object_const_def ; object_event constants const OLIVINETIMSHOUSE_TIM OlivineTimsHouse_MapScripts: db 0 ; scene scripts db 0 ; callbacks Tim: faceplayer opentext trade NPC_TRADE_TIM waitbutton closetext end TimsHouseBookshelf: jumpstd magazinebookshelf OlivineTimsHouse_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 2, 7, OLIVINE_CITY, 3 warp_event 3, 7, OLIVINE_CITY, 3 db 0 ; coord events db 2 ; bg events bg_event 0, 1, BGEVENT_READ, TimsHouseBookshelf bg_event 1, 1, BGEVENT_READ, TimsHouseBookshelf db 1 ; object events object_event 2, 3, SPRITE_FISHING_GURU, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Tim, -1