuda dw .TetsuyaWatanabe dw .ShigekiMorimoto dw .SousukeTamada dw .TakenoriOota dw .KenSugimori dw .MotofumiFujiwara dw .AtsukoNishida dw .MuneoSaito dw .SatoshiOota dw .RenaYoshikawa dw .JunOkutani dw .HironobuYoshida dw .AsukaIwashita dw .GoIchinose dw .MorikazuAoki dw .KohjiNishino dw .KenjiMatsushima dw .ToshinobuMatsumiya dw .SatoruIwata dw .NobuhiroSeya dw .KazuhitoSekine dw .TetsujiOota dw .NclSuperMarioClub dw .Sarugakucho dw .AkitoMori dw .TakahiroHarada dw .TohruHashimoto dw .NoboruMatsumoto dw .TakehiroIzushi dw .TakashiKawaguchi dw .TsunekazuIshihara dw .HiroshiYamauchi dw .KenjiSaiki dw .AtsushiTada dw .NaokoKawakami dw .HiroyukiZinnai dw .KunimiKawamura dw .HisashiSogabe dw .KeitaKagaya dw .YoshinoriMatsuda dw .HitomiSato dw .ToruOsawa dw .TakaoOhara dw .YuichiroIto dw .TakaoShimizu dw .Planning dw .KeitaNakamura dw .HirotakaUemura dw .HiroakiTamura dw .NoriakiSakaguchi dw .MiyukiSato dw .GakuziNomoto dw .AiMashima dw .MikihiroIshikawa dw .HideyukiHashimoto dw .SatoshiYamato dw .ShigeruMiyamoto dw .GailTilden dw .NobOgasawara dw .SethMcMahill dw .HirotoAlexander dw .TeresaLillygren dw .ThomasHertzog dw .ErikJohnson dw .HiroNakamura dw .TerukiMurakawa dw .KazuyoshiOsawa dw .KimikoNakamichi dw .End dw .Unknown dw .Staff dw .Director dw .CoDirector dw .Programmers dw .GraphicsDirector dw .MonsterDesign dw .GraphicsDesign dw .Music dw .SoundEffects dw .GameDesign dw .GameScenario dw .ToolProgramming dw .ParametricDesign dw .ScriptDesign dw .MapDataDesign dw .MapDesign dw .ProductTesting dw .SpecialThanks dw .Producers dw .ExecutiveProducer dw .PokemonAnimation dw .PokedexText dw .MobilePrjLeader dw .MobileSystemAd dw .MobileStadiumDir dw .Coordination dw .Copyright dw .UsVersionStaff dw .UsCoordination dw .TextTranslation dw .PaadTesting .SatoshiTajiri: db " SATOSHI TAJIRI@" ; "たじり さとし@" .JunichiMasuda: db " JUNICHI MASUDA@" ; "ますだ じゅんいち@" .TetsuyaWatanabe: db " TETSUYA WATANABE@" ; "わたなべ てつや@" .ShigekiMorimoto: db " SHIGEKI MORIMOTO@" ; "もりもと しげき@" .SousukeTamada: db " SOUSUKE TAMADA@" ; "たまだ そうすけ@" .TakenoriOota: db " TAKENORI OOTA@" ; "おおた たけのり@" .KenSugimori: db " KEN SUGIMORI@" ; "すぎもり けん@" .MotofumiFujiwara: db " MOTOFUMI FUJIWARA@" ; "ふじわら もとふみ@" .AtsukoNishida: db " ATSUKO NISHIDA@" ; "にしだ あつこ@" .MuneoSaito: db " MUNEO SAITO@" ; "さいとう むねお@" .SatoshiOota: db " SATOSHI OOTA@" ; "おおた さとし@" .RenaYoshikawa: db " RENA YOSHIKAWA@" ; "よしかわ れな@" .JunOkutani: db " JUN OKUTANI@" ; "おくたに じゅん@" .HironobuYoshida: db " HIRONOBU YOSHIDA@" ; "よしだ ひろのぶ@" .AsukaIwashita: db " ASUKA IWASHITA@" ; "いわした あすか@" .GoIchinose: db " GO ICHINOSE@" ; "いちのせ ごう@" .MorikazuAoki: db " MORIKAZU AOKI@" ; "あおき もりかず@" .KohjiNishino: db " KOHJI NISHINO@" ; "にしの こうじ@" .KenjiMatsushima: db " KENJI MATSUSHIMA@" ; "まつしま けんじ@" .ToshinobuMatsumiya: db "TOSHINOBU MATSUMIYA@" ; "まつみや としのぶ@" .SatoruIwata: db " SATORU IWATA@" ; "いわた さとる@" .NobuhiroSeya: db " NOBUHIRO SEYA@" ; "せや のぶひろ@" .KazuhitoSekine: db " KAZUHITO SEKINE@" ; "せきね かずひと@" .TetsujiOota: db " TETSUJI OOTA@" ; "おおた てつじ@" .NclSuperMarioClub: db "NCL SUPER MARIO CLUB@" ; "スーパーマりォクラブ@" .Sarugakucho: db " SARUGAKUCHO@" ; "さるがくちょう@" .AkitoMori: db " AKITO MORI@" ; "もり あきと@" .TakahiroHarada: db " TAKAHIRO HARADA@" ; "はらだ たかひろ@" .TohruHashimoto: db " TOHRU HASHIMOTO@" ; "はしもと とおる@" .NoboruMatsumoto: db " NOBORU MATSUMOTO@" ; "まつもと のぼる@" .TakehiroIzushi: db " TAKEHIRO IZUSHI@" ; "いずし たけひろ@" .TakashiKawaguchi: db " TAKASHI KAWAGUCHI@" ; "かわぐち たかし@" .TsunekazuIshihara: db " TSUNEKAZU ISHIHARA@" ; "いしはら つねかず@" .HiroshiYamauchi: db " HIROSHI YAMAUCHI@" ; "やまうち ひろし@" .KenjiSaiki: db " KENJI SAIKI@" ; "さいき けんじ@" .AtsushiTada: db " ATSUSHI TADA@" ; "ただ あつし@" .NaokoKawakami: db " NAOKO KAWAKAMI@" ; "かわかみ なおこ@" .HiroyukiZinnai: db " HIROYUKI ZINNAI@" ; "じんない ひろゆき@" .KunimiKawamura: db " KUNIMI KAWAMURA@" ; "かわむら くにみ@" .HisashiSogabe: db " HISASHI SOGABE@" ; "そがべ ひさし@" .KeitaKagaya: db " KEITA KAGAYA@" ; "かがや けいた@" .YoshinoriMatsuda: db " YOSHINORI MATSUDA@" ; "まつだ よしのり@" .HitomiSato: db " HITOMI SATO@" ; "さとう ひとみ@" .ToruOsawa: db " TORU OSAWA@" ; "おおさわ とおる@" .TakaoOhara: db " TAKAO OHARA@" ; "おおはら たかお@" .YuichiroIto: db " YUICHIRO ITO@" ; "いとう ゆういちろう@" .TakaoShimizu: db " TAKAO SHIMIZU@" ; "しみず たかお@" .Planning: db " SPECIAL PRODUCTION" next " PLANNING" ; "きかくかいはつぶ@" next " & DEVELOPMENT DEPT.@" .KeitaNakamura: db " KEITA NAKAMURA@" ; "なかむら けいた@" .HirotakaUemura: db " HIROTAKA UEMURA@" ; "うえむら ひろたか@" .HiroakiTamura: db " HIROAKI TAMURA@" ; "たむら ひろあき@" .NoriakiSakaguchi: db " NORIAKI SAKAGUCHI@" ; "さかぐち のりあき@" .MiyukiSato: db " MIYUKI SATO@" ; "さとう みゆき@" .GakuziNomoto: db " GAKUZI NOMOTO@" ; "のもと がくじ@" .AiMashima: db " AI MASHIMA@" ; "ましま あい@" .MikihiroIshikawa: db " MIKIHIRO ISHIKAWA@" ; "いしかわ みきひろ@" .HideyukiHashimoto: db " HIDEYUKI HASHIMOTO@" ; "はしもと ひでゆき@" .SatoshiYamato: db " SATOSHI YAMATO@" ; "やまと さとし@" .ShigeruMiyamoto: db " SHIGERU MIYAMOTO@" ; "みやもと しげる@" .End: db " END@" ; "おしまい@" .Unknown: db " ????????@" ; "????????@" .GailTilden: db " GAIL TILDEN@" .NobOgasawara: db " NOB OGASAWARA@" .SethMcMahill: db " SETH McMAHILL@" .HirotoAlexander: db " HIROTO ALEXANDER@" .TeresaLillygren: db " TERESA LILLYGREN@" .ThomasHertzog: db " THOMAS HERTZOG@" .ErikJohnson: db " ERIK JOHNSON@" .HiroNakamura: db " HIRO NAKAMURA@" .TerukiMurakawa: db " TERUKI MURAKAWA@" .KazuyoshiOsawa: db " KAZUYOSHI OSAWA@" .KimikoNakamichi: db " KIMIKO NAKAMICHI@" .Staff: db " #MON" ; "ポケットモンスター" next " CRYSTAL VERSION" ; " クりスタル バージョン" next " STAFF@" ; " スタッフ@" .Director: db " DIRECTOR@" ; "エグゼクティブ ディレクター@" .CoDirector: db " CO-DIRECTOR@" ; "ディレクター@" .Programmers: db " PROGRAMMERS@" ; "プログラム@" .GraphicsDirector: db " GRAPHICS DIRECTOR@" ; "グラフィック ディレクター@" .MonsterDesign: db " MONSTER DESIGN@" ; "# デザイン@" .GraphicsDesign: db " GRAPHICS DESIGN@" ; "グラフィック デザイン@" .Music: db " MUSIC@" ; "おんがく@" .SoundEffects: db " SOUND EFFECTS@" ; "サウンド エフ→クト@" .GameDesign: db " GAME DESIGN@" ; "ゲームデザイン@" .GameScenario: db " GAME SCENARIO@" ; "シナりォ@" .ToolProgramming: db " TOOL PROGRAMMING@" ; "ツール プログラム@" .ParametricDesign: db " PARAMETRIC DESIGN@" ; "パラメーター せってい@" .ScriptDesign: db " SCRIPT DESIGN@" ; "スクりプト せってい@" .MapDataDesign: db " MAP DATA DESIGN@" ; "マップデータ せってい@" .MapDesign: db " MAP DESIGN@" ; "マップ デザイン@" .ProductTesting: db " PRODUCT TESTING@" ; "デバッグプレイ@" .SpecialThanks: db " SPECIAL THANKS@" ; "スぺシャルサンクス@" .Producers: db " PRODUCERS@" ; "プロデューサー@" .ExecutiveProducer: db " EXECUTIVE PRODUCER@" ; "エグゼクティブ プロデューサー@" .PokemonAnimation: db " #MON ANIMATION@" ; "# アニメーション@" .PokedexText: db " #DEX TEXT@" ; "ずかん テキスト@" .MobilePrjLeader: db " MOBILE PRJ. LEADER@" ; "モバイルプロジ→クト りーダー@" .MobileSystemAd: db " MOBILE SYSTEM AD.@" ; "モバイル システムアドバイザー@" .MobileStadiumDir: db "MOBILE STADIUM DIR.@" ; "モバイルスタジアム ディレクター@" .Coordination: db " COORDINATION@" ; "コーディネーター@" .UsVersionStaff: db " US VERSION STAFF@" .UsCoordination: db " US COORDINATION@" .TextTranslation: db " TEXT TRANSLATION@" .PaadTesting: db " PAAD TESTING@" .Copyright: ; (C) 1 9 9 5 - 2 0 0 1 N i n t e n d o db $60,$61,$62,$63,$64,$65,$66, $67, $68, $69, $6a, $6b, $6c ; (C) 1 9 9 5 - 2 0 0 1 C r e a t u r e s i n c . next $60,$61,$62,$63,$64,$65,$66, $6d, $6e, $6f, $70, $71, $72, $7a, $7b, $7c ; (C) 1 9 9 5 - 2 0 0 1 G A M E F R E A K i n c . next $60,$61,$62,$63,$64,$65,$66, $73, $74, $75, $76, $77, $78, $79, $7a, $7b, $7c db "@"