const_def 2 ; object constants const SLOWPOKEWELLB2F_GYM_GUY const SLOWPOKEWELLB2F_POKE_BALL SlowpokeWellB2F_MapScripts: db 0 ; scene scripts db 0 ; callbacks SlowpokeWellB2FGymGuyScript: faceplayer opentext checkevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL iftrue .GotKingsRock writetext SlowpokeWellB2FGymGuyText buttonsound verbosegiveitem KINGS_ROCK iffalse .NoRoom setevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL .NoRoom: closetext end .GotKingsRock: writetext SlowpokeWellB2FGymGuyText_GotKingsRock waitbutton closetext end SlowpokeWellB2FTMRainDance: itemball TM_RAIN_DANCE SlowpokeWellB2FGymGuyText: text "I'm waiting to see" line "SLOWPOKE's moment" cont "of evolution." para "Through observa-" line "tion, I made a new" cont "discovery." para "A SLOWPOKE with a" line "KING'S ROCK often" para "gets bitten by a" line "SHELLDER." para "Here, I'll share a" line "KING'S ROCK with" cont "you." done SlowpokeWellB2FGymGuyText_GotKingsRock: text "I'm going to be" line "like SLOWPOKE." para "I'll wait patient-" line "ly, so I can see" cont "one evolve." done SlowpokeWellB2F_MapEvents: db 0, 0 ; filler db 1 ; warp events warp_event 9, 11, SLOWPOKE_WELL_B1F, 2 db 0 ; coord events db 0 ; bg events db 2 ; object events object_event 5, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 1, SlowpokeWellB2FGymGuyScript, -1 object_event 15, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SlowpokeWellB2FTMRainDance, EVENT_SLOWPOKE_WELL_B2F_TM_RAIN_DANCE