const_def 2 ; object constants const CELADONMANSIONROOF_FISHER CeladonMansionRoof_MapScripts: db 0 ; scene scripts db 0 ; callbacks CeladonMansionRoofFisherScript: jumptextfaceplayer CeladonMansionRoofFisherText CeladonMansionRoofGraffiti: jumptext CeladonMansionRoofGraffitiText CeladonMansionRoofFisherText: text "High places--I do" line "love them so!" para "I'd say the only" line "thing that loves" para "heights as much as" line "me is smoke!" done CeladonMansionRoofGraffitiText: text "There's graffiti" line "on the wall…" para " added a" line "moustache!" done CeladonMansionRoof_MapEvents: db 0, 0 ; filler db 3 ; warp events warp_event 1, 1, CELADON_MANSION_3F, 1 warp_event 6, 1, CELADON_MANSION_3F, 4 warp_event 2, 5, CELADON_MANSION_ROOF_HOUSE, 1 db 0 ; coord events db 1 ; bg events bg_event 6, 1, BGEVENT_LEFT, CeladonMansionRoofGraffiti db 1 ; object events object_event 7, 5, SPRITE_FISHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansionRoofFisherScript, -1