const_def 2 ; object constants const OLIVINECITY_SAILOR1 const OLIVINECITY_STANDING_YOUNGSTER const OLIVINECITY_SAILOR2 const OLIVINECITY_OLIVINE_RIVAL OlivineCity_MapScripts: db 2 ; scene scripts scene_script .DummyScene0 ; SCENE_DEFAULT scene_script .DummyScene1 ; SCENE_FINISHED db 1 ; callbacks callback MAPCALLBACK_NEWMAP, .FlyPoint .DummyScene0: end .DummyScene1: end .FlyPoint: setflag ENGINE_FLYPOINT_OLIVINE return OlivineCityRivalSceneTop: turnobject PLAYER, LEFT showemote EMOTE_SHOCK, PLAYER, 15 special FadeOutMusic pause 15 playsound SFX_ENTER_DOOR appear OLIVINECITY_OLIVINE_RIVAL waitsfx applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d2 playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext OlivineCityRivalText waitbutton closetext applymovement PLAYER, MovementData_0x1a88f4 turnobject PLAYER, RIGHT applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db setscene SCENE_FINISHED disappear OLIVINECITY_OLIVINE_RIVAL special RestartMapMusic variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY special LoadUsedSpritesGFX end OlivineCityRivalSceneBottom: turnobject PLAYER, LEFT showemote EMOTE_SHOCK, PLAYER, 15 special FadeOutMusic pause 15 playsound SFX_ENTER_DOOR appear OLIVINECITY_OLIVINE_RIVAL waitsfx applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d6 playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext OlivineCityRivalText waitbutton closetext applymovement PLAYER, MovementData_0x1a88f7 turnobject PLAYER, RIGHT applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8 disappear OLIVINECITY_OLIVINE_RIVAL setscene SCENE_FINISHED special RestartMapMusic variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY special LoadUsedSpritesGFX end OlivineCitySailor1Script: jumptextfaceplayer OlivineCitySailor1Text OlivineCityStandingYoungsterScript: faceplayer opentext random 2 ifequal 0, .FiftyFifty writetext OlivineCityStandingYoungsterPokegearText waitbutton closetext end .FiftyFifty: writetext OlivineCityStandingYoungsterPokedexText waitbutton closetext end OlivineCitySailor2Script: jumptextfaceplayer OlivineCitySailor2Text OlivineCitySign: jumptext OlivineCitySignText OlivineCityPortSign: jumptext OlivineCityPortSignText OlivineGymSign: jumptext OlivineGymSignText OlivineLighthouseSign: jumptext OlivineLighthouseSignText OlivineCityBattleTowerSign: jumptext OlivineCityBattleTowerSignText OlivineCityPokecenterSign: jumpstd pokecentersign OlivineCityMartSign: jumpstd martsign MovementData_0x1a88d2: step DOWN step RIGHT step RIGHT step_end MovementData_0x1a88d6: step DOWN step DOWN step RIGHT step RIGHT step_end MovementData_0x1a88db: step RIGHT step RIGHT step RIGHT step RIGHT step RIGHT step RIGHT step UP step UP step UP step UP step UP step UP step_end MovementData_0x1a88e8: step RIGHT step RIGHT step RIGHT step RIGHT step RIGHT step RIGHT step UP step UP step UP step UP step UP step_end MovementData_0x1a88f4: step DOWN turn_head UP step_end MovementData_0x1a88f7: step UP turn_head DOWN step_end OlivineCityRivalText: text "…" para "You again?" para "There's no need to" line "panic. I don't" para "bother with wimps" line "like you." para "Speaking of weak-" line "lings, the city's" para "GYM LEADER isn't" line "here." para "Supposedly taking" line "care of a sick" para "#MON at the" line "LIGHTHOUSE." para "Humph! Boo-hoo!" line "Just let sick" cont "#MON go!" para "A #MON that" line "can't battle is" cont "worthless!" para "Why don't you go" line "train at the" cont "LIGHTHOUSE?" para "Who knows. It may" line "make you a bit" cont "less weak!" done OlivineCitySailor1Text: text "Dark roads are" line "dangerous at" cont "night." para "But in the pitch-" line "black of night," para "the sea is even" line "more treacherous!" para "Without the beacon" line "of the LIGHTHOUSE" para "to guide it, no" line "ship can sail." done OlivineCityStandingYoungsterPokegearText: text "That thing you" line "have--it's a #-" cont "GEAR, right? Wow," cont "that's cool." done OlivineCityStandingYoungsterPokedexText: text "Wow, you have a" line "#DEX!" para "That is just so" line "awesome." done OlivineCitySailor2Text: text "The sea is sweet!" para "Sunsets on the sea" line "are marvelous!" para "Sing with me! " line "Yo-ho! Blow the" cont "man down!…" done OlivineCitySignText: text "OLIVINE CITY" para "The Port Closest" line "to Foreign Lands" done OlivineCityPortSignText: text "OLIVINE PORT" line "FAST SHIP PIER" done OlivineGymSignText: text "OLIVINE CITY" line "#MON GYM" cont "LEADER: JASMINE" para "The Steel-Clad" line "Defense Girl" done OlivineLighthouseSignText: text "OLIVINE LIGHTHOUSE" line "Also known as the" cont "GLITTER LIGHTHOUSE" done OlivineCityBattleTowerSignText: text "BATTLE TOWER AHEAD" line "Opening Now!" done OlivineCityBattleTowerSignText_NotYetOpen: ; unused; originally shown when the Battle Tower was closed text "BATTLE TOWER AHEAD" done OlivineCity_MapEvents: db 0, 0 ; filler db 11 ; warp events warp_event 13, 21, OLIVINE_POKECENTER_1F, 1 warp_event 10, 11, OLIVINE_GYM, 1 warp_event 25, 11, OLIVINE_TIMS_HOUSE, 1 warp_event 0, 0, OLIVINE_HOUSE_BETA, 1 ; inaccessible warp_event 29, 11, OLIVINE_PUNISHMENT_SPEECH_HOUSE, 1 warp_event 13, 15, OLIVINE_GOOD_ROD_HOUSE, 1 warp_event 7, 21, OLIVINE_CAFE, 1 warp_event 19, 17, OLIVINE_MART, 2 warp_event 29, 27, OLIVINE_LIGHTHOUSE_1F, 1 warp_event 19, 27, OLIVINE_PORT_PASSAGE, 1 warp_event 20, 27, OLIVINE_PORT_PASSAGE, 2 db 2 ; coord events coord_event 13, 12, SCENE_DEFAULT, OlivineCityRivalSceneTop coord_event 13, 13, SCENE_DEFAULT, OlivineCityRivalSceneBottom db 7 ; bg events bg_event 17, 11, BGEVENT_READ, OlivineCitySign bg_event 20, 24, BGEVENT_READ, OlivineCityPortSign bg_event 7, 11, BGEVENT_READ, OlivineGymSign bg_event 30, 28, BGEVENT_READ, OlivineLighthouseSign bg_event 3, 23, BGEVENT_READ, OlivineCityBattleTowerSign bg_event 14, 21, BGEVENT_READ, OlivineCityPokecenterSign bg_event 20, 17, BGEVENT_READ, OlivineCityMartSign db 4 ; object events object_event 26, 27, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCitySailor1Script, -1 object_event 20, 13, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineCityStandingYoungsterScript, -1 object_event 17, 21, SPRITE_SAILOR, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCitySailor2Script, -1 object_event 10, 11, SPRITE_OLIVINE_RIVAL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_OLIVINE_CITY