BattleCommand_Conversion2: ; conversion2 ld a, [wAttackMissed] and a jr nz, .failed ld hl, wBattleMonType1 ld a, [hBattleTurn] and a jr z, .got_type ld hl, wEnemyMonType1 .got_type ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP call GetBattleVar and a jr z, .failed push hl dec a ld hl, Moves + MOVE_TYPE call GetMoveAttr ld d, a pop hl cp CURSE_T jr z, .failed call AnimateCurrentMove call BattleCommand_SwitchTurn .loop call BattleRandom maskbits NUM_TYPES cp UNUSED_TYPES jr c, .okay cp UNUSED_TYPES_END jr c, .loop cp TYPES_END jr nc, .loop .okay ld [hli], a ld [hld], a push hl ld a, BATTLE_VARS_MOVE_TYPE call GetBattleVarAddr push af push hl ld a, d ld [hl], a call BattleCheckTypeMatchup pop hl pop af ld [hl], a pop hl ld a, [wTypeMatchup] cp EFFECTIVE jr nc, .loop call BattleCommand_SwitchTurn ld a, [hl] ld [wNamedObjectIndexBuffer], a predef GetTypeName ld hl, TransformedTypeText jp StdBattleTextBox .failed jp FailMove