const_def const NO_MOVE ; $00 const POUND ; $01 const KARATE_CHOP ; $02 const DOUBLESLAP ; $03 const COMET_PUNCH ; $04 const MEGA_PUNCH ; $05 const PAY_DAY ; $06 const FIRE_PUNCH ; $07 const ICE_PUNCH ; $08 const THUNDERPUNCH ; $09 const SCRATCH ; $0a const VICEGRIP ; $0b const GUILLOTINE ; $0c const RAZOR_WIND ; $0d const SWORDS_DANCE ; $0e const CUT ; $0f const GUST ; $10 const WING_ATTACK ; $11 const WHIRLWIND ; $12 const FLY ; $13 const BIND ; $14 const SLAM ; $15 const VINE_WHIP ; $16 const STOMP ; $17 const DOUBLE_KICK ; $18 const MEGA_KICK ; $19 const JUMP_KICK ; $1a const ROLLING_KICK ; $1b const SAND_ATTACK ; $1c const HEADBUTT ; $1d const HORN_ATTACK ; $1e const FURY_ATTACK ; $1f const HORN_DRILL ; $20 const TACKLE ; $21 const BODY_SLAM ; $22 const WRAP ; $23 const TAKE_DOWN ; $24 const THRASH ; $25 const DOUBLE_EDGE ; $26 const TAIL_WHIP ; $27 const POISON_STING ; $28 const TWINEEDLE ; $29 const PIN_MISSILE ; $2a const LEER ; $2b const BITE ; $2c const GROWL ; $2d const ROAR ; $2e const SING ; $2f const SUPERSONIC ; $30 const SONICBOOM ; $31 const DISABLE ; $32 const ACID ; $33 const EMBER ; $34 const FLAMETHROWER ; $35 const MIST ; $36 const WATER_GUN ; $37 const HYDRO_PUMP ; $38 const SURF ; $39 const ICE_BEAM ; $3a const BLIZZARD ; $3b const PSYBEAM ; $3c const BUBBLEBEAM ; $3d const AURORA_BEAM ; $3e const HYPER_BEAM ; $3f const PECK ; $40 const DRILL_PECK ; $41 const SUBMISSION ; $42 const LOW_KICK ; $43 const COUNTER ; $44 const SEISMIC_TOSS ; $45 const STRENGTH ; $46 const ABSORB ; $47 const MEGA_DRAIN ; $48 const LEECH_SEED ; $49 const GROWTH ; $4a const RAZOR_LEAF ; $4b const SOLARBEAM ; $4c const POISONPOWDER ; $4d const STUN_SPORE ; $4e const SLEEP_POWDER ; $4f const PETAL_DANCE ; $50 const STRING_SHOT ; $51 const DRAGON_RAGE ; $52 const FIRE_SPIN ; $53 const THUNDERSHOCK ; $54 const THUNDERBOLT ; $55 const THUNDER_WAVE ; $56 const THUNDER ; $57 const ROCK_THROW ; $58 const EARTHQUAKE ; $59 const FISSURE ; $5a const DIG ; $5b const TOXIC ; $5c const CONFUSION ; $5d const PSYCHIC_M ; $5e const HYPNOSIS ; $5f const MEDITATE ; $60 const AGILITY ; $61 const QUICK_ATTACK ; $62 const RAGE ; $63 const TELEPORT ; $64 const NIGHT_SHADE ; $65 const MIMIC ; $66 const SCREECH ; $67 const DOUBLE_TEAM ; $68 const RECOVER ; $69 const HARDEN ; $6a const MINIMIZE ; $6b const SMOKESCREEN ; $6c const CONFUSE_RAY ; $6d const WITHDRAW ; $6e const DEFENSE_CURL ; $6f const BARRIER ; $70 const LIGHT_SCREEN ; $71 const HAZE ; $72 const REFLECT ; $73 const FOCUS_ENERGY ; $74 const BIDE ; $75 const METRONOME ; $76 const MIRROR_MOVE ; $77 const SELFDESTRUCT ; $78 const EGG_BOMB ; $79 const LICK ; $7a const SMOG ; $7b const SLUDGE ; $7c const BONE_CLUB ; $7d const FIRE_BLAST ; $7e const WATERFALL ; $7f const CLAMP ; $80 const SWIFT ; $81 const SKULL_BASH ; $82 const SPIKE_CANNON ; $83 const CONSTRICT ; $84 const AMNESIA ; $85 const KINESIS ; $86 const SOFTBOILED ; $87 const HI_JUMP_KICK ; $88 const GLARE ; $89 const DREAM_EATER ; $8a const POISON_GAS ; $8b const BARRAGE ; $8c const LEECH_LIFE ; $8d const LOVELY_KISS ; $8e const SKY_ATTACK ; $8f const TRANSFORM ; $90 const BUBBLE ; $91 const DIZZY_PUNCH ; $92 const SPORE ; $93 const FLASH ; $94 const PSYWAVE ; $95 const SPLASH ; $96 const ACID_ARMOR ; $97 const CRABHAMMER ; $98 const EXPLOSION ; $99 const FURY_SWIPES ; $9a const BONEMERANG ; $9b const REST ; $9c const ROCK_SLIDE ; $9d const HYPER_FANG ; $9e const SHARPEN ; $9f const CONVERSION ; $a0 const TRI_ATTACK ; $a1 const SUPER_FANG ; $a2 const SLASH ; $a3 const SUBSTITUTE ; $a4 const STRUGGLE ; $a5 const SKETCH ; $a6 const TRIPLE_KICK ; $a7 const THIEF ; $a8 const SPIDER_WEB ; $a9 const MIND_READER ; $aa const NIGHTMARE ; $ab const FLAME_WHEEL ; $ac const SNORE ; $ad const CURSE ; $ae const FLAIL ; $af const CONVERSION2 ; $b0 const AEROBLAST ; $b1 const COTTON_SPORE ; $b2 const REVERSAL ; $b3 const SPITE ; $b4 const POWDER_SNOW ; $b5 const PROTECT ; $b6 const MACH_PUNCH ; $b7 const SCARY_FACE ; $b8 const FAINT_ATTACK ; $b9 const SWEET_KISS ; $ba const BELLY_DRUM ; $bb const SLUDGE_BOMB ; $bc const MUD_SLAP ; $bd const OCTAZOOKA ; $be const SPIKES ; $bf const ZAP_CANNON ; $c0 const FORESIGHT ; $c1 const DESTINY_BOND ; $c2 const PERISH_SONG ; $c3 const ICY_WIND ; $c4 const DETECT ; $c5 const BONE_RUSH ; $c6 const LOCK_ON ; $c7 const OUTRAGE ; $c8 const SANDSTORM ; $c9 const GIGA_DRAIN ; $ca const ENDURE ; $cb const CHARM ; $cc const ROLLOUT ; $cd const FALSE_SWIPE ; $ce const SWAGGER ; $cf const MILK_DRINK ; $d0 const SPARK ; $d1 const FURY_CUTTER ; $d2 const STEEL_WING ; $d3 const MEAN_LOOK ; $d4 const ATTRACT ; $d5 const SLEEP_TALK ; $d6 const HEAL_BELL ; $d7 const RETURN ; $d8 const PRESENT ; $d9 const FRUSTRATION ; $da const SAFEGUARD ; $db const PAIN_SPLIT ; $dc const SACRED_FIRE ; $dd const MAGNITUDE ; $de const DYNAMICPUNCH ; $df const MEGAHORN ; $e0 const DRAGONBREATH ; $e1 const BATON_PASS ; $e2 const ENCORE ; $e3 const PURSUIT ; $e4 const RAPID_SPIN ; $e5 const SWEET_SCENT ; $e6 const IRON_TAIL ; $e7 const METAL_CLAW ; $e8 const VITAL_THROW ; $e9 const MORNING_SUN ; $ea const SYNTHESIS ; $eb const MOONLIGHT ; $ec const HIDDEN_POWER ; $ed const CROSS_CHOP ; $ee const TWISTER ; $ef const RAIN_DANCE ; $f0 const SUNNY_DAY ; $f1 const CRUNCH ; $f2 const MIRROR_COAT ; $f3 const PSYCH_UP ; $f4 const EXTREMESPEED ; $f5 const ANCIENTPOWER ; $f6 const SHADOW_BALL ; $f7 const FUTURE_SIGHT ; $f8 const ROCK_SMASH ; $f9 const WHIRLPOOL ; $fa const BEAT_UP ; $fb const_value SET const_value + -1 const NUM_ATTACKS ; $fb ; Battle animations use the same constants ; as the moves up to this point. const ANIM_FC ; $fc const ANIM_FD ; $fd const ANIM_FE ; $fe const ANIM_SWEET_SCENT_2 ; $ff const ANIM_THROW_POKE_BALL ; $100 const ANIM_SEND_OUT_MON ; $101 const ANIM_RETURN_MON ; $102 const ANIM_CONFUSED ; $103 const ANIM_SLP ; $104 const ANIM_BRN ; $105 const ANIM_PSN ; $106 const ANIM_SAP ; $107 const ANIM_FRZ ; $108 const ANIM_PAR ; $109 const ANIM_IN_LOVE ; $10a const ANIM_IN_SANDSTORM ; $10b const ANIM_IN_NIGHTMARE ; $10c const ANIM_IN_WHIRLPOOL ; $10d ; battle anims const ANIM_MISS ; $10e const ANIM_ENEMY_DAMAGE ; $10f const ANIM_ENEMY_STAT_DOWN ; $110 const ANIM_PLAYER_STAT_DOWN ; $111 const ANIM_PLAYER_DAMAGE ; $112 const ANIM_WOBBLE ; $113 const ANIM_SHAKE ; $114 const ANIM_HIT_CONFUSION ; $115 ; wNumHits uses offsets from ANIM_MISS const_def const BATTLEANIM_NONE const BATTLEANIM_ENEMY_DAMAGE const BATTLEANIM_ENEMY_STAT_DOWN const BATTLEANIM_PLAYER_STAT_DOWN const BATTLEANIM_PLAYER_DAMAGE const BATTLEANIM_WOBBLE const BATTLEANIM_SHAKE const BATTLEANIM_HIT_CONFUSION