const_value set 2 const SPROUTTOWER1F_SAGE1 const SPROUTTOWER1F_SAGE2 const SPROUTTOWER1F_GRANNY const SPROUTTOWER1F_TEACHER const SPROUTTOWER1F_SAGE3 const SPROUTTOWER1F_POKE_BALL SproutTower1F_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 SproutTower1FSage1Script: jumptextfaceplayer SproutTower1FSage1Text SproutTower1FSage2Script: jumptextfaceplayer SproutTower1FSage2Text SproutTower1FGrannyScript: jumptextfaceplayer SproutTower1FGrannyText SproutTower1FTeacherScript: jumptextfaceplayer SproutTower1FTeacherText TrainerSageChow: trainer EVENT_BEAT_SAGE_CHOW, SAGE, CHOW, SageChowSeenText, SageChowBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SageChowAfterBattleText waitbutton closetext end SproutTower1FParlyzHeal: itemball PARLYZ_HEAL MapSproutTower1FSignpost1Script: jumptext UnknownText_0x1846d6 SageChowSeenText: text "We stand guard in" line "this tower." para "Here, we express" line "our gratitude to" cont "honor all #MON." done SageChowBeatenText: text "Th-Thank you!" done SageChowAfterBattleText: text "All living beings" line "coexist through" cont "cooperation." para "We must always be" line "thankful for this." done SproutTower1FSage1Text: text "Only if you reach" line "the top will you" cont "obtain an HM." done SproutTower1FSage2Text: text "SPROUT TOWER was" line "built long ago" para "as a place for" line "#MON training." done SproutTower1FGrannyText: text "A BELLSPROUT over" line "100 feet tall…" para "People say that it" line "became the center" cont "pillar here." done SproutTower1FTeacherText: text "See the pillar" line "shaking?" para "People are train-" line "ing upstairs." done UnknownText_0x1846d6: text "A #MON statue…" para "It looks very" line "distinguished." done SproutTower1F_MapEvents: ; filler db 0, 0 .Warps: db 5 warp_def 9, 15, 7, VIOLET_CITY warp_def 10, 15, 7, VIOLET_CITY warp_def 6, 4, 1, SPROUT_TOWER_2F warp_def 2, 6, 2, SPROUT_TOWER_2F warp_def 17, 3, 3, SPROUT_TOWER_2F .CoordEvents: db 0 .BGEvents: db 2 bg_event 7, 15, BGEVENT_READ, MapSproutTower1FSignpost1Script bg_event 12, 15, BGEVENT_READ, MapSproutTower1FSignpost1Script .ObjectEvents: db 6 object_event 7, 4, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SproutTower1FSage1Script, -1 object_event 6, 7, SPRITE_SAGE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SproutTower1FSage2Script, -1 object_event 11, 12, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SproutTower1FGrannyScript, -1 object_event 9, 9, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SproutTower1FTeacherScript, -1 object_event 3, 5, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSageChow, -1 object_event 16, 7, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower1FParlyzHeal, EVENT_SPROUT_TOWER1F_PARLYZ_HEAL