object_const_def ; object_event constants const BLACKTHORNGYM2F_COOLTRAINER_M const BLACKTHORNGYM2F_COOLTRAINER_F const BLACKTHORNGYM2F_BOULDER1 const BLACKTHORNGYM2F_BOULDER2 const BLACKTHORNGYM2F_BOULDER3 const BLACKTHORNGYM2F_BOULDER4 const BLACKTHORNGYM2F_BOULDER5 const BLACKTHORNGYM2F_BOULDER6 BlackthornGym2F_MapScripts: db 0 ; scene scripts db 1 ; callbacks callback MAPCALLBACK_CMDQUEUE, .SetUpStoneTable .SetUpStoneTable: writecmdqueue .CommandQueue return .CommandQueue: cmdqueue CMDQUEUE_STONETABLE, .StoneTable ; check if any stones are sitting on a warp .StoneTable: stonetable 5, BLACKTHORNGYM2F_BOULDER1, .Boulder1 stonetable 3, BLACKTHORNGYM2F_BOULDER2, .Boulder2 stonetable 4, BLACKTHORNGYM2F_BOULDER3, .Boulder3 db -1 ; end .Boulder1: disappear BLACKTHORNGYM2F_BOULDER1 sjump .Fall .Boulder2: disappear BLACKTHORNGYM2F_BOULDER2 sjump .Fall .Boulder3: disappear BLACKTHORNGYM2F_BOULDER3 sjump .Fall .Fall: pause 30 scall .FX opentext writetext BlackthornGym2FBoulderFellText waitbutton closetext end .FX: playsound SFX_STRENGTH earthquake 80 end BlackthornGymBoulder: jumpstd strengthboulder TrainerCooltrainermCody: trainer COOLTRAINERM, CODY, EVENT_BEAT_COOLTRAINERM_CODY, CooltrainermCodySeenText, CooltrainermCodyBeatenText, 0, .Script .Script: endifjustbattled opentext writetext CooltrainermCodyAfterBattleText waitbutton closetext end TrainerCooltrainerfFran: trainer COOLTRAINERF, FRAN, EVENT_BEAT_COOLTRAINERF_FRAN, CooltrainerfFranSeenText, CooltrainerfFranBeatenText, 0, .Script .Script: endifjustbattled opentext writetext CooltrainerfFranAfterBattleText waitbutton closetext end CooltrainermCodySeenText: text "It's not as if we" line "all use dragon-" cont "type #MON." done CooltrainermCodyBeatenText: text "Rats! If only I" line "had a dragon!" done CooltrainermCodyAfterBattleText: text "Members of our" line "dragon-user clan" para "can use dragon" line "#MON only after" para "our MASTER allows" line "it." done CooltrainerfFranSeenText: text "I can't allow a" line "nameless trainer" cont "past me!" para "CLAIR would be" line "livid if I did!" done CooltrainerfFranBeatenText: text "Awww… I lost…" done CooltrainerfFranAfterBattleText: text "Uh-oh… CLAIR is" line "going to be mad…" done BlackthornGym2FBoulderFellText: text "The boulder fell" line "through!" done BlackthornGym2F_MapEvents: db 0, 0 ; filler db 5 ; warp events warp_event 1, 7, BLACKTHORN_GYM_1F, 3 warp_event 7, 9, BLACKTHORN_GYM_1F, 4 warp_event 2, 5, BLACKTHORN_GYM_1F, 5 ; hole warp_event 8, 7, BLACKTHORN_GYM_1F, 6 ; hole warp_event 8, 3, BLACKTHORN_GYM_1F, 7 ; hole db 0 ; coord events db 0 ; bg events db 8 ; object events object_event 4, 1, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerCooltrainermCody, -1 object_event 4, 11, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerCooltrainerfFran, -1 object_event 8, 2, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, EVENT_BOULDER_IN_BLACKTHORN_GYM_1 object_event 2, 3, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, EVENT_BOULDER_IN_BLACKTHORN_GYM_2 object_event 6, 16, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, EVENT_BOULDER_IN_BLACKTHORN_GYM_3 object_event 3, 3, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, -1 object_event 6, 1, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, -1 object_event 8, 14, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, -1