const_value set 2 const ROUTE43GATE_OFFICER const ROUTE43GATE_ROCKET1 const ROUTE43GATE_ROCKET2 Route43Gate_MapScriptHeader: .MapTriggers: db 2 ; triggers dw .Trigger0, 0 dw .Trigger1, 0 .MapCallbacks: db 1 ; callbacks dbw MAPCALLBACK_NEWMAP, GateScript_CheckIfRockets .Trigger0: priorityjump GateScript_RocketTakeover end .Trigger1: end GateScript_CheckIfRockets: checkevent EVENT_CLEARED_ROCKET_HIDEOUT iftrue GateScript_NoRockets domaptrigger ROUTE_43, $0 return GateScript_NoRockets: domaptrigger ROUTE_43, $1 return GateScript_RocketTakeover: playmusic MUSIC_ROCKET_ENCOUNTER checkcode VAR_FACING if_equal DOWN, RocketScript_Southbound if_equal UP, RocketScript_Northbound dotrigger $1 end RocketScript_Southbound: applymovement PLAYER, PlayerStepsIn showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET2, 15 applymovement ROUTE43GATE_ROCKET2, Rocket2Script_BlocksYouSouth spriteface ROUTE43GATE_ROCKET1, UP showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET1, 15 applymovement ROUTE43GATE_ROCKET1, Rocket1Script_BlocksYouSouth opentext writetext RocketText_TollFee buttonsound checkmoney $0, 999 if_equal $0, RocketScript_TollSouth jump RocketScript_YoureBrokeSouth RocketScript_TollSouth: takemoney $0, 1000 writetext RocketText_ThankYou jump RocketScript_ShakeDownSouth RocketScript_YoureBrokeSouth: takemoney $0, 1000 writetext RocketText_AllYouGot jump RocketScript_ShakeDownSouth RocketScript_ShakeDownSouth: buttonsound closetext applymovement ROUTE43GATE_ROCKET1, Rocket1Script_LetsYouPassSouth applymovement ROUTE43GATE_ROCKET2, Rocket2Script_LetsYouPassSouth dotrigger $1 special RestartMapMusic end RocketScript_Northbound: showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET1, 15 applymovement ROUTE43GATE_ROCKET1, Rocket1Script_BlocksYouNorth spriteface ROUTE43GATE_ROCKET2, DOWN showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET2, 15 applymovement ROUTE43GATE_ROCKET2, Rocket2Script_BlocksYouNorth opentext writetext RocketText_TollFee buttonsound checkmoney $0, 999 if_equal $0, RocketScript_TollNorth jump RocketScript_YoureBrokeNorth RocketScript_TollNorth: takemoney $0, 1000 writetext RocketText_ThankYou jump RocketScript_ShakeDownNorth RocketScript_YoureBrokeNorth: takemoney $0, 1000 writetext RocketText_AllYouGot jump RocketScript_ShakeDownNorth RocketScript_ShakeDownNorth: buttonsound closetext applymovement ROUTE43GATE_ROCKET2, Rocket2Script_LetsYouPassNorth applymovement ROUTE43GATE_ROCKET1, Rocket1Script_LetsYouPassNorth dotrigger $1 special RestartMapMusic end RocketScript_MakingABundle: jumptextfaceplayer RocketText_MakingABundle OfficerScript_GuardWithSludgeBomb: faceplayer opentext checkevent EVENT_GOT_TM36_SLUDGE_BOMB iftrue .GotSludgeBomb writetext OfficerText_FoundTM buttonsound verbosegiveitem TM_SLUDGE_BOMB iffalse .NoRoomForSludgeBomb setevent EVENT_GOT_TM36_SLUDGE_BOMB closetext end .GotSludgeBomb: writetext OfficerText_AvoidGrass waitbutton .NoRoomForSludgeBomb: closetext end PlayerStepsIn: step DOWN step_end Rocket1Script_BlocksYouSouth: big_step UP big_step UP big_step RIGHT big_step RIGHT turn_head UP step_end Rocket1Script_LetsYouPassSouth: big_step LEFT big_step LEFT big_step DOWN big_step DOWN step_end Rocket1Script_BlocksYouNorth: big_step DOWN big_step DOWN big_step RIGHT big_step RIGHT turn_head DOWN step_end Rocket1Script_LetsYouPassNorth: big_step LEFT big_step LEFT big_step UP big_step UP turn_head DOWN step_end Rocket2Script_BlocksYouSouth: big_step UP big_step UP big_step LEFT big_step LEFT turn_head UP step_end Rocket2Script_LetsYouPassSouth: big_step RIGHT big_step RIGHT big_step DOWN big_step DOWN turn_head UP step_end Rocket2Script_BlocksYouNorth: big_step DOWN big_step DOWN big_step LEFT big_step LEFT turn_head DOWN step_end Rocket2Script_LetsYouPassNorth: big_step RIGHT big_step RIGHT big_step UP big_step UP step_end RocketText_TollFee: text "Hold it there," line "kiddo!" para "The toll is ¥1000" line "to go through." done RocketText_ThankYou: text "Thank you very" line "much!" done RocketText_AllYouGot: text "Then pay what you" line "have, please." done RocketText_MakingABundle: text "He-he-he. We're" line "making a bundle." para "Everyone wants to" line "see what's going" para "on up at LAKE OF" line "RAGE." done OfficerText_FoundTM: text "I got chased from" line "my post by these" cont "thugs in black." para "They left this" line "behind." para "It makes me uncom-" line "fortable. Could" cont "you take it away?" done Text_ReceivedTM30: text " received" line "TM30." done OfficerText_AvoidGrass: text "Use this gate to" line "avoid walking in" cont "the grass." done Route43Gate_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $0, $4, 4, ROUTE_43 warp_def $0, $5, 5, ROUTE_43 warp_def $7, $4, 3, ROUTE_43 warp_def $7, $5, 3, ROUTE_43 .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 3 person_event SPRITE_OFFICER, 4, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, OfficerScript_GuardWithSludgeBomb, EVENT_LAKE_OF_RAGE_CIVILIANS person_event SPRITE_ROCKET, 4, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, RocketScript_MakingABundle, EVENT_ROUTE_43_GATE_ROCKETS person_event SPRITE_ROCKET, 4, 7, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, RocketScript_MakingABundle, EVENT_ROUTE_43_GATE_ROCKETS