const_value set 2 const OLIVINEGYM_JASMINE const OLIVINEGYM_GYM_GUY OlivineGym_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 JasmineScript_0x9c12f: faceplayer opentext checkevent EVENT_BEAT_JASMINE iftrue .FightDone writetext Jasmine_SteelTypeIntro waitbutton closetext winlosstext Jasmine_BetterTrainer, 0 loadtrainer JASMINE, 1 startbattle reloadmapafterbattle setevent EVENT_BEAT_JASMINE opentext writetext Text_ReceivedMineralBadge playsound SFX_GET_BADGE waitsfx setflag ENGINE_MINERALBADGE checkcode VAR_BADGES scall OlivineGymActivateRockets .FightDone: checkevent EVENT_GOT_TM23_IRON_TAIL iftrue .GotIronTail writetext Jasmine_BadgeSpeech buttonsound verbosegiveitem TM_IRON_TAIL iffalse .NoRoomForIronTail setevent EVENT_GOT_TM23_IRON_TAIL writetext Jasmine_IronTailSpeech waitbutton closetext end .GotIronTail: writetext Jasmine_GoodLuck waitbutton .NoRoomForIronTail: closetext end OlivineGymActivateRockets: if_equal 7, .RadioTowerRockets if_equal 6, .GoldenrodRockets end .GoldenrodRockets: jumpstd goldenrodrockets .RadioTowerRockets: jumpstd radiotowerrockets OlivineGymGuyScript: faceplayer checkevent EVENT_BEAT_JASMINE iftrue .OlivineGymGuyWinScript checkevent EVENT_JASMINE_RETURNED_TO_GYM iffalse .OlivineGymGuyPreScript opentext writetext OlivineGymGuyText waitbutton closetext end .OlivineGymGuyWinScript: opentext writetext OlivineGymGuyWinText waitbutton closetext end .OlivineGymGuyPreScript: opentext writetext OlivineGymGuyPreText waitbutton closetext end OlivineGymStatue: checkflag ENGINE_MINERALBADGE iftrue .Beaten jumpstd gymstatue1 .Beaten: trainertotext JASMINE, 1, $1 jumpstd gymstatue2 Jasmine_SteelTypeIntro: text "…Thank you for" line "your help at the" cont "LIGHTHOUSE…" para "But this is dif-" line "ferent. Please" para "allow me to intro-" line "duce myself." para "I am JASMINE, a" line "GYM LEADER. I use" cont "the steel-type." para "…Do you know about" line "the steel-type?" para "It's a type that" line "was only recently" cont "discovered." para "…Um… May I begin?" done Jasmine_BetterTrainer: text "…You are a better" line "trainer than me," para "in both skill and" line "kindness." para "In accordance with" line "LEAGUE rules, I" para "confer upon you" line "this BADGE." done Text_ReceivedMineralBadge: text " received" line "MINERALBADGE." done Jasmine_BadgeSpeech: text "MINERALBADGE" line "raises #MON's" cont "DEFENSE." para "…Um… Please take" line "this too…" done Text_ReceivedTM09: text " received" line "TM09." done Jasmine_IronTailSpeech: text "…You could use" line "that TM to teach" cont "IRON TAIL." done Jasmine_GoodLuck: text "Um… I don't know" line "how to say this," cont "but good luck…" done OlivineGymGuyText: text "JASMINE uses the" line "newly discovered" cont "steel-type." para "I don't know very" line "much about it." done OlivineGymGuyWinText: text "That was awesome." para "The steel-type," line "huh?" para "That was a close" line "encounter of an" cont "unknown kind!" done OlivineGymGuyPreText: text "JASMINE, the GYM" line "LEADER, is at the" cont "LIGHTHOUSE." para "She's been tending" line "to a sick #MON." para "A strong trainer" line "has to be compas-" cont "sionate." done OlivineGym_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def 4, 15, 2, OLIVINE_CITY warp_def 5, 15, 2, OLIVINE_CITY .CoordEvents: db 0 .BGEvents: db 2 bg_event 3, 13, BGEVENT_READ, OlivineGymStatue bg_event 6, 13, BGEVENT_READ, OlivineGymStatue .ObjectEvents: db 2 object_event 5, 3, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, JasmineScript_0x9c12f, EVENT_OLIVINE_GYM_JASMINE object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineGymGuyScript, -1