object_const_def ; object_event constants const ROUTE2NUGGETHOUSE_FISHER Route2NuggetHouse_MapScripts: db 0 ; scene scripts db 0 ; callbacks Route2NuggetHouseFisherScript: faceplayer opentext checkevent EVENT_GOT_NUGGET_FROM_GUY iftrue .GotNugget writetext Route2NuggetHouseFisherText buttonsound verbosegiveitem NUGGET iffalse .NoRoom setevent EVENT_GOT_NUGGET_FROM_GUY .GotNugget: writetext Route2NuggetHouseFisherText_GotNugget waitbutton .NoRoom: closetext end Route2NuggetHouseBookshelf: ; unused jumpstd difficultbookshelf Route2NuggetHouseFisherText: text "Hi! Wow, I'm glad" line "to see you." para "You're the first" line "visitor I've had" cont "in a long time." para "I'm super-happy!" line "Let me give you a" cont "little present." done Route2NuggetHouseFisherText_GotNugget: text "That's a NUGGET." para "I can't give you" line "any nuggets of" para "wisdom, so that'll" line "have to do!" done Route2NuggetHouse_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 2, 7, ROUTE_2, 1 warp_event 3, 7, ROUTE_2, 1 db 0 ; coord events db 0 ; bg events db 1 ; object events object_event 2, 4, SPRITE_FISHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route2NuggetHouseFisherScript, -1