text EQUS "db $00," ; Start writing text. next EQUS "db $4e," ; Move a line down. line EQUS "db $4f," ; Start writing at the bottom line. page EQUS "db $50," ; Start a new Pokédex page. para EQUS "db $51," ; Start a new paragraph. cont EQUS "db $55," ; Scroll to the next line. done EQUS "db $57" ; End a text box. prompt EQUS "db $58" ; Prompt the player to end a text box (initiating some other event). ; TextCommands indexes (see home/text.asm) enum_start $01 enum TX_RAM text_from_ram: MACRO db TX_RAM dw \1 ENDM enum TX_BCD text_bcd: macro db TX_BCD dw \1 db \2 ENDM enum TX_MOVE text_move: macro db TX_MOVE dw \1 ENDM enum TX_BOX text_box: macro db TX_BOX dw \1 db \2, \3 ENDM enum TX_LOW text_low: macro db TX_LOW endm enum WAIT_BUTTON text_waitbutton: macro db WAIT_BUTTON endm enum TX_SCROLL text_scroll: macro db TX_SCROLL endm enum START_ASM start_asm: macro db START_ASM endm enum TX_NUM deciram: macro db TX_NUM dw \1 ; address dn \2, \3 ; bytes, digits endm enum TX_EXIT interpret_data: macro db TX_EXIT endm enum TX_SOUND_0B sound_dex_fanfare_50_79: macro db TX_SOUND_0B endm enum TX_DOTS limited_interpret_data: macro db TX_DOTS db \1 endm enum TX_LINK_WAIT_BUTTON link_wait_button: macro db TX_LINK_WAIT_BUTTON endm enum TX_SOUND_0E sound_dex_fanfare_20_49: macro db TX_SOUND_0E endm enum TX_SOUND_0F sound_item: macro db TX_SOUND_0F endm enum TX_SOUND_10 sound_caught_mon: macro db TX_SOUND_10 endm enum TX_SOUND_11 sound_dex_fanfare_80_109: macro db TX_SOUND_11 endm enum TX_SOUND_12 sound_fanfare: macro db TX_SOUND_12 endm enum TX_SOUND_13 sound_slot_machine_start: macro db TX_SOUND_13 endm enum TX_STRINGBUFFER text_buffer: macro db TX_STRINGBUFFER db \1 endm enum TX_DAY current_day: macro db TX_DAY endm enum TX_FAR text_jump: MACRO db TX_FAR dw \1 db BANK(\1) ENDM