const_def 2 ; object constants const LAVRADIOTOWER1F_RECEPTIONIST const LAVRADIOTOWER1F_OFFICER const LAVRADIOTOWER1F_SUPER_NERD1 const LAVRADIOTOWER1F_GENTLEMAN const LAVRADIOTOWER1F_SUPER_NERD2 LavRadioTower1F_MapScripts: db 0 ; scene scripts db 0 ; callbacks LavRadioTower1FReceptionistScript: jumptextfaceplayer LavRadioTower1FReceptionistText LavRadioTower1FOfficerScript: jumptextfaceplayer LavRadioTower1FOfficerText LavRadioTower1FSuperNerd1Script: jumptextfaceplayer LavRadioTower1FSuperNerd1Text LavRadioTower1FGentlemanScript: faceplayer opentext checkflag ENGINE_EXPN_CARD iftrue .GotExpnCard checkevent EVENT_RETURNED_MACHINE_PART iftrue .ReturnedMachinePart writetext LavRadioTower1FGentlemanText waitbutton closetext end .ReturnedMachinePart: writetext LavRadioTower1FGentlemanText_ReturnedMachinePart buttonsound stringtotext .expncardname, MEM_BUFFER_1 scall .receiveitem setflag ENGINE_EXPN_CARD .GotExpnCard: writetext LavRadioTower1FGentlemanText_GotExpnCard waitbutton closetext end .receiveitem: jumpstd receiveitem end .expncardname db "EXPN CARD@" LavRadioTower1FSuperNerd2Script: faceplayer opentext checkflag ENGINE_EXPN_CARD iftrue .GotExpnCard writetext LavRadioTower1FSuperNerd2Text waitbutton closetext end .GotExpnCard: writetext LavRadioTower1FSuperNerd2Text_GotExpnCard waitbutton closetext end LavRadioTower1FDirectory: jumptext LavRadioTower1FDirectoryText LavRadioTower1FPokeFluteSign: jumptext LavRadioTower1FPokeFluteSignText LavRadioTower1FReferenceLibrary: ; unreferenced jumptext LavRadioTower1FReferenceLibraryText LavRadioTower1FReceptionistText: text "Welcome!" line "Feel free to look" para "around anywhere on" line "this floor." done LavRadioTower1FOfficerText: text "Sorry, but you can" line "only tour the" cont "ground floor." para "Ever since JOHTO's" line "RADIO TOWER was" para "taken over by a" line "criminal gang, we" para "have had to step" line "up our security." done LavRadioTower1FSuperNerd1Text: text "Many people are" line "hard at work here" para "in the RADIO" line "TOWER." para "They must be doing" line "their best to put" cont "on good shows." done LavRadioTower1FGentlemanText: text "Oh, no, no, no!" para "We've been off the" line "air ever since the" para "POWER PLANT shut" line "down." para "All my efforts to" line "start this station" para "would be wasted if" line "I can't broadcast." para "I'll be ruined!" done LavRadioTower1FGentlemanText_ReturnedMachinePart: text "Ah! So you're the" line " who solved" para "the POWER PLANT's" line "problem?" para "Thanks to you, I" line "never lost my job." para "I tell you, you're" line "a real lifesaver!" para "Please take this" line "as my thanks." done LavRadioTower1FGentlemanText_GotExpnCard: text "With that thing," line "you can tune into" para "the radio programs" line "here in KANTO." para "Gahahahaha!" done LavRadioTower1FSuperNerd2Text: text "Hey there!" para "I am the super" line "MUSIC DIRECTOR!" para "Huh? Your #GEAR" line "can't tune into my" para "music programs." line "How unfortunate!" para "If you get an EXPN" line "CARD upgrade, you" para "can tune in. You'd" line "better get one!" done LavRadioTower1FSuperNerd2Text_GotExpnCard: text "Hey there!" para "I am the super" line "MUSIC DIRECTOR!" para "I'm responsible" line "for the gorgeous" para "melodies that go" line "out over the air." para "Don't be square." line "Grab your music" cont "off the air!" done LavRadioTower1FDirectoryText: text "1F RECEPTION" line "2F SALES" para "3F PERSONNEL" line "4F PRODUCTION" para "5F DIRECTOR'S" line " OFFICE" done LavRadioTower1FPokeFluteSignText: text "Perk Up #MON" line "with Mellow Sounds" para "of the # FLUTE" line "on CHANNEL 20" done LavRadioTower1FReferenceLibraryText: text "Wow! A full rack" line "of #MON CDs and" cont "videos." para "This must be the" line "reference library." done LavRadioTower1F_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 2, 7, LAVENDER_TOWN, 7 warp_event 3, 7, LAVENDER_TOWN, 7 db 0 ; coord events db 2 ; bg events bg_event 11, 0, BGEVENT_READ, LavRadioTower1FDirectory bg_event 5, 0, BGEVENT_READ, LavRadioTower1FPokeFluteSign db 5 ; object events object_event 6, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, LavRadioTower1FReceptionistScript, -1 object_event 15, 1, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, LavRadioTower1FOfficerScript, -1 object_event 1, 3, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, LavRadioTower1FSuperNerd1Script, -1 object_event 9, 1, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, LavRadioTower1FGentlemanScript, -1 object_event 14, 6, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, LavRadioTower1FSuperNerd2Script, -1