MACRO map_id ;\1: map id assert DEF(GROUP_\1) && DEF(MAP_\1), \ "Missing 'map_const \1' in constants/map_constants.asm" db GROUP_\1, MAP_\1 ENDM DEF object_const_def EQUS "const_def 2" MACRO def_scene_scripts REDEF _NUM_SCENE_SCRIPTS EQUS "_NUM_SCENE_SCRIPTS_\@" db {_NUM_SCENE_SCRIPTS} const_def DEF {_NUM_SCENE_SCRIPTS} = 0 ENDM MACRO scene_const ;\1: scene id constant const \1 EXPORT \1 ENDM MACRO scene_script ;\1: script pointer ;\2: scene id constant dw \1 dw 0 ; filler if _NARG == 2 scene_const \2 else const_skip endc DEF {_NUM_SCENE_SCRIPTS} += 1 ENDM MACRO def_callbacks REDEF _NUM_CALLBACKS EQUS "_NUM_CALLBACKS_\@" db {_NUM_CALLBACKS} DEF {_NUM_CALLBACKS} = 0 ENDM MACRO callback ;\1: type: a MAPCALLBACK_* constant ;\2: script pointer dbw \1, \2 DEF {_NUM_CALLBACKS} += 1 ENDM MACRO def_warp_events REDEF _NUM_WARP_EVENTS EQUS "_NUM_WARP_EVENTS_\@" db {_NUM_WARP_EVENTS} DEF {_NUM_WARP_EVENTS} = 0 ENDM MACRO warp_event ;\1: x: left to right, starts at 0 ;\2: y: top to bottom, starts at 0 ;\3: map id: from constants/map_constants.asm ;\4: warp destination: starts at 1 db \2, \1, \4 map_id \3 DEF {_NUM_WARP_EVENTS} += 1 ENDM MACRO def_anchor_events REDEF _NUM_ANCHOR_EVENTS EQUS "_NUM_ANCHOR_EVENTS_\@" db {_NUM_ANCHOR_EVENTS} DEF {_NUM_ANCHOR_EVENTS} = 0 ENDM MACRO anchor_event ;\1: x coord ;\2: y coord ;\3: next space ; there is no \4. An anchor point can't act as an space with an effect (neither as a branch space) db \1, \2, \3 DEF {_NUM_ANCHOR_EVENTS} += 1 ENDM MACRO def_coord_events REDEF _NUM_COORD_EVENTS EQUS "_NUM_COORD_EVENTS_\@" db {_NUM_COORD_EVENTS} DEF {_NUM_COORD_EVENTS} = 0 ENDM MACRO coord_event ;\1: x: left to right, starts at 0 ;\2: y: top to bottom, starts at 0 ;\3: scene id: a SCENE_* constant; controlled by setscene/setmapscene ;\4: script pointer db \3, \2, \1 db 0 ; filler dw \4 dw 0 ; filler DEF {_NUM_COORD_EVENTS} += 1 ENDM MACRO def_bg_events REDEF _NUM_BG_EVENTS EQUS "_NUM_BG_EVENTS_\@" db {_NUM_BG_EVENTS} DEF {_NUM_BG_EVENTS} = 0 ENDM MACRO bg_event ;\1: x: left to right, starts at 0 ;\2: y: top to bottom, starts at 0 ;\3: function: a BGEVENT_* constant ;\4: script pointer db \2, \1, \3 dw \4 DEF {_NUM_BG_EVENTS} += 1 ENDM MACRO def_object_events REDEF _NUM_OBJECT_EVENTS EQUS "_NUM_OBJECT_EVENTS_\@" db {_NUM_OBJECT_EVENTS} DEF {_NUM_OBJECT_EVENTS} = 0 ENDM MACRO object_event ;\1: x: left to right, starts at 0 ;\2: y: top to bottom, starts at 0 ;\3: sprite: a SPRITE_* constant ;\4: movement function: a SPRITEMOVEDATA_* constant ;\5, \6: movement radius: x, y ;\7, \8: hour limits: h1, h2 (0-23) ; * if h1 < h2, the object_event will only appear from h1 to h2 ; * if h1 > h2, the object_event will not appear from h2 to h1 ; * if h1 == h2, the object_event will always appear ; * if h1 == -1, h2 is treated as a time-of-day value: ; a combo of MORN, DAY, and/or NITE, or -1 to always appear ;\9: palette: a PAL_NPC_* constant, or 0 for sprite default ;\<10>: function: a OBJECTTYPE_* constant ;\<11>: sight range: applies to OBJECTTYPE_TRAINER ;\<12>: script pointer ;\<13>: event flag: an EVENT_* constant, or -1 to always appear db \3, \2 + 4, \1 + 4, \4 dn \6, \5 db \7, \8 dn \9, \<10> db \<11> dw \<12>, \<13> ; the dummy PlayerObjectTemplate object_event has no def_object_events if DEF(_NUM_OBJECT_EVENTS) DEF {_NUM_OBJECT_EVENTS} += 1 endc ENDM MACRO space ;\1: x coord ;\2: y coord ; [non-branch space] ;\3: effect (space type specific) ;\4: next space ; [branch space] ;\3: pointer to branch struct db \1, \2 if _NARG == 4 db \3, \4 else dw \3 endc ENDM MACRO branchdir if !STRCMP("\1", "RIGHT") DEF _NEXT_SPACE_RIGHT = \2 DEF _TECHNIQUES_RIGHT = \3 elif !STRCMP("\1", "LEFT") DEF _NEXT_SPACE_LEFT = \2 DEF _TECHNIQUES_LEFT = \3 elif !STRCMP("\1", "UP") DEF _NEXT_SPACE_UP = \2 DEF _TECHNIQUES_UP = \3 elif !STRCMP("\1", "DOWN") DEF _NEXT_SPACE_DOWN = \2 DEF _TECHNIQUES_DOWN = \3 endc ENDM MACRO endbranch if DEF(_NEXT_SPACE_RIGHT) db {_NEXT_SPACE_RIGHT} PURGE _NEXT_SPACE_RIGHT else db -1 endc if DEF(_NEXT_SPACE_LEFT) db {_NEXT_SPACE_LEFT} PURGE _NEXT_SPACE_LEFT else db -1 endc if DEF(_NEXT_SPACE_UP) db {_NEXT_SPACE_UP} PURGE _NEXT_SPACE_UP else db -1 endc if DEF(_NEXT_SPACE_DOWN) db {_NEXT_SPACE_DOWN} PURGE _NEXT_SPACE_DOWN else db -1 endc if DEF(_TECHNIQUES_RIGHT) db {_TECHNIQUES_RIGHT} PURGE _TECHNIQUES_RIGHT else db 0 endc if DEF(_TECHNIQUES_LEFT) db {_TECHNIQUES_LEFT} PURGE _TECHNIQUES_LEFT else db 0 endc if DEF(_TECHNIQUES_UP) db {_TECHNIQUES_UP} PURGE _TECHNIQUES_UP else db 0 endc if DEF(_TECHNIQUES_DOWN) db {_TECHNIQUES_DOWN} PURGE _TECHNIQUES_DOWN else db 0 endc ENDM MACRO trainer ;\1: trainer group ;\2: trainer id ;\3: flag: an EVENT_BEAT_* constant ;\4: seen text ;\5: win text ;\6: loss text ;\7: after-battle text dw \3 db \1, \2 dw \4, \5, \6, \7 ENDM MACRO itemball ;\1: item: from constants/item_constants.asm ;\2: quantity: default 1 if _NARG == 1 itemball \1, 1 else db \1, \2 endc ENDM MACRO hiddenitem ;\1: item: from constants/item_constants.asm ;\2: flag: an EVENT_* constant dwb \2, \1 ENDM MACRO elevfloor ;\1: floor: a FLOOR_* constant ;\2: warp destination: starts at 1 ;\3: map id db \1, \2 map_id \3 ENDM MACRO conditional_event ;\1: flag: an EVENT_* constant ;\2: script pointer dw \1, \2 ENDM MACRO cmdqueue ;\1: type: a CMDQUEUE_* constant ;\2: data pointer dbw \1, \2 dw 0 ; filler ENDM MACRO stonetable ;\1: warp id ;\2: object_event id ;\3: script pointer db \1, \2 dw \3 ENDM