object_const_def const WISETRIOSROOM_SAGE1 const WISETRIOSROOM_SAGE2 const WISETRIOSROOM_SAGE3 const WISETRIOSROOM_SAGE4 const WISETRIOSROOM_SAGE5 const WISETRIOSROOM_SAGE6 WiseTriosRoom_MapScripts: def_scene_scripts scene_script .DummyScene0 ; SCENE_DEFAULT scene_script .DummyScene1 ; SCENE_FINISHED def_callbacks callback MAPCALLBACK_OBJECTS, .WiseTrioCallback .DummyScene0: end .DummyScene1: end .WiseTrioCallback: checkevent EVENT_FOUGHT_SUICUNE iftrue .NoWiseTrio checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER iftrue .WiseTrio2 checkitem CLEAR_BELL iftrue .WiseTrio2 clearevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1 setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2 endcallback .WiseTrio2: setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1 clearevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2 endcallback .NoWiseTrio: setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1 setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2 endcallback WiseTriosRoomSage1Script: jumptextfaceplayer WiseTriosRoomSage1Text WiseTriosRoomSage2Script: jumptextfaceplayer WiseTriosRoomSage2Text WiseTriosRoomSage3Script: jumptextfaceplayer WiseTriosRoomSage3Text WiseTriosRoom_CannotEnterTinTowerScript: turnobject WISETRIOSROOM_SAGE3, UP turnobject PLAYER, DOWN showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE3, 20 follow PLAYER, WISETRIOSROOM_SAGE3 applymovement PLAYER, WiseTriosRoomSageBlocksPlayerMovement stopfollow turnobject PLAYER, RIGHT opentext writetext WiseTriosRoomSage3BlocksExitText waitbutton closetext applymovement WISETRIOSROOM_SAGE3, WiseTriosRoomSageReturnsMovement turnobject WISETRIOSROOM_SAGE3, LEFT end TrainerSageGaku: trainer SAGE, GAKU, EVENT_BEAT_SAGE_GAKU, SageGakuSeenText, SageGakuBeatenText, 0, .Script .Script: opentext writetext SageGakuAfterBattleText waitbutton closetext end TrainerSageMasa: trainer SAGE, MASA, EVENT_BEAT_SAGE_MASA, SageMasaSeenText, SageMasaBeatenText, 0, .Script .Script: opentext writetext SageMasaAfterBattleText waitbutton closetext end TrainerSageKoji: trainer SAGE, KOJI, EVENT_BEAT_SAGE_KOJI, SageKojiSeenText, SageKojiBeatenText, 0, .Script .Script: checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER iftrue .KojiAllowsPassage pause 10 showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE6, 20 opentext writetext SageKojiAfterBattleQuestionText promptbutton writetext SageKojiAfterBattleSpeechText waitbutton closetext applymovement WISETRIOSROOM_SAGE6, WiseTriosRoomSageAllowsPassageMovement turnobject WISETRIOSROOM_SAGE6, UP setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER setscene SCENE_FINISHED end .KojiAllowsPassage: opentext writetext SageKojiAfterBattleFinalText waitbutton closetext end WiseTriosRoomSageBlocksPlayerMovement: step LEFT step LEFT step_end WiseTriosRoomSageReturnsMovement: step RIGHT step DOWN step_end WiseTriosRoomSageAllowsPassageMovement: step RIGHT step DOWN step_end WiseTriosRoomSage1Text: text "Astounding…" para "SUICUNE, ENTEI and" line "RAIKOU have arisen" cont "from their sleep…" para "Is the legend" line "coming true?" done WiseTriosRoomSage2Text: text "We train at the" line "BURNED TOWER, but" para "we've never heard" line "of a hole opening" para "up there before." line "It must have been" para "deliberately made" line "by someone." done WiseTriosRoomSage3BlocksExitText: text "TIN TOWER may be" line "entered by those" para "bearing ECRUTEAK's" line "GYM BADGE." para "However, now that" line "SUICUNE, RAIKOU" para "and ENTEI have" line "arisen, I ask you" para "to refrain from" line "entering!" done WiseTriosRoomSage3Text: text "We, the WISE TRIO," line "are the protectors" para "of the legendary" line "#MON." done SageGakuSeenText: text "Legend has it that" line "upon the emergence" para "of a trainer who" line "has the ability to" para "touch the souls of" line "#MON, a #MON" para "will come forth to" line "put that trainer" para "to test at the TIN" line "TOWER." para "The legend has" line "come true!" para "The legendary" line "#MON SUICUNE" cont "has arrived!" para "We, the WISE TRIO," line "shall test your" para "worthiness to go" line "inside!" done SageGakuBeatenText: text "Stronger than we" line "thought? Perhaps…" done SageGakuAfterBattleText: text "Ah, so it is you" line "who claim to have" para "seen SUICUNE," line "ENTEI and RAIKOU" cont "while they slept?" para "Unbelievable!" para "Legend has it that" line "they can't be seen" cont "while they sleep…" done SageMasaSeenText: text "Can you be trusted" line "with the truth?" para "I must ascertain" line "your worthiness." done SageMasaBeatenText: text "…I will tell you" line "the truth…" done SageMasaAfterBattleText: text "In the past, there" line "were two nine-tier" cont "towers here." para "The BRASS TOWER," line "which was said to" para "awaken #MON," line "and the TIN TOWER," para "where #MON were" line "said to rest." para "The view from the" line "tops of the TOWERS" para "must have been" line "magnificent." para "At the time, an" line "immense, silver-" para "colored #MON" line "was said to make" para "its roost atop the" line "BRASS TOWER." para "However…" para "About 150 years" line "ago, a lightning" para "bolt struck one of" line "the TOWERS." para "It was engulfed in" line "flames that raged" cont "for three days." para "A sudden downpour" line "finally put out" cont "the blaze." para "And that is how" line "the BURNED TOWER" cont "came to be." done SageKojiSeenText: text "Let me see your" line "power!" done SageKojiBeatenText: text "Too strong!" line "Why?" done SageKojiAfterBattleQuestionText: text "You… Are you the" line "trainer who is" para "awaited by the" line "legendary #MON?" done SageKojiAfterBattleSpeechText: text "I see…" para "We, the WISE TRIO," line "have been given " para "the responsibility" line "of protecting the" para "legendary #MON." line "We are to allow" para "passage only to" line "those people who" para "possess the power" line "and soul of truth." para "Please, do go on" line "and enter the TIN" cont "TOWER ahead." para "SUICUNE will put" line "you to the test." done SageKojiAfterBattleFinalText: text "Please, do go on." para "SUICUNE will put" line "you to the test." done WiseTriosRoom_MapEvents: db 0, 0 ; filler def_warp_events warp_event 7, 4, ECRUTEAK_CITY, 4 warp_event 7, 5, ECRUTEAK_CITY, 5 warp_event 1, 4, ECRUTEAK_TIN_TOWER_ENTRANCE, 5 def_coord_events coord_event 7, 4, SCENE_DEFAULT, WiseTriosRoom_CannotEnterTinTowerScript def_bg_events def_object_events object_event 6, 2, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage1Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1 object_event 6, 7, SPRITE_SAGE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage2Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1 object_event 7, 5, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage3Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1 object_event 4, 2, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageGaku, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2 object_event 4, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageMasa, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2 object_event 6, 4, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageKoji, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2