object_const_def ; object_event constants const VIOLETNICKNAMESPEECHHOUSE_TEACHER const VIOLETNICKNAMESPEECHHOUSE_LASS const VIOLETNICKNAMESPEECHHOUSE_BIRD VioletNicknameSpeechHouse_MapScripts: db 0 ; scene scripts db 0 ; callbacks VioletNicknameSpeechHouseTeacherScript: jumptextfaceplayer VioletNicknameSpeechHouseTeacherText VioletNicknameSpeechHouseLassScript: jumptextfaceplayer VioletNicknameSpeechHouseLassText VioletNicknameSpeechHouseBirdScript: faceplayer opentext writetext VioletNicknameSpeechHouseBirdText cry PIDGEY waitbutton closetext end VioletNicknameSpeechHouseTeacherText: text "She uses the names" line "of her favorite" cont "things to eat." para "For the nicknames" line "she gives to her" cont "#MON, I mean." done VioletNicknameSpeechHouseLassText: text "I call my PIDGEY" line "STRAWBERRY!" done VioletNicknameSpeechHouseBirdText: text "STRAWBERRY: Pijji!" done VioletNicknameSpeechHouse_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 3, 7, VIOLET_CITY, 4 warp_event 4, 7, VIOLET_CITY, 4 db 0 ; coord events db 0 ; bg events db 3 ; object events object_event 2, 3, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VioletNicknameSpeechHouseTeacherScript, -1 object_event 6, 4, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, VioletNicknameSpeechHouseLassScript, -1 object_event 5, 2, SPRITE_BIRD, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, VioletNicknameSpeechHouseBirdScript, -1