PlayStereoCry:: ; 37b6 push af ld a, 1 ld [wc2bc], a pop af call _PlayCry call WaitSFX ret ; 37c4 PlayStereoCry2:: ; 37c4 ; Don't wait for the cry to end. ; Used during pic animations. push af ld a, 1 ld [wc2bc], a pop af jp _PlayCry ; 37ce PlayCry:: ; 37ce call PlayCry2 call WaitSFX ret ; 37d5 PlayCry2:: ; 37d5 ; Don't wait for the cry to end. push af xor a ld [wc2bc], a ld [CryTracks], a pop af call _PlayCry ret ; 37e2 _PlayCry:: ; 37e2 push hl push de push bc call GetCryIndex jr c, .done ld e, c ld d, b call PlayCryHeader .done pop bc pop de pop hl ret ; 37f3 LoadCryHeader:: ; 37f3 ; Load cry header bc. call GetCryIndex ret c ld a, [hROMBank] push af ld a, BANK(CryHeaders) rst Bankswitch ld hl, CryHeaders add hl, bc add hl, bc add hl, bc add hl, bc add hl, bc add hl, bc ld e, [hl] inc hl ld d, [hl] inc hl ld a, [hli] ld [CryPitch], a ld a, [hli] ld [CryPitch + 1], a ld a, [hli] ld [CryLength], a ld a, [hl] ld [CryLength + 1], a pop af rst Bankswitch and a ret ; 381e GetCryIndex:: ; 381e and a jr z, .no cp NUM_POKEMON + 1 jr nc, .no dec a ld c, a ld b, 0 and a ret .no scf ret ; 382d