const_value set 2 const ROUTE2NUGGETHOUSE_FISHER Route2NuggetHouse_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 FisherScript_0x9b847: faceplayer opentext checkevent EVENT_GOT_NUGGET_FROM_GUY iftrue .GotItem writetext UnknownText_0x9b865 buttonsound verbosegiveitem NUGGET iffalse .Done setevent EVENT_GOT_NUGGET_FROM_GUY .GotItem: writetext UnknownText_0x9b8e5 waitbutton .Done: closetext end Route2NuggetHouseBookshelf: ; unused jumpstd difficultbookshelf UnknownText_0x9b865: text "Hi! Wow, I'm glad" line "to see you." para "You're the first" line "visitor I've had" cont "in a long time." para "I'm super-happy!" line "Let me give you a" cont "little present." done UnknownText_0x9b8e5: text "That's a NUGGET." para "I can't give you" line "any nuggets of" para "wisdom, so that'll" line "have to do!" done Route2NuggetHouse_MapEvents: ; filler db 0, 0 .Warps: db 2 warp_def 2, 7, 1, ROUTE_2 warp_def 3, 7, 1, ROUTE_2 .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 1 object_event 2, 4, SPRITE_FISHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FisherScript_0x9b847, -1