const_def 2 ; object constants const COLOSSEUM_CHRIS1 const COLOSSEUM_CHRIS2 Colosseum_MapScripts: db 3 ; scene scripts scene_script .InitializeColosseum ; SCENE_DEFAULT scene_script .DummyScene1 ; SCENE_FINISHED scene_script .DummyScene2 ; unused db 2 ; callbacks callback MAPCALLBACK_OBJECTS, .SetWhichChris callback MAPCALLBACK_NEWMAP, .PreparePokecenter2F .InitializeColosseum: priorityjump .InitializeAndPreparePokecenter2F end .DummyScene1: end .DummyScene2: end .SetWhichChris: special CableClubCheckWhichChris iffalse .Chris2 disappear COLOSSEUM_CHRIS2 appear COLOSSEUM_CHRIS1 return .Chris2: disappear COLOSSEUM_CHRIS1 appear COLOSSEUM_CHRIS2 return .PreparePokecenter2F: setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_COLOSSEUM return .InitializeAndPreparePokecenter2F: setscene SCENE_FINISHED setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_COLOSSEUM end ColosseumConsoleScript: special Colosseum newloadmap MAPSETUP_LINKRETURN end CableClubFriendScript: opentext writetext .FriendReadyText waitbutton closetext end .FriendReadyText: text "Your friend is" line "ready." done Colosseum_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 4, 7, POKECENTER_2F, 3 warp_event 5, 7, POKECENTER_2F, 3 db 0 ; coord events db 2 ; bg events bg_event 4, 4, BGEVENT_RIGHT, ColosseumConsoleScript bg_event 5, 4, BGEVENT_LEFT, ColosseumConsoleScript db 2 ; object events object_event 3, 4, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CableClubFriendScript, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 object_event 6, 4, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CableClubFriendScript, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2